Bugger Them, This is Ours
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Various Mostly Pern Character Sheets - Sam

Go down

Various Mostly Pern Character Sheets - Sam Empty Various Mostly Pern Character Sheets - Sam

Post by Pooka Wed Apr 24, 2019 12:05 pm

[align=center]Riza

Various Mostly Pern Character Sheets - Sam Julia-stiles-is-fucking-sexy-403x500_zps1d2546d6[/align]


  • Name: Riza.
  • Turn of birth: Day 21, Month 3, Turn 169 of the 9th Interval.
  • Gender: Female.
  • Rank: Mastercrafter (Dragonhealer)
  • Face Claim: Julia Stiles.



[align=center]Appearance[/align]
Yes, yes, we all get those 'beauties' who are just so ravishing and raving and...ahem. Indeed. When it comes to Riza, though, the best description for her is 'comely'. She's pretty in some aspects, and somewhat above the bar in that she's rather attractive, yes, but she's not breathtakingly beautiful. If you catch her standing with her shoulders back and her chin lifted, you might even call her 'striking'.

A late bloomer in her adolescence, she left finally those awkward childhood limbs thereabouts the age of seventeen, growing into her form and losing the humiliating mixture of skinny limbs and a stocky torso to make way for wiry muscle tone and a still solid, but curvaceous figure, though she's never quite been able to lose her broad shoulders. They're less of an issue for her these days, though, as unlike some girls, she prefers knowing that she's strong enough to give herself some fighting protection if need be, especially in the setting she's grown up around. The broader shoulders also mean a stronger back, which is handy for an active Craft often prone to heavy work such as hers is. On a more humourous note, they fit better with wide hips anyway, and it also means she's less likely to get a sore back if her ample enough breasts are unbound and jouncing around; they've actually got something useful to hold them up. Mind you, what you actually consider as growing into something attractive is entirely up to the beholder, considering Riza growing into herself ended up finishing itself off only after she'd reached a not to be sneezed at six foot. In bare feet, mind you. Boots are something else entirely, and it's best not to mention that too much.

Riza's colouration is naturally fair, faintly freckled across her round cheekbones. However, a life spent outdoors has more or less left her with a tan that really only escapes her in the dead of winter -- otherwise, she spends the majority of a Turn a light, freckly brown at the least, and by the end of summer in particular, a much darker shade of aforementioned hue. It's not to say she can't burn, though; she can, and if she spends too long out in the hot sun come the beginning of the warmer season (which she always, always seems to do), it's a guarantee that you will have a very red, very cranky Riza on your hands.

Her hair is also fair, to a degree - a dark honey and straw blonde in colouration, though highlights can be seen in the heat of summertime. She's gone through several phases over the Turns as to it's style, though these days, she seems to have settled on short -- short, more sweeping than pixie cut, sweeping more so due to the longer cut of her bangs where they settle across her forehead and occasionally, over her eyes. A contrary manner of wearing it, really, as it's clear it annoys her when it gets into her eyes too much, and yet she doesn't seem particularly inclined to be rid of it, regardless of the occasions she curses it to all and sundry and threatens to sheer the whole lot off.

Cliche as it sounds, her eyes are probably the better of her physical assets, purely because if you learn to read her, you can get a good idea of what she's thinking or feeling by breaking down whatever's going on in said eyes, even if the rest of her looks deliberately calm. In size and shape, they're quite large, and in a thinner face, would be too large to be termed attractive, lest you've a fondness for bug-eyed and innocent. Not that they're particularly 'innocent' in shape - while Riza's eyes are large, the fold of her eyelashes gives the corners of her eyes a rather birdbeak-like sharpness, and though their colouration is, for the most part, a warm brown, the general stillness of them, the almost cool calm, and in certain lights and moods, the appearance of them almost looking black make them look far less than innocent. This still blackness adds to the intensity of her gaze; it's a sort of smoky stillness, soft, sultry even if you're feeling romantic, which is compounded by lips that, while full and surprisingly dark for her appearance, are usually slightly pursed in determination or concentration, and on occasion, displeasure if she feels disappointed in herself or others.

As for other miscellaneous things, like clothes - Riza's not particularly fussed by colour or cut, so long as what she's wearing is clean, mostly neat, and comfortable enough to move around in. She's not particularly fond of tighter makes of clothing, though she doesn't like anything too loose (too easy to get caught in things). Unfortunately, her broader shoulders and chest can make it a little hard to find things particularly tailored to her build, and more often than not, she'll have to deal with a tunic that is loose about the waist, but tight around her shoulders. The same applies to her lower half - fitting well enough to her legs, but a tad tight around her hips and rear.

Amusingly enough, though, if there's anything she's oddly fond of, it is her rear. It's not small and petite, but it is muscular, as are her thighs to go with the blasted wide hips, so it's not too bad to look at in her very humble, very quiet opinion. As she stands at a solid five foot ten in height (six foot in shoes), she's also quite leggy; it could be worse, she could be short and leggy, so far as she's concerned, so at least her legs fit in with the rest of her. She's less fond of the burn scar found on the mid-left side of her back, though - a bad accident as a child pushed into an extremely hot stone oven. As for any other little quirks - her only real adornment is that she has her ears pierced, and will, on occasion, wear various types of 'ear-ring', though she tends to prefer the easier kept smaller hoops.



[align=center]Personality[/align]
From a young age, Riza has always been a calm, collected (not so little) individual. She is quiet but fairly courteous, though serious in a way only a tough upbringing can brook, but never deliberately rude in her interactions with people. Well, she tries not to be, anyway; she's still as human as everybody else, so, on occasion, she may offend someone without realising or meaning to.

She has always been quite firm in her decisions and from a young age, was often tasked with keeping her more rambunctious age mates, and later Apprentice mates, in check. She is also quiet, not one for idle chatter, and doesn't mind her own company. This unfortunately set her apart from her peers in a less than positive light, as she finds her age group's usual tendency for gossip to have little worth to contribute, and because of this, both her firm, no nonsense nature and whatever opinions those she's grown up with cultivate tend to make her come across as a little cold and tense, even snobby in nastier cases.

Of course, there is a downside to this, as there is with everything. And Riza's downside is that so often is she keeping a lid on things that she often forgets just what it is to deal with emotions. In fact, they often confuse her if she dares to delve too deep, and she plain doesn't like it if they go beyond the means in which her mind can simplify and make sense of them. Another downside with this is that while Riza the woman is more than capable of stretching her brain and her body to multi-tasking, she's not very good at delegating or letting it be known that she's less than on an even keel, and as a result she'll often stretch herself far too thin and beyond the point of fatigue. Quite simply, she doesn't know how to ask for help, and more often than not it's a good eye and knowledge of her as a person that is relied upon to figure out just whereabouts it is that she needs assistance. And then doing so without undermining her pride. In a nutshell, while she's not a snob, she hates not being anything but cool and collected and in control of herself, and the idea of being percieved as unreliable galls at her like very few things can.

It's not that she can't feel emotions; she feels them, and she feels them deeply. She can often understand quickly enough why someone feels something, or what it is about a dragon that's ailing them, in the sense of thinking it out and just occasionally, gut instinct. It's just that she's not so good at pinpointing her own. It's not that they...scare her. Just...bewilder her. She's not cold-hearted, not at all -- just a bit literal minded. Has a habit of taking things too seriously, you see, something which was not helped in the slightest by her upbringing in the tough West. It's just a simple matter of learning that some things can't be understood with the mind alone, and that sometimes, it's okay to let go. Simple enough, yes, but even now it's still a learning work in progress for her.

Those who actually know her, though, or make the effort to look past that demeanour and understand it, will find that Riza is in fact not as cool as she can appear, and she's certainly not a snob. They know there is more to her than her no-nonsense attitude; that beneath her watchful exudence is quite a kind soul with enough empathy in her core to understand the difficulty of carrying the burdens in life. Really, when you think about it...would she have been half successful thus far as she's been if she did not boast some kind of compassion?

Riza's gentler side tends to manifest, if she's not with her few friends, through how she interacts with young children and, of course, dragons. She seems to appreciate their unabashed natures, the simple way the two simultaneously view the world despite its hardships, and it isn't unusual to see her interact with the young, both bashful and enthusiastic, with a little smile, gladly deigning to answer his conversation and swim with him when time permits, though she is still firm enough with him that she will not tolerate needless nonsense or dramatics. The same can actually be said with how she handles adults, like herself, that she's familiar with; she is patient with them and will humour them for the most part, offer them a direct opinion where it's needed and let them have their moments of wryness and ranting. However, those older are still less likely to be tolerated in such a way for long; they are adults in the end, after all, and tantrums or dramatics are for children. Thus, once a certain line is crossed, they'll tend to be met with stony, pointed silence and a complete lack of sympathy until it's over.

Because of her reticience and almost militaristic lack of fondness for frivolity, though, Riza suffers for it in that because most people don't attempt to settle for her as is and get to know her enough to become familiar with these aspects of her personality. She's not without friends, but she's lacking when it comes to relationships that aren't any more than friendship. In fact, bar friendships and a once pull of strong but passionate attraction to a boy years ago, she hasn't had a relationship at all in that respect outside for a couple of Turns now, when a queen last Rose, in fact. She's long since learnt how to deal with her firelizards, and she contents herself with the opinion that what she doesn't experience frequently, she doesn't miss (she's fooling herself, if it isn't obvious). Really, she's almost bored with the thought of it, or so it seems.

Of course, with a soft side hinted at before, it's expected that the rest of her nature should be elaborated on. Riza has her moments of sweetness and empathy, which hint at a woman with the potential to be a very considerate friend and potential mate once the initial stages of trust and materialism are passed; it's just something in her that no doubt needs to be reawakened out of the boundaries of her job. She possesses a very deep rooted sense of integrity/justice and loyalty, though both will sometimes clash with the other, as while she has a strong sense of morals and what is right and wrong, once her loyalty and devotion is given to one, she can be loyal literally to a fault, preferring to shoulder more burden than she needs to and sacrifice more than is wont if it makes the life of her few loved ones that much easier. Even if it might be wrong.


[align=center]History[/align]
Month 3, Turn 169, 9th Interval. A girl child is born to Zamani and possibly Risolom, former Seacrafter, in the West.

Month 4, Turn 169, 9th Interval. Zamani abandons the still unnamed baby and disappears from the small fishing village the various exiles have set up. Though unsure of her paternatage, Risolom takes to her care. He names the baby Riza.

Month 7, Turn 177, 9th Interval. Riza meets a dragon flying sweep for the first time that she recalls from memory, an exile and former Dragonhealer, J'sin of brown Coth This sets in motion her single-minded desire to work with dragons. Note, work with them, not necessarily Impress.

Month 2, Turn 179, 9th Interval. Risolom begins to ail. What he ails with, nobody knows, but time proves it to be a slow wasting sickness of some kind or other that they have long lost the knowledge to identify.

Month 8, Turn 180, 9th Interval. Two of the few ships in the West decide to make a break for the North in a bid for desperately needed resources. The first is turned back, but the second manages to slip by successfully. The news reaches Riza and her family, and Risolom, though ailing, wishes his daughter for better odds in life. Riza refuses to leave him, but the chain of thought has been set in motion.

Month 4, Turn 182, 9th Interval. Risolom deteriorates and finally, convinces his only child to leave for the main continent. A first mate of a ship bound for the north in the same fashion as the Turn before is a friend of the old sailor, and takes the child on as a ship's boy to work for him.

Month 8, Turn 182, 9th Interval. The ship arrives in the North and Riza goes to work amongst the fisherman along these shores. Late developing and short-haired, she passes as a boy to outsiders, and those who learn of her gender are counted as friends and keep it as such. During this time, Riza Impresses brown Tawar.

Month 11, Turn 182, 9th Interval. Risolom dies, taking to the grave the story behind his daughter's mother and her questionable parentage. J'sin of all men in the West risks the trip on the knowledge of where the ship last docked to convey the news to Riza. Distraught. lost and betrayed that her father left her before she could return home, Riza wishes to cut off contact with the West and attempts to do so.

Month 2, Turn 183, 9th Interval. Unable to live without some contact with her former home, Riza finally succumbs uses the newfound usefulness of firelizard messaging to get word to J'sin. Her former teacher acquiesces to meet her and attempts, unsuccessfully, to coach her back home to the West. He suggests she approach a Weyr, which she also refuses, particularly as it is likely to get him caught out. In the end, he takes her under cover of darkness to the Beastcraft Hall, calling in a favour from an old, trustworthy friend. Thus begins Riza's life in the Crafthall, which will ultimately shape her life as she knows it.

Month 9, Turn 186, 9th Interval. Riza is Searched and taken to Igen Weyr, where she meet's Duomarxel, or Duo, a friendship that will carry over the Turns. However, before she so much as Stands, her arm is broken in a fight with a boy in a half attempted bid to protect a smaller child. Though mouths are kept shut in the way of younglings kept together in close, militaristic barracks and thus nobody is kicked out, her injury excludes her from the Hatching. Weighing her options, Riza chooses to return to the Crafthall after the Hatching, in which her friend Impresses blue Rakorth and becomes D'max. It is in this Turn that she turns her attention to the more specific branch of Dragonhealing.

Month 5, Turn 189, 9th Interval. Riza walks the tables, becoming Journeywoman Dragonhealer Riza. Though too old now to Impress, she returns to the Weyr to learn more hands on her Craft so that she might progress beyond junior rank, though this time it is Benden Weyr she resides at. Here, she is placed under the tutelage of Jalyssa, and meets J'rem of brown Garreth, her brother.

Month 9, Turn 189, 9th Interval. Riza Impresses golden Maurlin.

Month 9, Turn 191, 9th Interval. Maurlin flies and is caught by J'rem's Scooter. The pair become on-off lovers, but though they care for one another, they're not in love, preferring to keep to the warm camraderie already gained as student and teacher.

Month 1, Turn 193, 9th Interval. J'rem discovers a recent message delivered in Riza's belongings and confronts her on it's contents. He learns she is from the West and she in turn learns that J'sin, her first mentor, is in fact her current teacher's older brother of some Turns. Though reluctant due to the immense risk of doing so, the ever growing presence of the Red Star helps convince him to act as a communicator of sorts between his brother and the West, and the mainland. The result is stone cold silence, and though Riza's origins remain unknown and he is not banished, J'rem is shunned enough for this apparent act of transgression that he loses his position as a Wingsecond in the Weyr, a betrayal that will ultimately decide loyalties in the future.

Month 4, Turn 194, 9th Interval. Though they are no longer lovers by this point, J'rem and Riza were recently enough in the past for Riza to have become pregnant. It is in this month that she gives birth to a son born with his father's curly dark hair and her black eyes, Jarizen. As she is about to walk the tables to Mastery in her Craft, Riza gives him over to a foster mother in Benden Weyr, though she is fond of the boy and visits him when she can.

Month 3, Turn 197, 9th Interval. Though disheartened and frustrated by her inability to help at home, Riza is able to keep up enough correspondence discreetly through firelizard to discover the plot to sneak eligible younglings onto the various Sands, including Benden Weyr. It takes some time, particularly due to the fact that she was a young adolescent about to leave when quite a few of them where toddlers and infants, but she ultimately ferrets out who is who among the Candidates under the pretense of teaching dragon anatomy and the like to the classes.

Month 9, Turn 197, 9th Interval. The current clutch on the Sands of Benden hatches. Several of the Westerners Impress, including Clarra impresses to gold Mharyth. Though it is difficult and dangerous to do so, she manages to get word back to her parents about the event, and Riza manages to get word to some others known to be safe of the subsequent Impressions.

Turn 198, 9th Interval. Riza learns that Clarra has recieved word that the last of the Westerners who Impressed at High Reaches have officially finished their training. Disillusioned by this point by the attitude of the North to her former home, Riza is among those who returns to Western with the young riders. Despite the damage it does to her officially in her Craft, she becomes the 'healer of sorts among the Westerners for the dragons now present, a thing not unwanted. J'rem also follows later, unable to cope with the ostracisement that came with his assistance in the past and preferring the harshness of the West purely due to the fact that at least he has family and friends there, no matter how estranged. This move though obviously causes quite a bit of consternation, but when it becomes obvious that none of the 'defectors' have any intention of returning, they are shunned with the belief that they will come around as the Pass nears.

Turn 199, 9th Interval. Ever persistent and stubborn, the Western riders refuse to leave behind those that the mainland Weyrs refuse to welcome. In one last desperate grasp at survival, some crazy son of a bitch suggests going back between times with as many people as their dragons can carry. Somehow, everyone agrees that this is their last option -- Riza does not, thinking it madness in the face of desperation, but eventually the reality of being left behind and the news that she cannot be allowed back to retrieve her son convinces her otherwise. Heart aching, she finally agrees to come along.

Month 5. Turn 199, 9th Interval. After loading up their dragons with as many supplies and people that they can carry, the Westerners begin a series of jumps back between times, with Riza checking regularly those she can and those who struggle--

Month 2, Turn 399, 8th Interval.—until they finally emerge in the Eighth Interval. Except things aren't quite the way they should be, not even starting with the women not being Crafters bit. Still the Westerners settle in at Benden Weyr, Clarra ends up taking on the mantle of Weyrwoman, and Riza is established as the Weyr Dragonhealer, a decision she learns will not be as easy as it once was, many hundreds of Turns in the future.
   


[align=center]Companions[/align]


  • Name: Maurlin.
  • Type/Color: Firelizard/Gold.
  • Description: Maurlin, or Maur as she's often referred to, was born robust and grew up robust. By this standard, she's nobody's poster girl for feminine -- that is, if you prefer your feminine as dainty, graceful and slender limbed. However, if you like strong, husky, curvy and purposefully robust, Maurlin is this in every way, from solid hindquarters to the curve of deep chest, to the tip of  sweeping wings to the end of a tail that is, admittedly, shorter than it should be, though it's marvelously good at keeping her steady mid air. A dark, almost bronze-tinged gold all over, this is a firelizard queen who moves with purpose, not because she's got something to prove, but because she's got nothing to prove. She's perfectly content with who she is down to her oddities, and she expects you to be the same or to get the hell over it.

    Which brings us to her disposition. Mildly eccentric is perhaps the best way to describe her, for a start, as she seems to find fascinating the oddest of things. A bald, shining head, someone's new laces, that kind of thing. For another, she doesn't care what others think, really. Mostly because she's as happy with herself as a female can be, and partly because she lacks the unhappy mannerisms many have that makes them critical. In fact, she seems to treat the world with a kind of good humour veiled just so in sarcasm, as if she finds it easier to sample on the curious follies and quibbles of others as opposed to lamenting them. She is playful more than she is nasty in her observations, though so often do they seem veiled in a look of light, dry sarcasm (as close as a firelizard can be to that, anyway) that after a while, you just get used to the impression that she's laughing at you.

    Not to say that she's a pushover, though. In fact, one might guess purely from the way in which she doesn't have anything to prove that she is in fact quite the opposite. Everything this gold does is done with some kind of purpose, even if it's only in her own mind. She is well aware she is queen of the roost even as she is not unkind, and she is not above smacking a dissenter with a headbutt to the side or the clip of a wing overhead if they step out of line.




  • Name: Tawar.
  • Type/Color: Firelizard/Brown.
  • Description: A middling, melting kind of brown, Tawar isn't what you would call outstanding or attention-grabbing. However, if you like your browns, he seems to be everything a brown was ever designed to be, down to the last cliche. Solid and compact in frame, short legged and low to the ground, thus making his sense of gravity harder to shift, he's the sort you want at your back as a secondling, henchmen sort. Even the overly long tail seems to serve a purpose, and he uses it as such; it's good to hang onto things, you see, and even if he rarely uses it as such, it's not a half bad whip. He's even used it occasionally to pluck something out of the air, or beat a fish until it...you know, dies and gets in his belly. Yeah, he'd be the good sort of henchmen...you know, if he was a bit more aggressive in nature.

    Because he's kind of not. He's calm and grounded -- the voice of reason in a loud group. He says little and speaks less, but when he does, it's quick, to the point and for a reason. It seems very little fazes him, really, much like his rider. In fact, if one didn't know him better, saw him less obedient to his rider and 'ever in her presence, one might call him a little callous. Which he might be, too, because while things don't faze or fluster him, so too does he not grow fazed or flustered about things that he probably should.



Last edited by Pooka on Mon Sep 23, 2019 11:58 am; edited 2 times in total

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Wed Apr 24, 2019 12:20 pm

[align=center]D'max[/align]

[align=center]Various Mostly Pern Character Sheets - Sam DUO2_zpsbb62f420[/align]


  • Name: [s]Duo[/s] D'max
  • Turn of birth: Actual date unknown. Assumed to be Turn 170 of the 9th Interval, the date given the second day of the fourth month.
  • Gender: Male.
  • Rank: Wingrider/Blue rider.
  • Face Claim: [s]unknown model with pretty, pretty hair[/s] Bartek Borowiec


[align=center]Appearance[/align]

NOTAGE

-- androgynously beautiful.

-- lean. slender. five foot seven/barely eight.

-- long chestnutty hair. grown long partly out of vanity, partly out of a traumatic experience involving it being cut as a child. keeps it in a braid.

-- tea-coloured skin. light tan.

-- large, owlish eyes. pale blue-violet. always with a measure of eerie coolness if one is perceptive, even when he smiles.


[align=center]Personality[/align]

[align=center]Many fundamentally schizoid individuals present with an engaging, interactive, even affectionate and otherwise 'normal' personality style that contradicts the observable characteristic emphasized by what one would normally expect to see in the atypical schizoid. Klein classifies these individuals as "secret schizoids", who present themselves as socially available, interested, engaged and involved in interacting with the world, and yet remain emotionally withdrawn, aloof and sequestered within the safety of their internal world. -- Authur S. Reber[/align]

D'max, or Duo as he prefers to be called, is quite literally a walking paradox. Yin and yang. Dark and light. Day and night. It's quite unsettling really, how something about him just doesn't seem quite one hundred percent right. At first, you'll very likely not perceive him as such lest you be extremely perceptive, which suits him just fine, as he prefers to have completely control of the proverbial reins when it comes to who you actually know him as, and what you know of him. Which is probably what makes him that little bit unsettling on one end of the scale, and perhaps just slightly dangerous on the other -- it depends on just how paranoid you really are, and whether he intends to justify it or not.

-- cheerful, loud in mannerisms, quiet in movement, deliberately flamboyant. often outrageously flirtatious, but the reality is that he's never serious. openly bisexual, seems to prefer men. kind of affectionate, a definite tease. entirely unafraid to speak his mind, and can be a little bitchy as a result.

-- watchful of the little details.

-- extremely cunning, watchful, deliberate in picking and choosing what people know of him. actually quite aloof, lacking a conscience even, about any number of matters. definitely lacks a conscience, or a very empty set of what society's perceived morals are.

-- his loyalty extends to this aloofness. when he fixates on someone for whatever reason he has to, he fixates on them utterly and unshakably, often assuming parts of their traits -- particularly their morals, as his own. he's actually surprisingly low in self esteem, and this shows it as such.

-- neutral good/chaotic good.


[align=center]History[/align]
Day 2, Month 4, Turn 177 of the 9th Interval. A Trader and his caravan enroute to Ista Weyr discover a little boy matted and half-starved in the wilderness they travel through. Unconscious at the time, there is some debate as to whether he is dead or not at first and what to do with him until the defacto smithy of the train, a quiet man who calls himself Solmaxim decides to take him along anyway. If anything, they may be able to find where the boy belongs when he wakes.

Day 3, Month 4, Turn 177 of the 9th Interval. The boy wakes, though he proves to be far more difficult than anticipated in gaining knowledge from him. For one, he is so suspicious as to border on savage to these unknown saviours, and he attacks the man holding him down and flees despite hunger. In his wild attempt to flee though, he crashes into a pit in the undergrowth and breaks his ankle, rendering him immovable -- if knocking himself unconscious again didn't do so. Against better advice, Solomaxim takes the boy back and nurses him, regardless of suspicion and growling and occasional bouts of kicking (figuratively) and fighting. Still, the boy has nowhere to go and no way of running, and the lure of food and things that kill pain proves too much in the end. Even if he absolutely refuses at the time to let himself be bathed. Solomaxim notices that while the boy is capable of speaking after a time and listening to him speak, he grows curiously blank when questions begin to be asked about who he is, or where he's from.

Month 7, Turn 177 of the 9th Interval. While still suspicious of others and thus refusing to let Solomaxim leave his sight for fear of what they might do, the boy is young and becomes attached to the older man, the young child in him craving food and warmth and some kind of stability, though it will not be for some time that he has it in him to communicate true affection. Over time, the boy becomes more talkative, lets himself be bathed more often despite his odd aversion to it, and Solomaxim catches glimpses of his curious disposition, though he is wary still of that aspect of the little boy that seems to have a distinct blankness to it, even at the age he guesses him to be -- approximately six or seven. A guess, because even after travelling through to Ista are they unable to decipher anything concrete about the boy -- it is likely he has come from a very remote Hold, perhaps even renegades, with the lack of knowledge. The boy himself seems entirely unable to recall anything asked of him, though he exhibits signs of distress at particular things, from objects to people. In particular does he display an almost feral terror at having his hair cut, something Solomaxim learns the hard way. A Healer deduces that for some reason or other, the boy suffers amnesia, though whether it is brought on by some mentality or an injury to his head when he was found, he cannot tell -- except that it may be a mixture of both.

Month 12, Turn 177 of the 9th Interval. Despite this lack of information, Solmaxim accepts the boy's wary attachment for what it is and chooses to take him on. As he cannot remember his name, he christens his little ward Duomaxim, affectionately Duo for short. As time passes, the boy grows more at ease in his guardian's company; he even allows him to trim his hair, though he flat refuses to have it be cut all off. In the same way one might their own child does Solmaxim teach the boy what he can of people and the world, including how to handle the former, though he can only teach him to read in the form of education as the man himself cannot write. Over time, Duo grows more and more accustomed to what it is to be a person thanks to his guardian, though Solmaxim notes still a distinct lack of what he can only call real conscience to the boy, in a way that seems to almost split his nature in two.

Month 5, Turn 178 of the 9th Interval. However, Duo also proves to be rich in imagination and over time, quite a distinct character despite this lack of conscience, things Solmaxim, a man who long ago lost his wife before they could have children, takes some joy in. The time when Duo starts to ever so offhandedly address him as his father proves to be a time of unreasonable joy for the older man, as it means both his hard work has paid off, even somewhat, and that he now has a family again.


[align=center]Companions
Remove if inapplicable[/align]

  • Name: Rogue.
  • Type/Color: Firelizard/Blue.
  • Description:


[align=center]Companions
Remove if inapplicable[/align]

  • Name: Trickster.
  • Type/Color: Firelizard/Blue.
  • Description:


[align=center]Companions
Remove if inapplicable[/align]

  • Name: Jinx.
  • Type/Color: Firelizard/Green.
  • Description:


[align=center]Dragon
Remove if inapplicable[/align]

  • Name: Rakorth.
  • Color: Blue.
  • Clutch: Senior Queen x Senior Bronze -- Benden Weyr.
  • Appearance:
  • Personality:

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Wed Apr 24, 2019 12:22 pm

[align=center]E'rik[/align]

[align=center]

Various Mostly Pern Character Sheets - Sam Cold-and-die[/align]


  • Name: E'rik
  • Turn of birth: Day 1, Month 4, Turn 132 of the 9th Interval.
  • Gender: Male.
  • Rank: Weyrlingmaster.
  • Face Claim: Robin Williams.


[align=center]Appearance[/align]
Laughter. No, that wasn't written incorrectly; you read it right. Laughter, an action borne from a feeling, crafted into the appearance of a man. It's a strange thing to imagine indeed, when one considers the usual generic terms in which appearance can be described, but for this man, it is entirely fitting, and it becomes increasingly obvious the longer time is spent around him. E'rik still is, and always has been, one of those types in the world who carries presence and does so like a second skin, and it just so happens that if one tries to identify that air about him, that is exactly what they will come up with - laughter. As if he breathes amusement through his skin. As if, even when he looks and is perfectly serious, he is somehow laughing...it's just figuring out what he's laughing at and whether it's you. And then it's just finding the gumption to risk looking like a fool and calling him out on it, when you're not entirely sure if it's there at all.

If one sought a slightly less elusive explanation, though, it is a simple matter of the following: character. E'rik is growing old, yes, and it is showing in his face through the lines under his eyes and the dimpled leatheriness of skin that has seen many Turns on wind and sun and, these days, the toll timing it has taken on him. Only the small things, but things noticeable if you pay attention; he moves slower, his face is more worn, he has lost weight, he wearies easier, he sleeps restlessly, his bones ache more at inexplicable times. Now and again, his eyes appear so very, very tired - weary with life and weary in body. In short, he is beginning to show his age. It is completely foiled though by the absolute, sheer character in his features. Though softer these days, the angular cheekbones and strong chin amidst an oval facial structure suggest a man that was, while not heartbreakingly handsome, still handsome nonetheless; it was simply a more comely handsomeness. A warm handsomeness, for lack of a better word. A face that was and is approachable purely by the smile lines about his mouth and the slight depression of dimples in weathered cheeks and crinkles around eyes that never seem to have quite gotten rid of the boyish, devilish gleam of his adolescence.

In more generic terms, said gleam can be found in eyes that are a justifiably boastful hazel in hue. They are more dark green than any other colour, though flecked generously with brown ambers and blues, leaving the impression that to go with his mobile features and playful air, his eyes too, can shift colour with the mood of their owner. And they can, just a bit, though it's nothing worth writing home to your old Aunty about. Not in Rik's opinion, anyway.

As for the rest of him; his hair is more silver and grey than dark now, straight and kept brushed back from his face, though there is enough of the darkness left to suggest his relation to his goldrider niece. His skin, while darkened and weathered, was obviously a light olive in his youth. So too does his mouth suggest a familial connection, bearing much the same shape as her own, though Rik at least would consider you some kind of mental for actually trying to study it up *that* close...as much in reference to her own reaction to such a rash endeavour as to his own.

His build is comfortably stocky, not overly packed with muscle even in his youth, but far from a lanky, skinny git as well. Hardened from many Turns as a rider, it suits him just fine, providing him with a great deal of power when push comes to shove or he needs to dig his proverbial heels in for some reason or other. His reasonably broad chest is offset only by the slight stoop in his shoulders, a memoir of life's weights and the toll they'll take upon you, no matter how positive you remain.

He's not escaped scarring either, boasting quite an impressive patch of scarring over the skin of a rugged right cheek, with the very same trailing down his jaw to break slightly before appearing to almost join up with another, fresher set of scars that ultimately disappear under his tunic, all souvenir of accidents, the more recent one the same accident during flying games that earned him his leg injury. For so too does he walk with a slight (though it has it's worse days), but permanent limp - a souvenir of a bad fall from his dragon after an exercise went just a little bit wrong, and left him with a fair dose of ligament damage in his left knee.


[align=center]Personality[/align]
Curious. For lack of a better word, that's really the only way one can describe him without resorting to less savoury words, such as contrary. Or sly. Or at worst, two-faced. And while some of those less fond of him - or just completely devoid of a sense of humour - might stoop to such adjectives, actually using them to correctly describe E'rik is bordering on incorrect. No, curious suits him quite well, because while he is indeed an actor of sorts, a coinnesseur of genre, from humour to tragedy, slipping into each and every role with consumation and playful affability borne from the decades he's lived...he's not someone easy to mistrust, if at all.

And that is exactly what makes him 'curious'. Because somehow, someway, he's forged an innate personality that does indeed enjoy playing voices and actions and roles in a way that'd put a Harper or a Player to shame...and yet at the same time, he's retained an honesty about him, an almost playful frankness. He jokes and mimics and flits between persona's according to the occasion and the amusement (and on occasion, political) factor, yes. But at the same time, there is something about him that makes one want to be at ease. Want to trust him. And any who know him well, from family relations to wingmates turned good friends, will back it up...despite it all, despite his enjoyment in playing mimicry and needling some here and there, there is a sincere honesty to the old brown rider once you figure him out and gain that element of camraderie with him.

Perhaps this is due to the fact that, his playful acting aside, E'rik isn't ashamed. Of, well, anything. Life hasn't always been kind to him; in fact, it's been a downright bastard at times. Despite this, he doesn't mind too much if people know of it; he's always figured that unless his actions are criminal, then there's no need to hide them. That just gives some of the underhanded louts around these parts reason to try emotional blackmail on him. That aside, well...he's kept around for a reason, more to the point, why he's kept around as the Weyrlingmaster incumbent of Benden despite it's still being refurbished. Reason being that E'rik is a believer in life being measured by the gifts we leave the children of future generations, and if sharing just one experience from his fairly lengthy life (especially for a dragonman) somehow helps shape another, even a little, then he's done something right.

Which leads to his obvious fondness for younger generations. From infancy to teenagehood, E'rik is a natural with kids. The younger ones he has a particular tenderness for, as they've yet to develop anything beyond that beautiful, innocent honesty. Even the older ones appeal in this respect, as while teens like to think they know it all, they tend not to, and will still, on occasion, glimpse that simple bemusement with the world around them, as they've yet to fully develop an understanding of the more complex intricacies of the world. E'rik's own mannerisms, while eccentric at times, usually appeal to them - honest and never beating around the bush, but with that tinge of playfulness where funny voices and enthusiasm for some of the oddest things spills over, even if all it does is bring a little smile to their face.

Not surprisingly, he is also a storyteller. He won't go about spreading rumours (lest it is recollecting an old, dead rumour here and there), but his natural instinct for acting and his vivid imagination makes for entertainment value for both young and old, and he honestly enjoys nothing more than sitting in a circle and recalling tales of nonsense and parables of teaching, both steeped in fact and outrageous fiction. He is a lover of mimicry and creating characters (Headwoman Doufir, anyone?). This also makes him a master fibber, and lest it is an exceptionally serious situation, he's known to have making up the most outrageous, obscene - and hilarious - excuses to get out of trouble. He really is like that naughty old uncle/grandfather/godfather.

Less surprisingly, his distinct lack of shame also boasts a distinct lack of shyness. E'rik doesn't mind having a good old yarn with anyone who feels like it, nor does he mind sitting back and listening to someone rant and vent or chat away, provided they're obliging and grant him the same courtesy when it's his turn to talk. It's one thing he doesn't like, ironically, that being narcissm. One can usually tell when he doesn't think much of something, either, as his sense of humour, his very tone, will take on something more of a wry tone rather than it's usual playfulness.

As for the rest of him, well...there is little of a truly negative nature to worry over, save perhaps that distinct disregard for the usual rules of decorum and that very obvious fondness for playing mind games here and there with the echleon. Rik is, for the most part, enthusiastic and kind and down-to-earthedly charming. He does his best never to let any bad mood he might encounter be taken out on those around him, even when old aches in the bone and the heart plague him. One will generally know when this is the case, anyway, as he'll tend towards an uncharacteristic somberness, and if you disappoint him or he's forced to take you to task (which he isn't afraid of doing either, kids, so don't even think of walking over him), it'll be tinged with the kind of disappointment that leaves one wishing for little more than to curl up under a rock until they die. He's also firmly protective of those loved ones that still remain, often stubbornly so.

These days, he can also get rather impatient when the provocation is the right sort. This is mainly due to the fact that he can no longer fly in the fighting wings with the same gusto that he used to, and for a man who used to be found up in the highest altitudes of a Weyr's flight contingent, it can be a bitter pill to swallow, even despite knowing that even ageing and ill, his influence and duty of care to the weyrlings is paramount and he is wanted by those close to him, if no one else. It's just a matter, though, of ensuring that he's aware of his usefulness.

Not surprisingly, or perhaps it is surprising, but E'rik was (and is, deep down) still quite a romantic. He's grown a little older and warier now, but he was the type who would stoop ever so gentlemanly to kiss a fair lass's hand, or give her a pretty flower and a cheeky grin just to make her smile, or leave a note somewhere professing some hilarious declaration of devotion. It's just one of those things about him, ultimately tying back into his desire to make his loved ones laugh. More so these days, as he's been burnt enough and is old enough to resign himself to keeping such things at arm's length, so really, much as he'd like to love again, it's probably not going to happen, and now and again, one might catch a shadow of old grief in those hazel eyes, even as he directs such emotional attentions towards ensuring those he still cares for are happy, and contents himself with that.


[align=center]History[/align]
Day 1, Month 4, Turn 132 of the 9th Interval. Eoneriko is born lusty and healthy to Clarika of green Dulcith and E'quel of bronze Shwinlath -- much to Clarika's displeasure. However, despite her dislike of the bronze rider who has caught her green several times, the green rider is a fond mother to her children. An understandably absent more often than not dam, as she is a dragonrider first -- not that this particularly upsets her youngest, as the boy proves young to attach firmly and easily to his elder and only full blood sibling, Karraquel, proving to be a robust playmate despite his youth and a comedic character.


Month 4, Turn 140 of the 9th Interval. Though reluctant to leave familiarity behind, Eoneriko, or Rik as he is affectionately called, is sent to the Harper Hall to further what is a natural talent for stories and singing. He is dreadfully homesick for some time, but eventually warms to his lessons -- though he's not quite sure he's entirely made for it. Bits and pieces, maybe, and the training will definitely help his position in Turns to come. At the time though, he mostly just misses his family and weyr life, as while times grow modern, holders and crafters still tend to be occasionally quite hidebound.

Month 6, Turn 146 of the 9th Interval. Eoneriko returns to the Weyr for a Hatching with his then Journeyman mentor, though more as spectator to his sister's Standing than anything else. And, admittedly, to surprise her with his presence later on at the Feast, regardless of what happens. And he does surprise her. Surprises her a sharding lot, actually. For while he proves later on to actually be quite laidback, skinny brown Shinimath is determined to have his rider, and he climbs over people to do it. Thus does the new young rider become E'rik, thoroughly shock his elder sister with his very appropriately dramatic return, and unfortunately, ends his budding career as a Harper for the life he feels more comfortable in anyway -- riding. Protecting Pern, despite the Interval.

Month 4, Turn 155 of the 9th Interval. E'rik and Shinimath are promoted to Wingsecond. So too at this time does he attempt to woo the woman he spent most of their youth tormenting -- as boys do to girls they secretly like -- though she proves to be more than a little difficult. Old habits die hard, after all, and Lana seems more than happy to play cat and mouse and mouse and cat over childhood quarrels. It's more than just a little hilarious for those with front row seats, though those closest to him would spend more than one night consoling the poor, lovesick man.

Month 8, Turn 160 of the 9th Interval. Never, never had he resorted to drink as a means of coping with anger or grief. And yet here he was, halfway through a pot of brew. C'vis, his sister's mate, is tried as guilty for a crime undefined and exiled to the West. Whether he is guilty or not is ironically the last thing on E'rik's mind in the entire situation. No, it is his own personal betrayal that eats bitterness into his soul -- that his sister, his best friend and playmate of Turns gone by turned comrade in arms as riders, would turn her back on him for this...for that. He refuses to speak to her until the day they leave, and locks himself away in his weyr when that day comes, and for days afterwards.

Month 1, Turn 161 of the 9th Interval. Of all the people who take pains to remind the once cheerful, playful Wingsecond that he is not made for despair, it is Lana in both measure good and bad and ultimately, for the better. Several months pass, and in the beginning of the new Turn of 161, E'rik and Lana are officially, or as officially as one possibly can in the Weyr, weyrmates. It is, above all, a bright light at the end of a dark tunnel for the then depressed E'rik, and he begins to look forward again. In fact, he takes a whole new turn of career choice, so to speak, playing on a discovered love of teaching and his old stories and taking up the position of the then Weyrlingmaster of the High Reaches Assistant.

Month 6, Turn 176 of the 9th Interval. Lana falls pregnant and though initially very reluctant, the prospect of fatherhood brings up the ache of family and how much he misses them, old wounds or not. Thus, he writes to Karraquel of the news, and later writes to her again when Lana gives birth to their daughter, Eriana. The second time, he recieves a reply, and thus begins a correspondence that is tentative.

Month 12, Turn 176 of the 9th Interval. With the usual hullaboo of Turnover well into play and no clutches to mentor at the time until the next one hatches, E'rik is able to sneak out of High Reaches Weyr with the blessing of his weyrmate. He journeys to the West over the span of two jumps -- the first to a remote beach in Ista, where he meets his sister alone at first, and for good reason, considering it's a reunion more than just a little overwhelming despite tentative letters and bitter betrayal, or perhaps because of them. E'rik then takes the last jump to the West with her, a trip that will become familiar to him more and more over the Turns. It is this visit though, that he first meets his niece, who is little more than a babe still, and the young brown rider finds himself attached to and doting on her almost as instantly as he did his own daughter. Despite his still tense interactions with his sister's mate, it is the little girl that proves to be a soothing balm and an attachment, something which will bring E'rik to continuously risk visiting in the Turns to come.

Month 5, Turn 179 of the 9th Interval. E'rik and Lana's second child and son, Rikori, is born. Lana nearly dies in childbirth and E'rik swears by any means necessary that she won't get pregnant again if it can be helped. In a sort of humourous irony, the man also Impresses blue Bauble in the same month, giving him a screaming baby firelizard in his ear as opposed to the blessing of a surprisingly quiet little son.

Month 8, Turn 186 of the 9th Interval. Ill for several months by this point and plagued with pain for a good Turn before with what is in fact cancer, Lana's tired body is struck down by pneumonia. She does not recover, and the Weyr echoes before dawn with the calls of Shinimath and shared anguish.

Month 6 -12, Turn 191 of the 9th Interval. The Red Star becomes ever more prominent in the sky, and E'rik is among those convinced Thread will return once again. He has since returned to the position of Wingsecond, and he throws all his efforts into ensuring his Wing is in top fighting condition. However, he is once again drawn to the weyrlings, and as life is not done with him yet, in the most tragic of circumstances -- his daughter, recently Impressed to green Shilameth, the light of his days and the apple of his eye, is killed in a between accident during training. The old Weyrlingmaster is found guilty of negligence and stripped of his position, and E'rik is offered it in his place. There is a certain kind of bitter irony to it, and though E'rik is tempted to refuse outright, he takes a few days to think. Think, and speak to his family on the side, which ultimately convinces him to take the position. If only to prevent anything like this ever happening again. An impossibility in reality, for the life of a rider is dangerous, but E'rik is determined with single minded ferocity borne of grief that it will not happen under his watch.

Month 9, Turn 197 of the 9th Interval. Though a consumate actor, E'rik puts his very reputation at risk and is a part of the plot concocted by the desperate Westerners from the beginning, partly out of love for his family, particularly his niece and the risk it poses to her, and partly because desperation needs some kind of direction, if nothing else. He makes sure Clarra is not sent to the High Reaches, though, as doing so poses far to great a risk in exposing their relationship to one another, and with that, likely the whole operation, though he can't not be overjoyed when he hears that she has Impressed queen Mharyth. He does not know exactly who his own little Westerners are for the sake of keeping him as unsupicious as possible, but he begins his own investigations when his instruction of the next clutch hatched begins, which yields results in at least two of them and hopefully through them, those he doesn't know of yet.


Turn 198 of the 9th Interval. E'rik reaches the point where he feels he has discovered all of those at High Reaches Weyr originally of Western, and he sends word through his own firelizard to his niece and to those back in the West. In the changing of the watches at night, he sends those who trained under him back to Western -- with very, very clear coordinates of course -- though not without a heavy heart.


Month 11, Turn 198 of the 9th Interval. Rikori Impresses to bronze Kalimayeth, a small joy in a life that has been hard with grief over the Turns. Suspicious that there may be others lingering behind, E'rik's hunch is confirmed when he catches out one of his new weyrlings and a fellow agemate of his son's. In true political fashion, he leaves her to stew on it for a bit once his trap is laid, just to make sure.

Month 13, Turn 198 of the 9th Interval. It takes her longer than he expected, but Kinoa of Hermieth finally comes to confront him in private over what it is he actually knows. Which is of course quite a bit. He also confirms that she is the only Westerner in the High Reaches at least who still lingers back due to her late Impression, and though he allows her to know that he is indeed related not only to one of her fellow smuggled, but to Clarra, he cautions her to keep her mouth shut.

Month 7, Turn 198 of the 9th Interval. While heavy of heart about it, E'rik has up until this point chosen to stay where he is, despite there being suspicion beginning to rise since the abandonment of the young Westerners back to the West. However, the death of his boy and Kalimayeth due to a fight R'kor intervened in at a Hold Gather is too much for even E'rik's resilience to take, the final crack in a mask that not even his love for the weyrlings can mend. The memories of High Reaches are too excruciating, and he makes plans and communicates them to his only remaining family that he intends to come to the West. For better or for worse, when the time is right.

Month 4, Turn 199 of the 9th Interval. Now a man with very little to lose, E'rik is thus surprisingly ammenable to a plan he might normally consider mad when he hears of the plans in the West to jump times. In a way, it almost tickles the small part of him not aggrieved that thrills in adventure, and if nothing else, the exuberance from his family at his appearance when he does return with Kinoa -- trekking the same path he did so many Turns ago when he reunited with his sister -- more than makes up for the hurt in an old soul. Though it is done just in time, too -- the planned jump is not even a month away.

Month 5, Turn 199 of the 9th Interval. The travellers begin their trip back in time, though E'rik nearly ends up having to go back when he thinks his daft firelizard has been left behind. Thankfully, Bauble turns up half an hour into the first stop over their journey, slightly dishevelled but safely, if quite shakily, clinging to Mharyth's harness. After that, E'rik stuffs the firelizard down his jacket, and keeps him there.

Several Jumps In, In A Turn When The Red Star Is Barely A Wink. Though he wishes not to admit it, the jumping has begun to take it's toll on E'rik. He becomes shaken and ashen-faced, and though he does not admit to it, his chest is beginning to hurt, his breathing difficult. Shinimath is more circumspect and communicates this to Clarra and Karraquel directly. Despite his clamour at their fuss and to leave him be, once he is more recovered and his condition seems less frightening, they jump again, this time with Clarra supplying the image directly for the old brown.

Month 2, Turn 399 of the 8th Interval. E'rik survives the final leg of the trip and they emerge into the 8th Interval. However, it has taken a severe toll on him, and he passes out when they arrive finally at Benden, spends half a week sleeping, and the week following that abed. It is for this reason that he is unable to provide assistance -- or advice -- in the initial crucial stages, particularly with Ista Weyr, something which brings him a great deal of consternation. He is determined to get back on his feet though and does so within the month, immediately taking the proferred role as Weyrlingmaster once more and doing what he can. Which is infuriatingly little, as he recovers still from the stress upon his body jumping times has visited upon him.


[align=center]Companions
Remove if inapplicable[/align]

  • Name: Bauble.
  • Type/Color: Firelizard/Blue.
  • Description:

    Though not quite hefty, there is a little bit of pudge on this blue. Because he's on the smaller end of the scale for his color, this tends to make him look rounder than he actually is, the overall effect of which is utter, unrelenting cuteness. All of his limbs tend to shortness, which only adds to his adorable appearance, giving him friendly and homely features. They also make him more prone to waddling or hopping along as opposed to simply walking or running. His hide is a pale, slightly powdery shade of sky blue, but there's a distinct stripe of dark, rich royal blue that runs all the way from the tip of his nose, down his back, to the fork of his tail, spreading out to claim his wings in the process.

    Some people just never grow up, and the same can be said of this particular firelizard. He is and will always be a hatchling at heart, ever cheerful, playful, and happy. There's nothing so serious in the world that one cannot afford to stop and have some fun, or so terrible that a loving cuddle cannot fix it. If you're sad he'll try to cheer you up, and if you're angry he'll do his darndest to make you laugh and forget about it. He's full of boundless optimism, and if his Pet ever doubts something, he will do everything in his little firelizard ability to prove it true. Life can bring him only good things, and nothing bad; after all, it brought him you, didn't it?


[align=center]Dragon
Remove if inapplicable[/align]

  • Name: Shinimath.
  • Color: Brown.
  • Clutch: Gold x Bronze of High Reaches, Turn 146 of the Ninth Interval.
  • Appearance:
    If there happened to be a 'long, skinny git' between the pair, it'd be Shinimath, no holds barred. He is all lean, wiry muscle and long limbs...and by long, that means everything is long. From tip to tail, he is a brown almost crafted by Agility itself, a draconic racing runner, if you will; his head is long and slender, even his muzzle tapering off to an almost elegant point. His girth is wide enough, but still narrow, and his stifle region is so concave that one would often wonder if he ever eats, and if he does, whether he's on some kind of diet.

    Rangy legs hide wiry muscle in hind legs that are deceptively slender; he is more than capable of kicking off in flight, and kicking off far, though he is at his best when he has taken a running start. Wideset, thin wings are a blessing in flight, lending him more stamina than he might otherwise have, provided he avoids sprinting midflight too often, though they are also a curse, as the thinner bone structure is more prone to breaks and cricks when tired out. His form makes him one of the very few dragons lacking true awkwardness on land; he is quite at home slinking across the ground, rather like an oversized, winged feline, and his tail, while not as long as say, Garreth, is long enough to provide something of a balancing rudder, and certainly, a point of interest for bored, playful dragonets under his watch. His neck ridges, comically, are a little too large about his head knobs and upper neck, giving him the rather daft look of a man attempting a combover when the frail bits of hide wave and double over in heavy wins.

    His colouring is a point of contention, especially when it comes to finding adjectives to describing it. Some might call it a light tan, others, a sickly shade of brown, and more than once, E'rik has been asked if his dragon is well purely on the basis of the paleness of Shinimath's hide - a cream tan that dapples and lightens yet again over the foremost points of tail, nose, neck ridges and stifle region, with all of the above save the stifle region beginning to fleck with grey in recent Turns. He is not without scarring, either, thanks to the return of Thread, though it is significantly less than one might expect on an older dragon - a slight rip on the fringes of his right wingsail, and grotesque silver grey marring the pale cream tan along shoulder and under wing ridge.

  • Personality:

    Despite his sagely fifty two Turns of life, he's not about to toss himself *between* anytime soon. In fact, the blasted brown seems to be the epitome of the phrase "life starts at age forty"...or whatever old age you might insert. He tries his best to never let age or injury get him down, and as such, comes across as a brown that is content with life - good-natured and down to earth and extroverted, albeit in a sort of gentlemanly way of being so. So too is he blessed with an honesty similar to E'rik's, something that, while it seems characteristically draconic, is subtly picked up upon by people who know E'rik and who get to know Shinimath by extension.

    His mindvoice is merely a deeper rendition of E'rik's evocative tones - smooth, not particularly deep, but warm and a little hoarse at times, rather like the new breezes of springtime valiantly pushing their way through a landscape not yet free from the jaws of Winter, bringing a sense of calm and well-being, of hope. It's not without it's stinging moments, though; if provoked, that voice will turn grating and biting quicker than the seasons can change, and in those moments, there is no doubting the unbrooked argument found in the tones of the Weyrlingmaster's dragon.

    He is certainly talkative, though, so some awareness of his voice is not too untoward. In fact, he completely lacks in true inhibitions, and has been known to talk directly to other humans aside from E'rik if he remembers their association with his rider. It's a guarantee that, if you come to know E'rik well enough, you will hear Shinimath's warm, pondering tones in your head at least once in your life. You don't even have to be incredibly familiar to be graced with them, in all honestly; if Shinimath needs something to be conveyed urgently enough, he can and will infiltrate the minds of the persons needed to get the job done. This odd little habit is likely what helped get himself and his rider promoted, though at the same time, it is likely that the position of Weyrlingmaster has also served to encourage it, as one cannot obviously always wait around over some chain of communication when the weyrling may need to hear it there and then.

    Chatty and friendly though does not a stupid dragon make, and others would do well to heed that. He likes to talk, yes, and is forthright and direct, but Shinimath is not a fool. He's too old to afford to not be wily, and wily he can certainly be, in his own way; he can subtly needle and flatter and extract what he needs - or what E'rik needs - with the best of them, and age has only given him further sway in this, rather than dulled his senses. He is charismatic for his colour, and he knows it, even if the majority of it is often wasted on lecturing and instructing bullheaded weyrlings and, on occasion, keeping a green dragon happy post-Flight while simultaenously doing his best to get out of public displays of cuddling as soon as he possibly can.

    In Fall, he is surprisingly calm. Fiercely intent, a little prone to agitation if he is restrained too long, but calm. He has to be, with weyrlings often under his wing, so to speak. Weyrlings are easily excited; they're young, alarmable, malleable, prone to losing their wits in the heat of the moment, and as Weyrlingmaster dragon, it falls to him to instruct them, and teach them what is right and wrong.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Wed Apr 24, 2019 12:23 pm

[align=center]FREYA[/align]

[align=center]Various Mostly Pern Character Sheets - Sam FREYATAR_zpsc3cea481[/align]


  • Name: Freya.
  • Turn of birth: Day 15, Month 5, Turn 341 of the 8th Interval.
  • Gender: Female.
  • Rank: Headwoman.
  • Face Claim: Rene Russo.


[align=center]Appearance[/align]
Standing at five foot six in height, Freya is a woman who appears taller purely by the manner in which she stands. Her bearing is one with a certain manner of regality to it, and yet even as others may attempt to copy it do they fail in doing so, for the air of it is something unstudied. To the point even, where it seems almost natural, entirely without affectedness or pretension. This is a woman who knows who she is and what she is despite the disappointments around us that so often weigh down our shoulders and duck down our chins in life. This is a woman who may bend and bend metaphorically, but to break her entirely is a task gargantuan for a very, very select few and impossible for the majority.

Freya is one of those who has grown somehow beautiful with age. Pretty enough in her youth, but not what one would heartbreakingly beautiful. Even now it is not a beauty one would deem as something classically desired despite the thick blonde hair she is still infuriatingly lucky enough to possess this far in life, and yet she is striking nonetheless, and has grown more so in a way inexplicable with the passing of the Turns. Perhaps it is that way in which she carries herself. Perhaps it is something striking in her countenance. Perhaps it is something in her eyes. One cannot entirely put their finger on it and likely won't without Turns of observing the woman...though there is certainly something about the eyes that cannot be lied about. Great and piercing and a shifting, wintry grey in colour, they take up a large portion of her proudly featured face, and there is something knowing to them, emotion of some kind even when the rest of her is impassive, that can make her as approachable and comforting as the eye of the storm on some days and as bone-chilling as the tempest outside on others.

It is not to say, though, that the woman is gifted with perfection. She has aged well, yes. Very well, like fine wine. But there are still things, little things. Things one may catch if they find her in a weaker moment, a quiet time at the end of the day, a passing five minutes where her shoulders may round and her eyes grow weary, her hair just that little bit lanker and the lines not borne of a smile deepen with the weight of many a Turn into skin just that little bit ruddy-cheeked and otherwise pale. Far too pale, it seems, for Ista, and yet she manages to cope for the most part; she was born there, after all. It's just a little difficult during the high heat of summer, that's all, and old bones do sometimes ache in the wettest part of the winter.


[align=center]Personality[/align]

[align=center]"That is more than likely the reason you are still alive, my worrying for you!"[/align]

A warrior spirit is not the lot of men alone. Nor is one necessarily deemed a warrior spirit purely on the basis of ardour and strength and heroics and brash courage alone. In fact, more often than not, the real warrior spirit is the spirit which is stoic in the face of adversity, the spirit willing to sacrifice what would not otherwise be willingly sacrificed, the spirit who often must meet failure time and time again and does so, and yet keeps on keeping on through life. More often than not, one may possess a warrior spirit simply because they know who they are and where they place within the world, the type of person who may stand in the background without need for fanfare, and accepts it as such, yet knows full well where it is they are equal.

Of course, whether you consider her wise or not, you're not going to find Freya waxing eloquence on anything remotely related to the above. If she must consider herself anything, then she might compare herself to the four legged equines that held and still hold a tender place in her heart. Or more, compare herself to them in the hope that she is, in some way or form, learned of their good qualities. And perhaps even their bad, for the good cannot go without the bad. The fierceness and the gentleness. The stoicism and the compassion. Even the bossiness of those in the herd who lead and yet so too the dissimulation into the group. In short, a creature bred to be both proud and humble, strong when needed and tender on other occasions -- essentially a being comfortable in it's own skin, in whatever form it might take.

Between the natural predisposition for elegance and the determined air borne of Turns of cultivation, Freya has more or less got the look of it down pat. A woman of few enough words so as to consider such fanciful notions as warrior spirits discomfiting to the point of pretentious, and yet a woman who chooses what words she does use well, Freya is direct and the point in how she interacts with people. Never a liar or a clod, she doesn't ask because she assumes she'll be followed, she asks because she expects it. She's done her Turns in more than their fair share, she knows what she's doing, she's where she's at for a reason. Frankly, her way of going about it is that she's giving you a great deal of courtesy in asking something of you in the first place, and the proper thing to do would be to repay that respect in kind.

That's not to say that the woman won't prove her mettle, though. Freya's will is a law unto itself in her domain, and it is a law that is final and fiercely maintained. The lower half of the Weyr is hers to run with a stern hand, and though she may hardly ever raise her voice, there is a certain quality to it, a low, ringing burr, that ensures it carries through the frequent noise and chaos of her daily life, and beyond it if need be. Asking you will become telling you very quickly if you choose to defy her, shirk her or otherwise play the dirt card, and while she isn't one for outward bossiness or temper outbursts, nor is she afraid to stand her ground and confront the matter outright. And if she thinks she is the correct one, that undercurrent of fierceness makes itself known, often to the point of stubbornness that not even Turns of life has quite managed to quell. It's not a bad trait to have, that stubborn streak, especially in a position where she's often forced into quick decisions that will never please everyone. At the same time though, it only goes so far before it becomes pigheadedness, and while Freya's taken long Turns of observation to correct that, it still does occasionally rear it's head if any particular topic comes up. Basically, if she decides she's right, then she's right, and unless you're particularly familiar with which buttons to push, you'll have a long, cold battle ahead of you before you bring her around to your point of view.

Which brings us to her temper, of which she does indeed have one. A temper of the most wintry, frosty, flowers and springtime killing kind. And while it's not a fire and brimstone and ferocious fury, it is the kind of glacial cold and icy disappointment that leaves one set to shrivel up on the inside. Freya is a woman slow to anger, as you might have guessed, but when you do bring her to a temper, she is slower again to let it fade and to forget. A woman slow to hold grudges but very capable of holding onto them once they've been aroused, she does not forgive or forget easily once truly wronged. And even then she is unlikely to do the latter, even if she does the former in due course. She doesn't like it either when you point it out, or more, you point out her faults freely -- partly because she's aware of them already and doesn't need your input, thank you kindly, and partly because she is just proud enough of a woman to in fact not tolerate criticism well unless it is very well-founded. As opposed to needless. Which she quite frankly considers most of it to be.

That is not to say though that the woman is without her compassion. She must often be ruthless to be fair, and her abject refusal to lay it on you easily can often have her percieved as completely the opposite to the oversensitive and the immature, or just plain in general for anyone having a bad day. But in fact it is this very same abject refusal to bend and break that is borne of her compassionate nature; she expects you to do something because she's pretty damn sure you can do it, and there's no if's or but's or 'too precious' about it. Freya has lived quite a long life already, after all, and you can probably guarantee that at some point or another, she's entertained the same notions that might be going through your head at any moment, and has had to thus push past them. With compassion comes empathy after all, but so too with empathy comes the wisdom of such things...or you certainly like to hope that it does. If nothing else, it is that sense of ruthless empathy (if it can't be called anything else) that has enabled her to do what she must in the job she's needed to do over the Turns in the Weyr; it is what makes her a loyal friend and an honest ally, a devoted foster mother and a proud mother, and of course, as doting as a grandmother in her place can possibly be. In fact, one might even say she's a little too doting at times to all of the above, as while she may not be entirely blind to all of their faults (especially those of her blood sons), she tends to indulge them with a little more humour and a little less tasking than is needed.

In equal measure to go with the above, she is also something of a worrier. Not quite what you'd call naggy or fussy (it would kind of make the look of ruthless empathy null and void) but if she feels she can do something better or wants it done quickly, she can hover about quite a bit until it gets done. Or do it herself when she should be delegating it to others, thus giving herself far more stress than is needed, which isn't healthy for anyone at any age, let alone hers. Even as she seems calm, she's likely to be worried about something she's heard or knows of or even senses; it'll usually come out eventually just what it is, but whether or not it's a bit too late or a trivial thing or not is another thing entirely, and you usually have to know which buttons to push -- or you know, just ask/demand it of her outright -- to get it out of her past thinned lips and a distasteful/disapproving/concerned/panicked glint in those great grey eyes. It seems to be something of a mother's prerogative to do such things and worry in such ways, and Freya definitely fits the bill of Mother in the Weyr to a tee.

That is not to say though that Freya does not know how to relax. Actually, she's very good at it once all is said and the day is done. As aforementioned, she is a loyal friend and a staunch ally, for a start. She has been a loving mate and companion in the past and would likely still be so in the present, as while a little quiet, she's definitely never been shy like some claim to be. In fact, it would probably be an error entirely to call her as such -- she is dignified and aware of herself, not demure and aware of herself, as the latter for her actually inspires rather a notion of lacking in confidence. Really, the woman has been riding runners in place of dragons since she was a young girl, and she still does ride them -- though whether that breaks the notion entirely of dignified in such a woman is entirely up to you. It probably wouldn't make a difference either way what you thought -- it's the unfortunate case with most equine mad females in that respect. She is less surprisingly what you would call a real listener -- someone content to actually sit there and listen if you get her at the right time. And then, more surprisingly, she is possessed of a surprisingly playful sense of humour when provoked -- as privvy to subtle jokes and not-so-gentle teasing as any, if not more so, and no stranger to secretive smiles and the twinkling eyes of the young woman she once was as much as she is prone to furrows of worry and concern, of grief and sorrow. Of life lived, really.


[align=center]History[/align]
Day 15, Month 5, Turn 341 of the 8th Interval. Freya is born at Ista Weyr, the daughter of Journeyman Beastcrafter Ferendil and Alreya, a Weyrbred lass and the daughter of the then Headwoman. There is some joking as to the appearance of her hair -- pale gold that will grow into thick golden curls, as opposed to her dark haired parents. Being a Weyr, there may be some unfortunate truth in fiction, but as there is blonde within Alreya's known family and Ferendil already dotes upon the inquisitive little babe, he is content to overlook it.

Month 2, Turn 343 of the 8th Interval. Though quite a well-behaved baby, Freya's discovery of her legs and her mobility makes something of a headache for both her parents and her foster mother. In fact, it is worsened by the fact that she is so quiet, as one doesn't often hear her leaving to investigate or suss out whatever it is that has struck her fancy. On one particular occasion, all hellacious panic breaks loose when the toddler cannot be found anywhere -- until Ferendil combs over the Weyr stables a second time, and finds his daughter oblivious to the panic she has caused...fast asleep under the belly of his recently purchased draft stallion. Ferendil believes until the day he dies that that horse was protecting his infant daughter, a story often retold at her embarrassment...though it is one that to this very day, warms the innermost recesses of Freya's heart. If nothing else, everyone checks the stables first from here on in when she goes missing.

Month 10, Turn 343 of the 8th Interval. After spending the majority of her short lifespan in the saddle in front of her father, Freya is put on a runner by herself for the first time. It is this newfound independence, this learning to ride on her own, from here on in that blossoms her already burgeoning love for the beasts into what will be a lifelong obsession.

Day 1, Month 1, Turn 349 of the 8th Interval. Freya's half brother and only known sibling is born, the result of a green flight encounter between their mother and a blue rider. Alreya calls him Tomneyan, Freya calls him Tom, though Turns will prove she considers him more friend and sometime annoyance than actual sibling, due to both age gap and the fact that they are two very different people.

Month 2, Turn 351 of the 8th Interval. Purely by accident, Freya stumbles across -- literally -- the boy that will become a staunch friend for many Turns to come. While she and assumedly Ashvellein are in fact a little wary of each other -- amusingly enough, due to similar dispositions -- they bond over their shared passion for runners. Freya takes to calling him "Ash" whether he likes it or not, and both lets him ride her own runner and for that short time, happily finds every which pay possible that lets him work as much about the stables as is possible. He is, admittedly, her first crush. An innocent crush considering her age and admittedly, partly because she has not actually had an understanding, close-of-sorts friend before, but a crush nonetheless.

Month 8, Turn 351 of the 8th Interval. "Ash", as she has ever so calmly refused to stop calling him, Impresses to bronze Kigath. It is a moment of bittersweet joy, as while Freya is young enough to still believe in the ideals of a friendship, she is old enough to also understand that things will maybe, possibly, likely change. Though that part of her that is neither young nor old in soul believes with a kind of hope that it will never change. Not really. Still, she proves her mettle never better before than she does in this moment, doing her best to accept it for what it is (completely ignoring the night spent crying into her pillow), doing her best to accept with child-like aplomb that what will be will be.

Month 4, Turn 357 of the 8th Interval.Fostered to the Headwoman as she was for some Turns, Freya begins showing an interest in the dynamics that make the Weyr run. However, part of her hesitates in becoming too involved due to the possibility, however slim, of Impression, and before she can do much else when her mother dies -- something which does grieve the girl, as while closer to her father, she was fond of her mother's warm, rambunctious company. Somewhat less grievous -- bittersweetness again, really -- is the day in which Kigath boldly outflies all to catch Nadeluth. However, when a clutch finally is laid and hatches in the Turn, Freya does not Impress, for there is no queen egg for the girls to Stand for and the prejudice against Impressing greens is so strong that is just not possible, no matter who you are. Gutted, she takes a couple of days, then simply takes her whole attention and her spare time to her runners once more, something which does a great deal in healing her sore heart. In that way that the pitying might call self-sacrificing, she makes an attempt to rekindle more of the friendship she had with Ash'lein in the role as the Headwoman's current daughter, for despite being young, she has learnt quickly and is knowledgeable enough to be a kindness to her old friend.

Turn 358 of the 8th Interval. Tomneyan Impresses brown Ferruth, much to Freya's bewilderment (and just a little bit of pride, but mostly bewilderment, as it flies in the face of supposed logic). She feels no guilt that it is a brown of bronze Reth's ilk, despite his outflying Kigath -- in a way, this proves to be a balm to her, as it means she has moved on entirely from the childish crush of her youth. She also takes a more active role in the breeding of the runnerbeasts in the Weyr, and not long after the Hatching, her own mare births a sprightly little runner colt the image of his Ruathan-born sire -- the first of a line of good beasts to be found in Ista.

Turn 360 of the 8th Interval. At eighteen, Freya falls pregnant. Possibly to a flight moth, and possibly to what was a discreet occasional fling with one of the young Beastcrafters in the Weyr -- whatever it was, Freya keeps very mum about it, and as it is a Weyr, none but the cruelest and most bored of gossips are liable to care. Any clue as to the child's actual parentage is difficult to decipher too, for Freya gives birth with little difficulty to a boy as golden-haired and as grey-eyed as herself. Calling him Theordyn, she cares for him herself for his first Turn before placing him in the Creche, and even then it is not uncommon to see the young woman with a little bundle of golden curls strapped to her back as she goes about her duties, both within the Caverns and self-imposed in the stables.

Month 7, Turn 362 of the 8th Interval. Another clutch passes by, and though it sires three bronzes, any chance of those of the female persuasion proves to be ill-fated once more, and the reality is that even if it did come to pass, Freya is now too old to Impress. Though saddened -- as any young weyrbred lad or lass would be -- Freya takes stock and accepts the reality of what is simply not meant to be. She delegates most of her half of the runner management to her Beastcrafter friends and turns back to her attention back to her former -- and now beginning to age -- foster mother once more, and though it merely starts out as assistance not unlike what she gave to the woman in her younger days, her learning and knowledge of the Weyr's dynamics rears its head once more. She soon becomes the Headwoman's Assistant, and it becomes clear within the Turn that if either of them have their way, then Freya will be appointed the next Headwoman when the time comes.

Month 10, Turn 362 of the 8th Interval. Much to her initial consternation, Freya finds herself being somewhat more ardently pursued by O'leyn of bronze Ashrinath. Though an old friend and playmate of sorts in their youth, she is still leery after the encounter that resulted in her first son. Freya does not feel she returns his feelings as ardently and dares not seek too deeply into herself to see if she does either, feeling it will interfere with her duty and her ambition in regards to the Weyr. If she will never ride a dragon, then she will be the next best thing in keeping her home on the right path, and she feels quite ruthlessly that romance will derail that. Poor O'leyn is turned aside, quite repeatedly, though he never seems quite set on giving up even when he backs away.

Month 4, Turn 366 of the 8th Interval. The old Headwoman, Sailien, suffers a severe stroke that by some shock, does not kill her immediately. She is however more or less incapacitated, and by the time she dies a fortnight later, Freya has more or less assumed the full responsibilities of her role. She is Ista Weyr's Headwoman from this Turn on, and begins promptly planning how best to get what is needed for the Weyr long term, and how best to ration what they have.

Turn 368 of the 8th Interval. Freya is caught unawares when Nadeluth flies again, and much to her horror, ends up in bed with another. It turns out to be a perverse blessing in disguise though, as it forces her to acknowledge her deeper self -- and how she's denied it for many a Turn -- and the reality of what she feels for O'leyn. She values his friendship even when he is annoying, or perhaps more so because of it, and has come to rely on his companionship in lonelier moments. In short, she loves him even despite her desires to be practical. And yet even then, she is now Headwoman, and there is thus a distinct lack of excuses for turning the poor man aside once more. She can now finally, almost relax. Thus, Freya and O'leyn become weyrmates.

Turn 369 of the 8th Interval. The result of the encounter that cemented Freya and O'leyn as weyrmates ends tragically in miscarriage, and Freya only likely copes with the blow to her confidence and...well, everything, due to the fosterlings she already had under her care. In a small show of cruel kindness, the fates have her fall pregnant a couple of months later, and this time, she carries the pregnancy to the end with her usual aplomb. Another son for the Weyr is born, whom she names Othreyan.

Turn 372 of the 8th Pass. Freya gives birth to her third child borne of her blood and flesh. The little boy nearly dies during the long labour, and for the first time, Freya is bedridden from the experience. It is because of this ordeal that she perhaps will dote most of all on this particular child, whom she names Loreodyn.

Month 6, Turn 373 of the 8th Interval. Theordyn Impresses to bronze Siglith. It is all Freya can do to not throw her hands up in rebellion to the fates and celebrate the first real joy she has had in some Turns, though she does admittedly get a little more tipsy than a Headwoman ought at the following Feast. It was her firstborn, after all. And on bronze at that.

Month 6, Turn 374 of the 8th Interval. Always boisterous and charming, T'ryn makes his mother the young grandmother of a little boy, Tezemin. Freya is exasperated, though she's also ironically surprised her firstborn didn't make her one of those sooner, all things considering.

Turn 375 of the 8th Interval. Ash'lein is wounded, almost mortally, by watch whers. Though she has been a little distant in recent Turns with her old friend, Freya is no less panicked when she learns of the news, and oversees the bronze rider's care personally if she cannot attend to him herself. While late in life, it is this which starts what was indifference to watch whers into full blown loathing. It is also this event that leads her to make better attempts to be Ash'lein's closer friend once more...but which also puts the first real cracks -- if there were ever any before -- into her relationship with O'leyn. For while he trusts her, O'leyn does not enjoy the implications behind Freya's frantic fastidiousness towards his fellow bronzer -- she may be good at playing stoic, but he has known her too long to not see more to her than what is being shown. Freya takes this as a sign of betrayal despite his claim to trust her still, and for the first time in Turns, the pair take time apart as much as is possible within a Weyr. Freya does not make Ash'lein aware of this, however, though she has a horrible feeling that he may sense something has gone wrong.

Month 3, Turn 377 of the 8th Interval. Despite their rift, the time apart proves to do O'leyn and Freya well. They resume their relationship, and Freya's fifth child and only daughter, Freylin, is born later. Much to her amusement at both O'leyn's bewilderment and at the result in general, Freylin is born with strawberry blonde hair. Well aware she's been a faithful weyrmate and there are very few others within the Weyr with hair that colour, Freya can only attribute it somehow to her own blonde locks; she may not know much of human genetics, but she knows runners, and it does sometimes happen. In a complete turn of irony, Freya also becomes grandmother to another child -- this time, a little girl.

Turn 380 of the 8th Interval. Already a veteran foster mother, Freya agrees to foster the daughter of an old 'rider friend -- Aylin. Though she remembers the faces of all those she has considered her 'children' at some point or another, she takes immediately to Aylin's incredibly sweet nature, and it seems Aylin takes to her foster mother's softer side just as well. Freya is admittedly too busy to take on full responsibility of the girl, but she is there regardless, and often dotes on her almost as fondly as she does Loreodyn.

Month 6, Turn 381 of the 8th Interval. Othreyn Impresses to green Shyrrith, becoming Oth'rey. He is the youngest to Impress of that clutch, and with two sons now dragonriders, Freya could not be prouder. Or just a little bit smug, either, partly for that reason and partly because she won that bet with her mate -- believing their affectionate, spirited eldest would Impress green without a thought, while O'leyn in his bronzer pride was adamant he'd be on brown at the least. Thankfully, it doesn't erupt into anything more than a playful quarrel, as O'leyn is simply proud the boy has Impressed. What Freya does not appreciate, however, is his newfound expectation and the stress inherent that his other children must Impress, and her equally newfound, fiercer desire to protect Loreodyn makes less playful quarrels more frequent between the mated pair.

Turn 382 of the 8th Interval. A bad winter comes to pass this Turn, and Freya is stuck between the threat of chaos that comes with the Hold's refusal to tithe, as she is the figure of importance in the Weyr after her Weyrleaders, and O'leyn's illness. The former is solved by the woman who has become steady and well-respected friend over the Turns, Nadeluth's rider, and when the tithes begin to arrive, Freya can turn to her other problem. O'leyn does thankfully recover from his illness, but it takes his toll on him, and he begins to weary down. Freya herself falls ill with a harsh cold during the winter, suffering a miscarriage to a pregnancy she did not even know she had partly due to her age, the stress the altercation with the Holds involved, and her own illness. Aggrieved, she takes pains to not fall pregnant again, though she will never so naturally regardless.

Month 5, Turn 389 of the 8th Interval. Loreodyn finally Impresses, an Impression Freya is so overjoyed by that not even the prospect of another queen overshadows it, nor the fact that Freylin also stood for the Queen and failed to Impress. In a way entirely reminiscent of her mother, however, Freylin demands she uptake her interest/talent in Weaving to a greater level, and eventually departs for the Weavercrafthall. Both Oth'ren and T'rey make a grandmother of their poor mother again three months later, with two sons respectively. In that odd quirk of hers, Freya takes to keeping tabs on all of her family that she can, though with T'ney for a half-brother, it's understandably difficult.

Turn 390 of the 8th Interval. Freya is incredibly amused to discover that Ash'lein has taken to playing 'teacher', though she claims herself too busy to attend any of his lessons despite claiming just as well to be entirely tempted to sit in the back and heckle him...purely for the sake of old times, of course. Eventually though, she finds herself dragged along by two of the people in the world she never expected to be intrigued by such things -- her half-brother, and her eldest son, though she has a feeling that T'ney was more or less bullied and blackmailed ruthlessly into attendance. After this, she takes more of an obvious interest despite her covertly playful, ulterior motives, though it is still an occasional thing due to her duties.

Turn 393 of the 8th Interval. O'leyn dies. While almost expecting it due to his failing health following that harsh winter, Freya falls deeply into grief. Quarrels or not, he was her weyrmate and the father of all bar one of her children, the almost constant and supportive companion of over twenty-five Turns, which is more than most of those she considers close to her can boast of. Though those who do love her within the Weyr help her to keep on keeping on, it is an ache that takes a good turn to become bearable, and even then, will never quite fade away.

Turn 394 of the 8th Interval. The ascension of a new Senior Queen proves to be much of a help in giving the woman a reason to find her feet again. Though with the Weyr's best interests at heart, Freya makes it very clear and very honestly so from the outset that she expects to be respected, and refuses to give the same in kind lest this is heeded. She is nobody's toy or lackey or thing to be stepped upon, and certainly not that of a woman who is, frankly, a child in comparison. Shockingly enough, the results turn out far better than expected, and Freya willingly takes to accommodating Livna as she once did Nadeluth's rider, proving herself once more to be a staunch driving force and ally within Ista.

Turn 395 of the 8th Interval. When Ash'lein begins his old lessons once more, Freya attends without complaint or cajoling, though the presence of her sons certainly gives her an excuse on those occasional nights she has free. She finds herself thoroughly enjoying the discussion and dissection, even getting involved several lessons in with her own input and theorism. She finds it not all that different to the chess game that is being Headwoman coordinating a Weyr and it's immediate outside, as well as another means to exercise her brain that she is surprisingly adept at. And more than once, wistfully regretting her own missed chance to Impress all those Turns ago.

Turn 396 of the 8th Interval. Freya learns that not only has Freylin made a Journeywoman of herself, she is also set to espouse a fellow Journeyman -- albeit a Smith -- in the coming month. Freya is determined to attend the wedding and does so with her sons, and she leaves the Weyr in the hands of her Assistant Headwoman for the first time in...well, ever. Not that it stops her fretting. She frets terribly during the entire three nights she is gone, trusting the Weyr to keep itself intact and yet in that way of mothers, thoroughly expecting it to be mayhem and chaos when she returns. Thankfully, it's not, though it doesn't stop her practically kissing the ground in relief when she does set foot within it's Bowl again. In the same Turn, she is playfully consternated to learn that T'rey intends to make a grandmother of her again, though she cannot help doting on the little boy that is born despite the tragedy of his mother dying in the birth. He is the absolute image of his grandmother, and though now older, Freya immediately decides on a whim to foster him. Unfortunately, she is too busy to have full custody of the little lad, and thus shares the weight with another woman in the Weyr.

Turn 397 of the 8th Interval. Freylin gifts her mother with, of all things, two more grandchildren in one fell swoop and survives it -- both rambunctious little boys. It is a Turn marked with some sorrow though, as while Freya preferred not to know the details (a failing as a friend, she knows), she had a pretty concrete idea of what the old Archivist was to Ash'lein. Armed more than a little unwillingly with the own memories of her grief and the loss of her own mate, Freya nonetheless takes to spending more time where it is possible for both with the man who was once a boy that simply shared her runner passion, even if it is more often than not in the later watches of night with a mug of klah or leftover stew between them. She doesn't need to be told, whether he likes it or not at first, that nobody else will be doing much for him save Kigath, and in a way, this quiet companionship helps her heal her own wounds that little bit more.

Turn 399 of the 8th Interval. The sudden appearance of strange and unknown dragonriders causes quite a bit of mayhem and chaos. And then they are just as quickly done and gone, though Freya is fortunate enough to have bespoken at least one of them (one with firelizards at that, which awakens an odd yearning she finds only slightly less than her passion for equines) before their queen had them disappear. Though quite a bit insulted at this apparent spurning of what would have been willing help in the long run, she is mostly bewildered at why they would do such a thing with so little to gain, and cannot help but wonder at the foolishness of whoever it is that leads the Weyr with the Red Star so obvious in the sky...if Benden can still be called that. She makes her own quiet plans to assist them should the time come, though finds these both anticipated and forestalled by the plans of her Weyrleaders before she can bring them to light...and not in a way that pleases her at all.


[align=center]Companions
Remove if inapplicable[/align]

  • Name: Sa'luka.
  • Type/Color: Runner/Liver Chestnut.
  • Description:

    Various Mostly Pern Character Sheets - Sam Flat,550x550,075,f

    Sa'luka, or Luke as he's affectionately called, is a magnificent boy -- there is no if's or but's about it. Freya definitely got her mark's worth for him in looks (and she intends to make her money's worth from him), for while she has always had a runner or three nearby that she can manage, it is clear this one has indeed put her marks to good use. Almost a mid-life crisis on her part if you're brave enough to tease her about it, but thankfully, a mid-life crisis that has turned out well so far -- as much in temperament as in his strong conformation. Though strong of bearing and proud in miens, he is surprisingly kind-tempered for a stallion, enough so that Freya will trust those younger around him and those with experience to tend him when she is unable to. His manners may, admittedly, be due to her own firm will and experienced thoroughness, and he is currently her preferred mount both due to his durable willingness and his apparent fondness for her, and also as she is still new enough that she is still getting a feel for him. She is yet to stand him up for breeding, though she intends to. Just not yet...much to his frustration, no doubt, when there are mares about.



  • Name: Siyeha.
  • Type/Color: Runner/Fleabitten grey.
  • Description:

    Various Mostly Pern Character Sheets - Sam DSCN2851

    Light-boned and dish-faced, lady-like Siyeha is a descendant of the bloodlines kept precious and pure by the Middle Eastern colonists of hundreds of Turns past, and kept as pure as possible by those of the Igen desert since then. Her slender frame deceives and hides a formidable strength, as Freya has used her for pulling things in harness and in events of endurance and will power in the past. While older now -- much like her mistress -- the mare is entirely unconvinced that she's meant for retirement yet, and Freya still uses her for longer travels and when the fancy to take a longer, harder ride strikes her.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Wed Apr 24, 2019 12:23 pm

[align=center]J'REM[/align]

[align=center]Various Mostly Pern Character Sheets - Sam Troy-Poster-006[/align]


  • Name: J'rem.
  • Turn of birth: Day 25, Month 12, Turn 164 of the 9th Interval.
  • Gender: Male.
  • Rank: Former Wingsecond/Weyr Harper.
  • Face Claim: Eric Bana.


[align=center]Appearance[/align]
There's really no if's or but's or protests about it - J'rem, or Jemmy, is freaking huge. Standing at a very healthy six foot seven inches, he is broad of frame the whole way down, thinning only slightly where stomach drifts towards pelvic bone, with equally prominent, sharp angles and ridges to connect his upper torso to his lower. As a rider, especially one found amidst the hardier Westerners, he is unsurprisingly muscular to go with the active lifestyle, though in the case of J'rem, his size and a hefty dose of genetics makes for muscle tone that is broader again, from shoulders to arms and down to legs that are obviously made to compensate holding the weight of such a tall, heavy looking build. He is clearly not designed for swift agility, less so as middle age begins to descend and make sharp turns and pivots motions that risk a good crack of bone moving to of fast. However, as he's far from stupid, he's learnt to compensate, taking advantage from a young age of his rather long legs as a means of covering distance over ground with long strides even at a slower pace, using the strength in them to push off strongly and the strength in the rest of his body as his defense should he ever need it.

He is, as the above suggests, not one you'd fancy getting in the way of. With how he's compensated with his large form, J'rem would be best described as something like a battering ram - no, he's not agile or quick on his feet, but the manner in which he pushes off the ground as he moves and the way he would use his strength behind it makes for nothing short of a flattening if one is unlucky enough to be caught in his path once he makes up ground. All of this, combined with his swarthy features and the trace of scar here and there, make for a man that is, quite understandably, nothing short of daunting the first one or two times one interacts with him. He is scarred here and there as expected of a veteran dragonrider, the result of a wide variety of activities over a well-lived life.

If one grows familiar with him and gets to know him after those first one or two occasions, though, they will find that his appearance is really something of a smoke in the glass thing. Yes, he's still very much the monstrosity he's initially described as in size, and he is swarthy in looks in the way only those of Igenese descent can be - dusty olive of skin tone and always appearing tanned even in the colder months, but that is as far as the intimidating appearance really goes.

His facial features are certainly as angular as the rest of his body, almost aristocratic in a somewhat less refined manner with the high-bridged, though dented (from a past break) nose and the strong jawline, which is often stubbly around and up to his prominent cheekbones. The stubble seems permanently stripped though, over the groove of his chin and a little ways up his right cheekbone where an old scar rests. His genetics are unusual in that aspect, as the majority of Pernese men boast lesser body hair about the face with adulthood due to the genetic drift of their colonist ancestors, some enough so that shaving isn't a daily occurence. However, poor 'Jemmy' has to shave every day if he desires to keep his face cleanshaven, though he'll grow it and trim it to keep it maintained in a small beard in the colder months.

However, this is all, again, a lot of smoke in the mirror once you grow familiar with him. He's not someone to be tangled with the wrong way, of course, but up close, he is almost entirely devoid of any harsh or intimidating sentiments. His lips are thin and a darker tan to the rest of his face, however, though solemn, the tilt to them is quite...gentle. His hair, while a dark brunette bordering on black and cut to just below the nape of his neck, is a thick tangle of curls neither incredibly tight to the head or loose enough to hang in ringlets, merely falling amongst one another and framing most of his face from the ears up - a rather soft, if contradictory foil to the rest of his facial features, stubble included.

Cliche as it sounds, J'rem's eyes are his defining feature, and the feature too that drives away any lingering feelings of unease once familiar with him. Lest he is actually brought to true anger or insult, in which case they are as black as coals in a cold cooking hearth, they are otherwise a surprisingly warm brown, set in a leaf shape and eyelashes tending towards long on a male, and often appear to have whiskey, or honey-coloured flecks throughout the brown that tend to brighten when J'rem is in good humour, or at least content and calm, which he is the majority of the time. Though age and wisdom for J'rem has given them a calmer stillness, they still appear, for the most part, frank and honest, and seem to radiate a sense of gentleness and placid thoughtfulness that, ultimately, seals away any sense of doubt about the big, burly brown rider. However, if one looks at the right time, they may glimpse a gleam of shrewdness, a sort of observant perception, amidst the gentle honey-brown, as though J'rem is just that little bit more than he may let on beyond the appearance of big, quiet, gentle giant.


[align=center]Personality[/align]
Regardless of age, J'rem comes across as a man who is very reserved in his dealings with the majority of the world in general. Some would even dismiss him as shy, which is accurate in some aspects of his nature. Others might call him secretive, or wonder if he has something to hide, and they're fully entitled to their opinions. After all, even as he enters his forty-first Turn, he still keeps a quiet countenance, and while he isn't without a circle, if a small circle, made up of a few good friends and trusted wingmates, he still seems to keep a great deal of himself as a person stored away, and is often known to quickly divert the subject to more general matters, or those regarding duty and dragons, if the conversation starts to become a little too focused towards himself personally. Ultimately, he seems to mind the idea of loneliness very little, and appears very much content with what he has. Which, of course, mainly consists of Garreth. Unsurprisingly, the vast majority of his social interactions also revolve around duties and what is required for the Weyr to function, something he is quite dedicated towards assuring that it all runs smoothly. Or in the case of a Wingsecond, assisting in making it all run smoothly.

It's not to say that he's a rude or antisocial man, though. In fact, he does his best to be attentive and courteous towards others, and is very mindful of his surrounding environment, though this might just be due to his size; he really would prefer not to step on anyone, or otherwise maim them if he moves carelessly. Unsurprisingly, he's a man of few words, he tends to get a tad fidgety if he senses an expectation that he needs to talk more than he feels is necessary. He is, and always has been, a man for whom actions speak louder than words, and if something has to be said that is of relevance, then he'll say it. But he'll still put more store into actions...after all, body language is better indiction of a person's intentions, and is harder to lie with than speech is. Not surprisingly, it makes him, if not an expert at it, then at least perceptive of how others react around him, which makes him a rather useful tool of sorts for whichever bronze rider he is Wingsecond to...provided they've got his trust enough for him to divulge what they wish to hear.

There can be irony found in the fact that, while he doesn't like talking about personal matters regarding himself, or really, talking in general, he will be more than content to lend an ear and listen if someone needs it. Then he will listen, and only listen lest his opinion is asked after. It doesn't matter to him either if he's required to listen for hours; he's a very patient man, and could probably wait Turns for something he wants to come to him, or to occur. Further irony can be found in discovering that he really is the epitome of not being everything one seems. He's so big and quiet that one may assume him to b slow of mind...which is a presumption foolishly made. J'rem is far from malicious, but his mind is keen and thoughtful, his memory both long and vivid in storing details, and he is more than capable of devising and executing a strategy, though he is more likely to put this towards the Weyr or Fall than towards another person's machinations. In Fall itself, he is calm and responsible, constantly watchful of his wingmates and their status, though like any rider, his clarity of mind can be dimmed by the connection to a fierce, blood-eager dragon. His greatest strength though is the fact that he can often perceive with a clearer mind some things that others may not, as he lacks the goggles that may come with riding a higher colour and ultimately, holding a higher rank.

Obviously, his reticent nature means that he is, ultimately, an introvert. He tends to respond to most scenarios calmly and with little in the way of emotional flashes, often to the point where he appears completely passive in response to a situation. Open, public displays of emotion make him quite uncomfortable, and tears from anyone that isn't a child will be greeted with disconcertment. He has rarely cried himself in his life, even as a child, and could probably only count two occasions where he remembers shedding tears - when he Impressed Garreth, and when his half-sister died. His temper too, is hard to provoke and even harder to torment to breaking point. He learnt a long time ago that losing his temper was nothing short of dangerous, and the one occasion where he was provoked into a blind rage is something he regrets to this very day. He will do everything to avoid a repeat occurence, though if his prospective tormenter hounded him enough and in the right ways for a long period of time, then there is always the possibility of a repeat of before. A very real possibility -- the temper is always there, simmering quiet and dangerous, something he fears if he fears nothing else. For the most part, though, he is more likely to come across as disappointed, or coldly contemptuous if the situation has been erred that badly, and though little may give his ire away bar the darkening of his eyes and the tightening of his jaw, the chilling softness of his voice he still has something of a knack for leaving the feeling one might feel as a trundlebug about to be trodden on.

Despite this introversive nature, though, 'Jemmy' is not without feeling or warmth. In fact, if one manages to slip under his calm, passive facade, they will find a man that is surprisingly warm, down-to-earth. Completely devoid of arrogance, he seems perfectly content with the simple, natural pleasures in life. He loves the friends he has and what he does, provided he's not forced into the kind of formal situations that would turn him into a block of wood. His smile is devastating when he uses it, and he has a surprisingly dry, even wicked sense of humour, more likely to find humour as opposed to offense from the foibles of life. If they can stick with him, one will find him to be a friend quick to protect and quicker to provide a back against your own, always willing to give others a chance. He is slower to lower his defence to a lover or a prospective mate, though when he finally does, one will find him to be a considerate, gentle and thoughtful weyrmate. Even if he is not particularly demonstrative, the affection is still there amidst the sturdy quiet of his presence. Genuine, abiding love though is something else; he's only let it get it's claws into him once, and unfortunately, it ended up ripping him to shreds. He is surprisingly easy to hurt if one manages to get so close only to betray him, hence his elusiveness on the matter, yet on the other side of the coin, he is the type of man who, if love was given, it would be give in it's entirety. Nothing, not Fall, Fog nor Fire, could cause his devotion to waver lest the recipient themselves tramples upon it...which is probably why it's easy to hurt him so badly.


[align=center]History[/align]

Day 25, Month 12, Turn 164 of the 9th Interval. Jeremi is born at Igen Weyr, the result of a flight moth between J'nel of brown Chiscoth and Journeywoman Harper Serami. As it is with most weyrbrats, he barely knows of his father past the man's name. His mother, however, proves to be quite doting, visiting her home Weyr often even when her posting ends and leaving him in the care of her half-sister, Sakera. It is from her that he inherits both his particular talents for and his love of music.

Month 2, Turn 167 of the 9th Interval. Jalyssa is born. Jeremi dotes upon his little sister, and between they and their elder half brother, Jeremsin, they form a trio of sorts that is both childish sibling rivalry and the oddly greater steadfastness that is friendship.

Month 1, Turn 173 of the 9th Interval. Despite his painfully shy nature and his almost chronic fear of injuring people with limbs and height already far bigger than his age should logically be, Serami believes it best to take the boy to the Harper Hall with her. Jeremi is terribly homesick for some weeks as a result, missing in particular his siblings. However, his his generally sweet nature and almost to a fault tendency towards helpfulness gains him friends, and he soon settles in with a great deal more contentment into the routines of the Harper Hall.

Day 12, Month 7, Turn 180 of the 9th Interval. As a weyrbred boy, Jeremi has the right to return to the Weyr to Stand for Impression. He has had the chance to do so for some Turns but has admittedly put off doing so until he feels he can leave his studies in a good place, and at sixteen, he Impresses brown Garreth. His brother Impresses brown Coth at the same Hatching, becoming J'sin to his J'rem.

Month 9, Turn 182 of the 9th Interval. A call for riders willing to transfer between the Weyrs goes up, and a recently graduated J'rem volunteers. At the age of eighteen, he is transferred to Benden. He Impresses bronze Scooter in the same Turn.

Month 2, Turn 183 of the 9th Interval. J'sin is exiled to the West for his part in the manslaughter, if not actual murder, of another dragonrider at Igen Weyr. As he was not present at Igen Weyr at the time, J'rem is unable to believe in his brother's innocence -- knowing of his often rash temper -- even as he wishes it were not so, remembering the boy and weyrling mate that was, if hot-headed, not ever intentionally cruel. He becomes estranged from his brother, hearing of him only through messages sent by their little sister.

Month 7, Turn 188 of the 9th Interval. Despite the stigma of what has happened, J'rem is recognised for his abilities and is romoted to Wingsecond at the age of twenty-four. He also learns his sister, now a recently promoted Journeywoman Dragonhealer, has requested and been granted posting at Benden Weyr. They are together once more, though there is a significant gap where J'sin used to be. He gains a small joy in acquiring a second firelizard, green Sassafras, or Sassy as she is called.

Month 9, Turn 193 of the 9th Interval. As it is an Interval and there is a significant desire in Benden Weyr to rotate the Wingseconds around so they may gain experience, J'rem is given leave to continue his prior studies as a Harper. Though a little late, he finally walks the tables to Journeyman at age twenty-eight. This elevation in his old Craft proves to be a blessing coinciding with the retirement of the old Benden Weyr Harper not several months later, and when given the choice, J'rem gives up his active role as a Wingsecond for what becomes his true calling -- Weyr Harper.

Month 9, Turn 191, 9th Interval. Several Turns after meeting her, he becomes Journeywoman Dragonhealer Riza's -- the protege of his sister -- on/off lover after Scooter catches her gold Maurlin. Though they do care for one another deeply, they are not in love, preferring the easier camaraderie already gained as teacher/student of sorts about the Weyr.

Month 1, Turn 193, 9th Interval. J'rem discovers a recent message delivered in Riza's belongings and confronts her on it's contents. He learns she is from the West and she in turn learns that J'sin, her first mentor, is in fact her current teacher's older brother of some Turns. Though reluctant due to the immense risk of doing so, the ever growing presence of the Red Star helps convince him to act as a communicator of sorts between his brother and the West, and the mainland.

Month 5, Turn 193, 9th Interval. The result is stone cold silence, and J'rem is ultimately betrayed by an unknown party for his act of goodwill. Though not banished, J'rem is shunned enough for this apparent act of transgression. He is stripped of his position as the Weyr Harper and even as a Wingsecond in the Weyr, and while there is no point regretting what he has done, the punishment figuratively, cuts him all but in two -- something he will never quite recover from emotionally, and he cannot bring himself to speak to Riza for a very long time afterwards.

Month 4, Turn 194, 9th Interval. Though not lovers anymore by this point by mutual decision, a queenflight encounter results in more than aforementioned counter. However, the news of Riza's pregnancy forms a tenuous bridge in which they become friends once more. Riza later gives birth to Jarlrizen, their son, a small joy turned immense in the life of a man that has become infinitely more difficult to bear. He visits and plays with the boy often while Riza is working for her Craft Mastery, delighting in the discovery that Jarlrizen boasts the same enjoyment for music that he does.

Month 3, Turn 197, 9th Interval. Jalyssa dies in childbirth. The baby is born breech and does not survive her first week of life either. Shattered by yet another grievance visited upon his life, if not worse than the one before, J'rem is ignorant of Riza's discovery of those Candidates that are in fact smuggled in and Western born. Nor does he have any particular desire to know either, as he feels there is little he can do any longer in the position he is in. He does, however, Impress Nymphadora, or Nym, on a trip to the beach, naming her such for how she reminds him of his bird-like, nymph-mischievous sister, without the naming hitting too close to home.

Month 9, Turn 197, 9th Interval. A surprise message from J'sin's firelizard does ultimately arm him with this knowledge, though the clutch on the Sands hatches not several days later. For reasons he cannot fathom aside from a fault-filled sense of loyalty and a bleeding heart he accurses repeatedly, he assists with his firelizards in sending messages to those others who have Impressed elsewhere. He is more or less a man who believes, if only in his own heart, that he has very little to lose apart from Garreth and what friendships he still has left.

Turn 198, 9th Interval. It is this disillusionment that finally leads to his own removal to the West, reuniting him with the only sibling he has left in a family group that was always surprisingly tight knit. Before the jump is announced, he puts himself to use heavy-lifting and the like during the day, and joining those who would teach the Duty songs and stories to the children and those who seek to know them, as well as some of those that are newer and have yet to reach to Western Continent.

Turn 199, 9th Interval. When the timing venture is announced, he is a neutral party, seeing the perverse logic in it even as he see's it as a maddening risk. Ultimately though, it is this or a shunned existence in a home that is no longer home. However, he tries to go back for his young son under cover of darkness before the jump occurs. This and his location near Benden Weyr causes him to very nearly miss the jump itself, and it is only the quick thinking of one of the few friends he has made and their dragon that sends him between with the others.

During the time jump, he loses trace of his faithful, though unfortunately older bronze firelizard, Scoot, though greens Nym and Sassy remain.

Month 2, Turn 399, 8th Interval. Hollow with the grief of what has happened before and since jumping ahead, J'rem nonetheless takes to the hard work as a means of distraction and because frankly, there is little else for him to do and to be trite on his own merits, he is ironically not made for despair. He has but his dragon now, his brother and those few friends. He has not even a rank anymore, but he has his experience and his wiles, and amusingly enough, his old weyr high up on the Rim once more. The Red Star looming in the sky is also a small point of dreaded anticipation, and yet it is something to live for, that he has been trained for, and it is what ultimately leads him to quietly resume those lessons he once undertook as a Weyr Harper for those who seek them.


[align=center]Companions
[/align]

  • Name: Sassafras/Sassy.
  • Type/Color: Firelizard/Green.
  • Description:
    As dainty as her human is broad, she is the quintessential little lady in appearance. Delicate of bone and slender of wing, she is indisputably a darling little beauty by draconic standards, and her almost too large eyes and rounded, high cheek bones emphasise this.

    Her colouration is somewhat less perfect, though depending on the viewer, may simply enhance her appearance. For the most part, she is a dark forest green reminiscent of leaves in the midst of summer. However, her front legs, muzzle and the underbelly from girth to base of tail is a lighter moss-green in colour.

    Personality wise, she is fairly typical in most ways regarding the nature of greens. She is eager and willing to please, and while not the brightest tool in the shed, so imbued with these traits that J'rem has taught her to take messages and other small things to people through sheer persistance, though taking things too far and getting them to the right place is still something of a challenge!

    For the most part, she is friendly, if a little cheeky. She is the type of female who, if she could speak, would always be quick with a playful quip, especially if it tends towards the male gender. Her life being mostly male-dominated by her human and his dragon makes her more relaxed in the company of males, even human males, though she needs the time to be acquainted with them first, or she's likely to disappear like a shot the minute they so much as look like they're going to make a grab for her.

    Females are regarded a tad more mistrustfully, though given time, she would likely warm to them too. It all depends on her first impressions of them, really, though any attempts made to crack on J'rem seriously in her presence will be met with a full-on orchestra of hisses, spits, snarls, growls and, if she's enraged enough, swiping talons. She is unduly possessive of him, and self-righteously protective, and does not take kindly to what she ascertains as any attempt to usurp her of her perch on his shoulder and her place in his life.



  • Name:Nymphadora/Nym.
  • Type/Color: Firelizard/Green.
  • Description:
    This lovely green is a buxom lass if ever there was one. While not pudgy (don't you dare call her fat), she boasts lovely, womanly curves, being slightly heavier across the chest and in her flanks. Combine that with the sensuous length of her body and you end up with a rather sizable green flit. Not fat, mind you, but... solid. Yes, we'll go with solid. Even so, she is a graceful creature, deliberately so, each step or wing stroke a lesson in careless, natural beauty, a flirtatious saunter designed to draw the eye to her. Her hide is a pretty shade of medium leaf green that pales into Siamese-like markings of lighter green at her nose, the tip of her tail, all four feet, and even the tips of her wings, an overall pleasant and lovely effect.

    If your every attention is not on her, then you're doing something wrong. To say she is an attention whore wouldn't be far off of the mark at all, for there's nothing she loves more than to have an adoring crowd of worshipers at her beck and call. Especially if they're telling her just how lovely and beautiful she is. This green is a vain, conceited little creature; all of Pern must revolve around her. She's also an endless flirt, adoring the attentions of big, strong, handsome males, and not just other firelizards. She'll accept compliments from male dragons gladly, and has a distinct preference for human men over women, as well. It's not that she flat-out dislikes other females, it's just that... well, she's sorry to break it to you, but you'll just never be as lovely as her. She's really doing you a kindness by avoiding you, so that her beauty doesn't outshine yours.


[align=center]Dragon
[/align]

  • Name: Garreth.
  • Color: Brown.
  • Clutch: Former Senior Queen x Weyrleader's Bronze of Igen Weyr.
  • Appearance:
    An almost too precise match to his rider, speed is certainly not this brown's forte, and that much is made obvious without so much as a glance at him. Oh, it's not that he can't move when he needs to; it's just that doing so uses up precious reserves of energy that would be better put to the longer burn of stamina, and/or with it, the mindset needed to remain wily enough to make up for the fact that he will never be the fastest dragon around, or even particularly agile.

    Not that this particularly bothers him. In fact, it bothers him about as much as the fact that he is the largest brown on Pern to date does. Which is hardly at all. Oh, he's well aware that he's a big lad, and the thought of ruffling the precious ego's of some of his smaller bronze compatriots amuses him to no end. Other than that, though, he's completely not interested in lauding to anyone the fact that he's a broad forty feet when he stretches out. Really, he's entirely practical about it all, for what purpose would he serve if he was a skinny prat with the size he's been given?

    And indeed, Garreth is correct on that count. Though gawky during his adolescence, maturity and hard training has helped develop and form a build entirely suited for lifting his bulk; he is wide and deep of chest and fitted with legs long but heavy with muscle, and wide, sweeping wings to balance him out.

    All in all, he is surprisingly well-built, though quite robust, and his tail is rather too long, though this is more cause for amusement than concern, as the constantly twitching is often a test of his patience and a target for young, mischievous dragonets. Nothing else about him, though, is dainty in the slightest, not even his head, which puts one in mind of a draught runner with it's long, broad nose tapering just so at the end, lending him quite the fierce look as even in repose, his nostrils always appear slightly flared.

    His colouration only adds oomph to his deceptively intimidating appearance. It is a deep, dark oak brown that makes him almost impossible to see at night lest you recognise his whirling eyes, varying little throughout his whole body save around the edges of his muzzle and the tip of his long tail. There, it lightens to a creamier tan.

    Save the occasional nick here and there, Garreth has remained mostly scar-free up until recently. He is yet to face Fall, and thus, face the consequences of it as such.


  • Personality:
    Garreth is, on first glance, very much his rider in a draconic body. He tends to be quiet lest he is in the midst of Fall or the rare Flight, hardly known to utter even a bugle lest it be a particular occasion. However, further acquaintance with the brown proves him to be somewhat more forward than his rider. Not so much that he is aggressive, but he is less reticient about what he wants and saying what he wants to say outright, both traits no doubt inherited purely through the simple, brisk manner in which dragons view life.

    He is without any real temper, though understandably, he will grow peeved if his rider becomes agitated, and a direct threat to J'rem will be met with an enraged maw of draconic teeth - one of the few times the brown will actually move that fast. He is also not a pansy when it comes to standing up for himself if roused to do so, though lest he is directly provoked, he is more inclined to ignore the culprit outright. It's easier, and for a dragon with a surprisingly dry sense of humour, the response can be quite entertaining.

    Mostly, though, he is a quiet, rather unfazed dragon, content to just cruise through life and take it as it comes. He may sometimes give off an aura bordering on utter disinterest, or boredom (no doubt influenced doubly by his sense of humour), and tends to rarely speak unless spoken to, but will, on occasion, pop up with interesting little tidbits that prove that yes, he is in fact listening, so you'd best think about your words...rather like that teacher that drove you to distraction with their ability to pop up behind just when you've said something about them you probably shouldn't have.

    Otherwise, he lets very little get under his hide. The frivolity and mood swings inherent in the female species can baffle him quite a bit, but as he prefers to live a quiet life, he tries to keep his interaction with them courteous and considerate, gentle even on the few occasions he's caught a green.

    Perhaps his best trait is his patience. If he had the memory to remember things, he'd probably be entirely capable of waiting someone out for Turns if need be, but of course, his memory is as dimmed as his draconic mates, if not a little more so than average. It is this patience that perhaps allows little to truly alarm or irk him, and lets him maintain his calm detachment...though admittedly (and he'll never, ever admit it), he can be enticed to break it just that little bit when persistent little dragonets are involved.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Wed Apr 24, 2019 12:24 pm

[align=center]K'SAN[/align]

[align=center]Various Mostly Pern Character Sheets - Sam Untitled-2[/align]


  • Name: K'san.
  • Turn of birth: Day 1, Month 4, Turn 373 of the 8th Interval.
  • Gender: Male.
  • Rank: Wingleader (Ista Weyr).
  • Face Claim: James Marsden.


[align=center]Appearance[/align]

K'san bears many of the traits one would expect of the Istan or Igen bred in the tropics, a definite result of the genetic lottery as it makes him a throwback to his granddam, who was originally Istan born. His features are, even then, still quite a bit darker than most of his other tropics-born counterparts. Even in the winter-time, his skin is a light to moderate olive, giving away a smattering of sparse freckles on his cheeks, much to his chagrin. He clearly prefers the summertime as such, when his skin will darken to a whiskey-coloured tan over most of his body. Even his scars and nicks darken, just a little.

Build-wise, K'san is among the taller riders in the Weyr, though on that note, he's probably on the shorter end of the tall guy's club too; he stands at a healthy six foot three inches, perhaps just broaching on six foot four if he stands really tall and his curly hair is sticking up on a good day. As for how he's put together; he's rangy of leg and toned of muscle, just enough for them to be visible if he's without sleeves or shirtless, but not overly compact. His shoulders are much the same - fairly broad, but not incredibly so either, as they eventually taper down to a fairly narrow set of hips, giving him an angular, triangular build that's neither too frail nor too heavy, though if he loses weight (which he does easily), he can look very gaunt and haggard...unfinished, too.

As for the rest of him; his hair appears to be primarily black, though in the summer time, lighter dark brown streaks will make themselves known. Said hair, though cut to above his collar, is a mess of thickness bordering between curly and wavy, and if longer, would likely form ringlets. He's not about to test that theory out, though; he had ringlets for a time in his childhood, and the blasted things always got in the way. Even now, they curl into his eyes frequently, annoying the bejeezus out of him and leaving him less than thrilled a lot of the time, as they do give him a more boyish air to some, as opposed to a man's. Not only that, but it's almost impossible in his opinion to make it neat for formal occasions; he's forever stuck with the windswept look. Or if you're perverted, the "I just got thoroughly molested in bed" look.

As he is frequently smiling and laughing, it's worth nothing the dimples that are present in his angular cheekbones. Even when he is thoughtful or serious, there is forever a shadow of them present, as if even at his most pensive, he's always waiting...just waiting, for a reason to let his merry laugh make a reappearance. That, or he's thinking of something particularly diabolical or wickedly playful - a thoughtful looking K'san is usually joked about by others as a K'san to steer well clear of.

K'san's eyes are what could be imagined as Mediterranean, with their wider almond shape and surprisingly long, thick eyelashes. Their colouring is their charm - a deep, intense smoky blue that is almost perpetually twinkling with thoughtfulness or mischief and is rarely ever stilled. If they are still or stony, it generally means something is very wrong; the icy blue stillness intimidating to say the least when it's staring you down, and if you've erred grievously under his watch, you're going to get a bollocking, make no mistake.


[align=center]Personality[/align]

K'san is, in few words, an individual that has managed to maintain most of his sunny, playful nature despite his rank and age. Instilled with a genuine passion for life as it is in the present, he excels as a leader in this regard due to the simple fact that his own enthusiasm and determination to do a good job and do it with good humour seems to spill from him and over to his subordinates. He enjoys interacting with others, finding the various multitude of personalities interesting and amusing in equal measure. He is, of course, fairly open to discussion and new suggestions, even if he has to occasionally make a smart quip - provided the suggester has at least an inkling of a solution, and is the sort of Wingleader who's door is always open to his wingmates if they need to have a chat.

His love of good humour and cheerful jokes also stems from a childhood spent playing games and pranks. K'san was an incorrigable mischief maker as a weyrbrat, often the diabolical tactician behind the prank, and though he's matured these days, there is forever that air of mischief about his smile. He's also somewhat of a stirrer; he isn't shy of poking playfully at someone, be it subtle or obvious, though the more obvious teasing is for people he knows won't get into a raging tantrum over it. With his friends, though, he's had an object hurled in his direction more than once. Unfortunately, it only seems to make him laugh harder. So too does it draw us to the fact that he's definitely got a smart mouth on him -- nothing at all, and one repeats, nothing seems to shut him up for long. He seems almost incapable of shutting up when he should, and though age and experience has done him some good, he still cannot resist needling his particular favorites on occasion. As an example, he still refers to his current Weyrleader as "Lord Stumpy" on occasion, a nickname he coined as a youth and seems perfectly discinlined to grow out of. This is perhaps an extension of his sense of humour -- a mischievously unrepetetent streak and to go with it, a deadpan kind of amused dourness to his commentary that somehow, someway manages to fit into the rest of his character, weaving it's way like trickling water through the contours.

Naturally, he is a flirt. He's a bronze rider, and a handsome one, so of course he knows his way around women...for the most part. It's just who he is - sociable and engaging. Charming, certainly, and the confidence he has about him in his interactions displays it as such. He knows it, so why should he hide it? He doesn't want to appear arrogant, but so far as he's concerned, if someone has a problem, it's usually the other person and not him. What he won't admit is that the aforementioned casual flirtation with women is actually something that is half purposefully cultivated; he actually had a bad habit in his youth of the kind where he pined uselessly after women he couldn't have, often pathetically and much to his poor younger self's mortification and heartache. Admittedly, he's often at war with himself a little too; he's kind of progressive in that he's not stupid enough to think women are pretty little objects who shouldn't be fighting, but it's at loggerheads with what his upbringing has more or less told him to believe, even Weyrbred. Thus, he's determined to fix that as best as he can. Right now, it just seems a heck of a lot easier to devote his moogly-eyed love to that wonderful, gigantic bronze arse taking up shared residence in his weyr...abuse and all.

It's not to say he's a pushover, though. A lot more squishy on the inside than he prefers to be, but as a bronzer and only a bronzer, he has his merits. K'san Impressed Inuyath for a reason; he's learnt when to be forceful and when not to be, and so on. The fact he was an impulsive child now turned to a man capable of keeping a cool head and working through problems in due course, lest he is terribly shaken up by a situation, is a mark of his ability to behave in a disciplined manner when the need calls...usually when it's particularly dire.

And if that fails, he has Inuyath to pull him up. Most days.

To call him sly too isn't too far from the truth, either. K'san is quite content to let some of his equals (if not some of his betters) dismiss him as a pretty boy or a child at heart; it means they're unlikely to ever suspect him as a threat, despite his partnership with what is justifiably one of the largest bronzes on Pern in the current timeline. They're obviously not too bright if they're dismissing him anyway, because one usually doesn't make Wingleader, or a good one either, if they're a complete dimglow. Certainly not under the jurisdiction of a man like the one currently Weyrleader of Ista. But it serves him fine, because at the end of the day, he is a surprisingly intelligent man, more surprisingly still a good hand at strategy (hey, how do you think he got out of trouble so often as a kid?), and always, always pondering better ways of solving a problem or ensuring his Wing is up to full fitness. He's not unambitious, either; he never intended to be anything but a Wingleader, and though he's not going to cry buckets if he is never Weyrleader, it's not something off the cards. At present though, and to his credit, he's more focused on his Wing; if Thread is indeed about to return, he's going to ensure his Wing is the Wing that suffers the least amount of losses possible. But again, he Impressed Inuyath for a reason, and if nobody else does, the bronze most definitely encourages his rider's ambitious streak.

That aside, though, he is still naturally, and always will be, his cheerful, enthusiastic self. His dedication to his Wing proves him to be a protective sort, loyal to a fault, if a little to the detriment of his own health and sanity at times. For his true friends, he is ever the one in the group who is playful and forever trying to disperse any negativity or tension, yet in his own way, he's caring and will listen willingly if need be, before offering up a joke or a comment designed to make you smile. As a lover or a weyrmate, he is thorough and considerate, if a bit of a tease at times. He can be genuinely sweet, too - loving and tenderly trusting...it's just sticking to him long enough to actually get under his skin and make him notice you seriously. Like, really notice.


[align=center]History[/align]
Day 1, Month 4, Turn 373 of the 8th Interval.

Kenessan is born late in the evening to Kelassa, a Lower Caverns woman. Like many children, he is the result of the fairly common occurence of a flight moth encounter, though his dam is fairly certain his sire is the blue rider K'nel. Apparently determined to do things on his own terms, he is several days overdue, though this does not detract from his health in the slightest. He proves to be a robust, cheerful baby and an equally robust, cheerful toddler...almost too much so at times.

Month 6, Turn 377 of the 8th Interval.

Almost too much so at times in that he gets bored. Very easily. The moment Kenessan can walk proves to be a promise of Turns of mischief and many a thrown pots and pans, for while the little lad proves to be very intelligent early on, loving and affectionate even, he also proves to be utterly unruly even when distracted from whatever he was doing at the time of the mischief-making persuasion. Pranks are his domain and thus where his bright mind turns it's attention towards the most often, laughter is a sound more than worth the yelling and the wooden spoonings, and above all, the popularity of the other children spurs him on the most.

Month 5, Turn 382 of the 8th Interval.

His foster mother does finally find something that intrigues the boy and keeps him out of mischief and boredom -- baking, of all things. When she can, she begins to bring him more permanently into the kitchens with her, putting him to work with the dough and the sweets. In it's way, it teaches the boy to put his mind to somewhat patience and a steady hand -- of course, being around the sweets helps -- something he swears in later Turns gave him that little bit more guidance needed to become a good Wingleader. Well, except for the fighting bit. That was just extra energy exerted that maybe made him a little less inclined to pull his mischief, getting into fights with the boys who teased him for doing 'girl things'.

Month 5, Turn 385 of the 8th Interval.

Kenessan gets his first crush at this tender age, on the then Weyrwoman. She made the mistake of petting him on the head when she learnt of his hand in helping his foster mother make the dessert for dinner that one evening. It takes him a Turn to get over it, and much to his mother's amusement, he pledges to swear off women forever when the Senior Queen Rises and he see's the Weyrwoman with her then weyrmate of the moment.

Month 11, Turn 385 of the 8th Interval.

The first Hatching Kenessan witnesses that he remembers turns out to be the most traumatic event of his life up to this point. The dragonets fascinate him -- don't they fascinate all? -- and the entire atmosphere has him on the edge of his seat...until his eldest half brother is mauled by one of the blues. The gold egg of the clutch also fails to hatch, a bad omen whispered in the Caverns for weeks, and the elder boy, Keladrin, later dies of the wounds. Kennessan will have nightmares for weeks afterwards, even flinching occasionally if he see's dragon talons too close to him. Oddly enough in that way of children, it's only the talons extended that frighten him, though it's enough to put him a little at war with that and his own ambitions, the age old weyrbrat desire to Impress and Impress well.

Turn 387 -- 389 of the 8th Interval.

Kenessan discovers the wonder and intrigue that is sex and the female body through one of the older girls picked originally to stand for Gold, whenever the next clutch is sired...whenever that will be. Typically enough, he developed quite a crush on her for quite a while, but it was soon eclipsed by the reality for him -- that he was getting older, that he was growing up, and that people found him attractive. While not quite making a name for himself at that age, he certainly learns a lot during that time between his loss of virgininty and Impression, and it is possible that one or two dark-haired children born in the Turns hence were sired by him. Being a Weyr though, it matters significantly less so long as they are healthy, and none of the children that he knows of born then have his blue eyes.

Month 5, Turn 389 of the 8th Interval.

At age sixteen, Kenessan stands for his first Hatching, also the first to have occurred since he was old enough to Impress. There's a distinct division as to what exactly the boy might Impress if he does at all -- green? blue? could be anything -- but that is a division bowled over in short order. And quite literally, for bronze Inuyath proves barely five minutes old that he is a bronze that knows what he wants very quickly, intends to get what he wants very quickly, and will do just about anything to get what he wants very quickly. Kennessan, or K'san, is actually injured by the large, gangling creature's running into him as he so decidedly does, as is the blue dragonet in the way at the time -- though neither badly, the poor little blue mostly just with a sore head, and Kenessan with bruises and a cut up thigh. Just a bit. He learns quckly not to bitch about it around his bronze, believe it, and he learns later that the gold did this time hatch, and Impress to Livna.

Turns 389 -- 392 of the 8th Interval.

The Turns of weyrlinghood are Turns interesting for the boy. On one hand, his life is perfect. Grounded, even, when it once wasn't, with the presence of Inuyath. On the other, it's kind of a perfect torture; he gets into trouble quite a bit in his early days for what mischief he tries to cause and for his distracted laziness in class...and the latter he gets into trouble over from Inuyath, of all the sharding things in the world! The boy gets a terrible shock though when one of his childhood friends, a lad turned green rider who Impressed alongside him, is killed in a training accident, and it is this that bucks up the young bronze rider into something that might be worthwhile. He still enjoys his jokes and the occasional smartassery, but finally, he sits his arse the hell down and begins to prove his mettle well and truly as the intelligent creature he is and not just a pretty face, making leaps and strides with his young bronze in an inordinate amount of time between then and graduation. During this time, Inuyath ambitiously attempts to fly Tuelarenth -- failing, of course, for even great size cannot make up entirely for lack of experience and immaturity. He does, however, fly his first green -- two in fact, though he doesn't seem inclined to make too much of a habit of it. Once he's old enough for it to be possible, K'san does more than enough in keeping them both content anyway.

Turn 394 of the 8th Interval.

K'san's remaining known sibling, Kalia, dies frighteningly young of what is later suspected to be a heart attack borne of an unknown heart condition -- the same thing that their dam died of some Turns back. K'san himself is suspected of sharing the same problem, and though he'd prefer not to, his grief for the girl who was more close friend and playmate then merely half sister spawn leads him to reluctantly acquiese to being checked upon regularly. His first examination seems to bode well for his health, but still, he is made to report regularly to the Healers. Despite pulling up healthy, this puts a great dent in his optimism, as he believes it threatens, if not entirely eradicates, his ambitions to become Wingleader.

Turn 395 of the 8th Interval.

A friend and occasional lover of the bronze rider and his late sister gives birth to a little girl, undeniably his with startling blue eyes. K'san takes a more active interest in the progress of his offspring for once, and the little one is called Kiala -- a variant on the name of beloved older sister and friend.

Month 7, Turn 397 of the 8th Interval.

Despite the loss of hope some Turns back due to the possibility of risky health, K'san and Inuyath somehow, through a miracle (and a lot of hard work, a lot of it) rise to the rank of Wingleader, making them the youngest at the time in the Weyr. How it happened, he still doesn't know, considering his love/hate relationship with the now Weyrleader of the Weyr. Love, because he kind of actually does have a lot of respect for Ash'lein, even heeds the man's advice and the like on occasion. Hate, because old habits die hard, and he cannot for the life of him stop entirely needling the man his younger self has ever so affectionately nicknamed 'Milord Stumpy', even if it's just occasional. Love/hate and old habits die hard indeed.

Turn 399 of the 8th Interval.

Mysterious dragons appear over Ista Weyr, before just as promptly disappearing for what is revealed to be Benden Weyr later on. Being of the younger generation, K'san is more than a little intrigued by the sight of and rumours of female riders and female Craftmasters, partly because it suddenly opens up quite a realm of interesting possibilities. The other part of him though wars with the idea, as he's still been brought up to believe women have certain places in life, and the only ones he's ever known to both fear and respect in power are those such as the Headwoman, or the Weyrwoman. He also finds it both disheartening and not a little insulting, and mind-boggling, that the apparent leader of the lot of them prefers to disappear and more apparently still cut off contact with them. He quite frankly thinks it's moronic, actually -- yes, Ash'lein's a stump and Livna is...well, you know, Livna -- because really, with the Red Star so near and their replies and numbers so clearly depleted, pride and stubborn autonomy have no place in their current situation. Though there is too the small part of him, just the smallest part, that chews on the rumour of there being no set Weyrleader at Benden...something to chew on indeed.



[align=center]Dragon[/align]


  • Name: Inuyath.
  • Color: Bronze.
  • Clutch: Gold Nadeluth and Bronze Reth of Ista Weyr, Turn 389.
  • Appearance:

    Inuyath is indisputably one of the largest bronzes on Pern, and that's not being egotistical of him either. Roughly the size of a small Queen, and potentially a shade taller than the daintier ones, he's got proof positive of it without the need to stand up tall, though he's thankfully forgotten the shame of being held back from the wings in his weyrlinghood, and K'san is careful not to think on it too much to spare the proud bronze the damage to his confidence, or his ego.
    To go with his large size is musculature, of course, of which Inuyath is laden with over the joints of his body and ripple healthily over a hide that is a rather exceedingly dark shade of bronze, a darker tan again under his girth and mottling over is muzzle. The only area in which it is remotely light is over his oversized wings - the bronze taking on the more stereotypical greenish tone when the sails are spread in flight, though on particularly bright days, he seems to have stolen the barest hints of what could be gold hue from his dam amidst the bronze and green. His eyes appear to be rimmed in a lighter shade, too, not that you'd be game enough to get too close to actually see it.

    Bar a tail that is long enough to be almost whip-lash in appearance, he appears slightly blockish in shape when he stands square on all four feet, with hindquarters and shoulders both wide in their set and a deep, rather flat chest to go with it. This does make moving over land in particular a bit easier for him, though, as the wider set of his proportions takes the bulk of his size and muscle tone and spreads it out slightly. Understandably, though, and despite having his oversized wings to compensate a little, speed is somewhat sacrificed on most occasions, though it's made up for in enormous amounts of stamina. With a wide chest allowing for more room for his heart and lungs and wings to catch the drafts to their fullest, Inuyath will go for hours if told to, provided he - and K'san, or others familiar with him - keeps a close monitor on his condition and ensures nothing too acrobatic is attempted. So obviously, he's not about to go showing off or attempting any high jinks; he prefers to not deal with the pain in the ass that strained joints are. He tends to avoid chasing greens, too, as while he's wily enough to watch and wait and last it out, greens tend to either be too twisty or completely unnappreciative of his patient trickery.


  • Personality:

    Inuyath is not a personality prone to childish tantrums or insecurities; he's got his pride. Oh, and pride he does have; it radiates off him with every movement. He has every right to believe in his own worth, and to go with it is a blunt honesty; he sees no reason to not be confident in his strength, his place as a bronze in this world, or his intelligence. He's thoroughly capable of being arrogant, but he seems to save the brunt of his smugness for when he's thorougly out to peeve someone off. He doesn't take kindly to unneccessary criticism or patronization, either, and though maturity and K'san's more blaise character has imbued him with self discipline enough not to howl at the offender or, Faranth forbid, leap upon them for a sound thrashing, gouges will be left wherever he was perched and teeth will flash to go with the soft, menacing growling.

    He's also rather snarky for a dragon, much to his rider's equal parts amusement and consternation. Wry-humoured, droll, morbid, darkly amused, ironic...whatever you want to name it, he's a dark quip for every situation and every person that comes before him, even if he only comments to K'san. Not that anyone should be too worried; he seems to save the majority of his 'dazzling' wit for K'san, much to his amusement and consternation, taking a rather fiendish delight in ruthlessly jabbing at his rider's ego at the most inopportune moments, and is known to start squabbles with his rider for the sheer fun of it.

    One would ponder how exactly they came to be Impressed, then, with a dragon so intractably wicked as "Inu" is. But he's definitely not without his good traits. He is blessed with a wily mind, and what he can't understand, he'll do his sharding hardest to try and understand, picking K'san's brain dry if he has to. If that fails, he has been known, rarely, to question others until they explain it to him. He is extremely patient too when K'san is not, scarily so at times. His wiliness is too his trump card in the air, and combined with that dedicated patience, he's not one you want to dismiss too quickly.

    He is surprisingly serious on occasion, too, sensible and no - nonsense; he won't tolerate utter idiocy or unneccessary high jinks for long, and is aware of the responsibility he feels (no doubt influenced by K'san) to those lower on the heirachy, feeling that as both bronze and a leader, it is his due to ensure they do not come to harm if it can be prevented. In fact, if they can get past his intimidating appearance and the sharp tongue, they'll find he doesn't mind a chat or a discussion with any of the browns, blues or greens if they approach him. In fact, he has the highest respect for his rider's Wingsecond's brown dragon, and will listen intently if the other has legitimately useful advice to offer. Hilariously, females actually make him a little wary; he isn't a natural flirt, so the flighty spontaneity of the greens boggles his mind, and he's yet to meet a Queen that isn't snotty or make his own issues with his pride look muted and humble. Mind, after spending Turns in K'san's mind, he's fully appreciative of the feminine wiliness...which probably just makes him warier again.

    And of course, at the end of the day, he is K'san's staunchest supporter. Even on days where he appears to want to do nothing more than irk the man's sensibilities, he is still always, always at K'san's back, whether it's a strong presence to steady his rider's mind, or literally behind him, head lowered and nose barely a breath against the bronze rider's back. Even as he teases K'san will he permit no one else to insult him as such, and if his rider is so much as angered or left broken in the heart, would be a spitting, snarling, hissing ball of bronze. K'san is his and his alone, and only he is permitted to take the liberty of insulting him.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Wed Apr 24, 2019 12:34 pm

[size=90]W'lian[/size]

Various Mostly Pern Character Sheets - Sam Shinkoyamada_1294548789_zps0c5f81c0

'if you want a glimpse at the true nature of a man, take a look at how he treats those beneath him, rather than those who are his equal' -- s. black


character name: W'lian.
character age: 32/thirty-two.
gender: Male.
sexuality: Heterosexual.
rank: Wingleader.
play by: Shin Koyamada.
craft: N/A.

appearance: W'lian, or rather, W'lian's family line, is what we could call a direct genetic throwback to the original Asian colonists - most likely those of Chinese or Malayan descent - though of course, nobody on Pern who is alive today would call it or know it as such.

W'lian breezes in at a trim six foot even in height - tall enough, but not overbearingly or uncomfortably tall. Skin the colour of polished cedarwood plays over a build that is hard with the life of a dragonrider of some Turns, and a certain meticulousness in maintaining a high level of fitness and a meditative nature passed down from his sire with the same subtelty as long, rangy limbs - from hands to feet - keeps him fit and swift of movement, lending the man a sort of grace to his movements that, combined with a sort of lean hungriness to his frame, can only be termed as cat-like.

Eyes that never miss a thing are set in a high-cheekboned, angular face, and only add to this sense of feline grace. The emphatic fold of his eyelids give Li's eyes a rather distinct, narrowed shape, though still wider than his original ancestors of Turns long past. Their most distinctive trait, though, is their colour - a dark hue that is literally black, so much so that unless one comes up extremely close to the bronze rider, even the pupil itself appears completely invisible, swallowed up by the rather unsettling, intractable obisidian depths, apparently entirely fathomless unless one of a perceptive nature looks closer. Then, and only then, might they see the spark amidst the black, the light in the dark that hints at a personality that is a great deal more than his reserved nature might give off.

If anything about his appearance breaks the mold of controlled and meditative, it is his hair. Though he does keep it tied back rather severely most days, one would find that when Li lets his hair down, so to speak, it is actually surprisingly long. Rook-black and straight, it falls with a sort of casual deliberateness to his shoulderblades, framing his face and parting sort of rakishly to one side of the centre of his forehead in an overly long fringe that he will, on occasion, peer out from under when he is in a particular mood, or moods. The scar slashing a thin, greyish line down the bone of his left cheek also gives a raffish air to the man's otherwise contained looks.

personality: On a more superficial, one-word sort of scale, W'lian is best described as this - mysterious. Mind, calling him that aloud would garner an interesting reaction --it's a pick between embarrassed incredulity and incredulous disgust -- dependent entirely on who's calling him out on it, too. Professionally, he is an open book - perhaps a trifle intimidating to the unknowing, but to his Wing, at least, completely willing to share with them and be spoken to about any number of matters in turn. His expectations of them are clear, and though high, his standards are no less than what he himself is capable as an efficient, well-trained, militaristic force to be reckoned with. He will readily go in to bat for any of his wingmates/subordinates if they in turn do well by him, and appears almost protective of them. This is mimicked in his ways of leadership and fighting; he is calm and quick-thinking, slow to anger (though rather quickly irritated by what he thinks is the deliberately foolish or the pretentious), and while he's not unreasonable, it's difficult to make him yield in the decisions he makes once they're made, whether it's in the air or on the ground.

Otherwise, though, the man is a closed book. The apparent epitome of tall, dark and mysterious, he is stubbornly unyielding when it comes to divulging his deepest thoughts and feelings, preferring to keep his own council on personal matters and plans. He is the dark shadow in the room, quiet and soft-spoken, the apparent wall-flower that might say very little, but see a great deal more than people might like anyone to see. He is entirely unforgiving of foolishness or pretentious arrogance, as while he himself is not without his own hauteur, he is not blinded by any sense of his own importance. Shrewd and calculative is what he is too, and  at his worst, W'lian is almost predatory in his ability to recognise talents and failings, and he's had long enough to put a honing edge to that. So too is he scarily patient; he could hold onto a notion or a grudge or a thought for Turns before he finds the moment to use it against his betrayer, and with age, he's cultivated the distinct ruthlessness needed to do so. Ruthlessness is also the word to describe his attitude when it comes to the Weyr -- a ruthlessness borne of love, but ruthlessness none the lest. He's got goals, and the ambition to do them, if only he be given a reason, an opportunity, to break from reticience in a way that won't absolutely sabotage what he's already worked for, and those around him that he cares for. But the Weyr...it's the place of his birth, the place of his entire life as he knows it, really, and he's been forced to watch it slide downhill for far too long.

In short, he's a man you'd probably prefer on your side.

And yet, to call him absolutely cold-hearted or cruel is...well, it's just not true. And you'll know it, when you know him, or you so happen to catch him in the right kind of situation. It is necessary, after all, especially in the world everyone now lives in, and especially in the position one finds themselves in as a bronze rider, to cultivate a certain watchfulness, a sense of ruthlessness and a perceptiveness. For W'lian of bronze Xieth to be successful and safe and master of himself, W'lian of bronze Xieth has to be all of the above things. But even as he is all of those things are those things only one layer among many, as it is with everyone.

W'lian himself is, not surprisingly watchful and guarded with his innermost feelings, more likely to attribute butterflies to indigestion and giddiness to a lack of nourishment, but he is hardly without them. He knows love and kindness, honour and loyalty, and it shows in the way he looks after his wingmates, those he cares for. Gentleness, too, is a trait one will find in the man. Not gentleness in the literal sense of the word, or in the sense of pure softness -- but it's most certainly there, again in the way he treats those under his care, and the way in which he might do something as simple as hold open a door for a woman, or give his chair up for a pregnant lass, or in the way he will give someone overladen with any number of things a hand without complaint, or even, and most amusingly, in the way he will humour small children if they come too close. Even young weyrlings and candidates aren't entirely exempt from that, if they approach him -- perhaps a touch more reticience if you were an infant, but not much more.

One might say too, and be most amused by this, that W'lian is shy. Which he was, as a child, and still is, in some ways; he's considerate and kind, yes, and more likely to attribute any sort of emotion pertaining to attraction or attachment as a physical malady, but were he to ever feel such things, or Faranth forbid, flirt with more intent than merely seeking a bed partner (or fall in love, not that he'll tell you that), he'd probably backpedal mentally quicker than a herdbeast with a dragon on it's tail, possibly even tripping over his words before he just decides to dive back into his shell and clam the hec up again entirely. His gentleness is, obviously, something he's tried to put more of a stamp on as he's gotten older, and has obviously managed to do so with age and experience. Inherited from his dam, though, it is still very much a part of who he is underneath. Less so is the uncertainty he once carried with youth, and though he still prefers to stay quiet and observe, gouge a situation out before he leaps in too fast, and is forever soft-spoken in tone, he is no longer afflicted with that indecision of youth. Unless he did happen to get involved emotionally...then it would most definitely rear it's ugly head once more. It's not something he can control quite so methodically, after all, and in a kind of pitiful way, it actually distresses him a little. Because there's a distinct directionlessness to it.

All that aside, W'lian's greatest traits, when narrowed down, are his sense of loyalty,  and his dry humour. The latter makes him forever ready with a droll observation or a murmured wry quip, even if he keeps it only to Xieth, or his Wingsecond, or the man next to him in a meeting. His last and best prominent trait, of course, is his loyalty. If it isn't obvious already, W'lian's sense of loyalty permeates his entire personality; he will do anything and everything if others do right by him, and it shows, from the way he treats his wingmates to his is rather noticeably dedicated attentiveness to his young daughter, despite weyrbreeding, and of course, his devotion to Xieth. However, he is completely unforgiving if he is slighted or betrayed. In fact, it's probably also a weakness; it means once betrayed or manipulated and knowledgeable of it, he is borderline impossible to convince in the face of giving a second chance or another option.


history:  

Day 10, Month 5, Turn 1225. Wulian is born the son of W'fei of bronze Shenloth and Sallian of green Weicith. The birth follows several miscarriages between Wulian's birth and that of his elder sister, and is long and exhausting for mother and son, but both survive.

Day 12, Month 1, Turn 1233. Wulian, or Li as he is affectionately called, passes his childhood in the Weyr as most do -- he is fostered, though his mother is doting whenever she visits, and he grows to love her dearly. He is a quiet boy, but not unkind -- meaning that while he is a fair friend when he makes them, he has some difficulty in doing so, and often takes to copying the more outgoing and less stupid of his agemates in an attempt to learn better, taking note of their behaviours and emulating and discarding those behaviours as he see's fit. This shyness does make him the target for bullies, but he ultimately makes a couple of close friends to enjoy the company of, and for the added protection where ignoring the tormentors would fail. Nonetheless, the bullying of the slender little lad is just enough to set in him the lingering resolve quite young -- to show the little bastards.

Day 8, Month 1, Turn 1236. Li is allowed to visit Ista Hold with his mother. It is here that he has a less than warm encounter with another boy, and learns for the first time just what the attitude is becoming towards the Weyrs of Pern. It is this encounter that starts a genuine dislike for a large majority of the Holder sort.

Month 2, Turn 1242. Sallian is struck down with illness during the last phase of the cold season, and it ultimately kills her. Wulian feels the loss deeply, enough so that he is set to refuse the opportunity he has to Stand now that he is old enough.

Month 5, Turn 1242. Thankfully, he is convinced otherwise, and it proves to be both in good time and an absolute blessing for the boy. For without fail or error does he Impress, and Impress to the only bronze hatched of the clutch of Turn 1242 -- bronze Xieth.

Turn 1242 -- Turn 1244. While the Impression does him well and was made well, the pair  are not without their hiccups in the beginning. Li, now W'lian, still hurt over the loss of his mother, and while devoted to him and given the opportunity, matched well, Xieth's personality makes it difficult for the bronze to simply understand the sadness of it and, quite frankly, why they can still not just get on with it. It affects the pair enough that they are ultimately brought to the Weyrlingmaster's attention, if they weren't there already as the only bronze of the group. With between training to follow none too soon, the man spends time (and not a little bit of rough love) with them relentlessly until the kinks are ironed out, and the pair become completely open with one another. The effect in the sevendays following is gradual, but ultimately something to behold, and by the end of their training, Xieth and W'lian are a unit to take note of, with all the makings of the force to be reckoned with that they will become.

Turn 1247. Though still young and as yet unpromoted in the ranks, the pair attempt to fly Evinith. They ultimately fail, and Li is left frustrated and aggrieved by both the failure and the reality he is now subject to -- the decline of the Weyr, and the subservience to the Lord Holder of Ista. However, the pair is given some consolation, as their hard work pays off and they are promoted to Wingleader in the same Turn -- one of the younger pairs in some time.

Turn 1249. Evinith Rises again. However, the pair are unable to join the chase, as Li comes down with, of all things, a stomach virus, and while Xieth could still have flown, it is a sign of how far they have come as a bonded pair that the dragon has no wish to do so while his rider is ill. However, Xieth catches the green dragon bonded to a rider Li has been friends with for some time, bonding over reading and researching in the Records Room. Surprisingly to some, especially as the other rider is a man, Li develops a comfortable relationship with him, one that will last several Turns and even the course of those Flights where Xieth does not catch Neith.

Turn 1252. Despite a comfortable relationship of some Turns, Li's relationship with his green weyrmate begins to cool and peter out, partly due to time elapsed, but also due to several other factors -- particularly Li's almost constant time spent away with his own Wing (now one of only three left), and the attempts to catch Evinith. Most of all though is it the differing beliefs between them -- W'lian believes Thread will fall and that the increasing clutches are proof of this and what needs to be done that isn't being done, whereas L'ven is skeptical, regardless of his own frustrations with the Weyr's decline and subservience. Li does his best to salvage the relationship, but when Neith is caught by another twice in a row and L'ven shows little of the distress he used to, the bronze rider is forced to conceed that the relationship is sadly over.

Turn 1253. Xieth flies to chase Evinith again, but is unsuccessful once more, partly due to Li's lack of enthusiasm in that particular Turn. It is a Turn of tumultuous emotion for them -- W'fei dies, and Shulian is born, the result of a fling with one of the girls in the Lower Caverns. Though not particularly close to the former, W'lian held him in good stead, and though he knows he shouldn't grow particularly close to the latter, W'lian cannot help but be enchanted by the stubborn, cuddly little thing that looks a great deal like himself.

Turn 1256. Though unsuccessful once more in breaking the apparent bond between Evinith and Worseth, this clutch yields a new queen -- further proof, in Li's eyes, that Thread is coming. He is not completely indifferent, tempting as it initially is, and keeps something of a surreptious eye on the new gold and her rider. If nothing else, he is amused at the vindication of the situation when he learns that Illisa is Seothir's eldest daughter, though he can't help but admire the young lass's methodical nature, either.

Turn 1257. Xieth does not chase Evinith this Turn, though the disappointment of this is fast forgotten in the wake of the old Weyrwoman's sudden death, a shock dampened only by the clutching of another queen egg before Evinith goes between. Li is among those most vocal for the Candidate age to be expanded, as at the present and under the control they are currently under, the Weyr really has very little to lose. He hears too of the growing appearance of the little firelizards, and though he allows his own wing members to seek them on occasion and tolerates amiably his daughter's enthusiasm for them, he himself does not actively seek them out.


adoptable family:
Safeia of green Lenorth -- Wingrider -- Impressed Turn 1242.

Shulian -- Weyrbrat -- age 5 (will NPC until someone takes interest in her!)

~~~~~

[size=90]Xieth[/size]

'but my dreams; they aren't as empty, as my conscience seems to be. and i'll have these hours, with only Lonely' -- l. bizkit

dragon: Xieth.
dragon age: 15/fifteen.
dragon colour: Bronze.
hex codes: 330000

dragon appearance: While certainly not the largest by means of sheer height or musculature, Xieth is, without a doubt, one of the swiftest of the current batch of bronzes in the Weyr.  Everything about him is stream-lined and sleek, designed entirely for speed and dexterity, from the long legs to the limber, long head, to the hard, wiry muscle layering a limber bone structure.

That is not to say, though, that he is a physical pushover. While narrow, his chest is deep, and his nostrils large and concave, both attributes that tell an experienced eye immediately that this dragon is more than capable of taking in what is needed to keep himself going for long periods of time, and the lean, wiry structure hides a formidable, equally wiry strength. And of course, his wings, which even to the unexperienced eye, are large (almost overly so, for such a frame, and often the bane of his existence as a gawky hatchling). Combined with an exceptionally long, whippy tail, he is certainly capable of greater endurance than his smaller frame would otherwise give the impression of, and not afraid to use it however he needs to.

Even devoid of his limber frame and haughty bearing, Xieth would be distinguishable purely by the shades inherent in his scales.  If he's not the swiftest of them all, he's certainly the darkest in the Weyr for the present. An artistic imaginative type might refer to him as 'the calm before the storm', which is, to be fair, an accurate enough description, for Xieth's hide is indeed a mixture of heavy, ominous dark, more deep copper and gritty bracken casting shadows in the dark, broken only by the shades of pearly-greenish sheen (mostly on his wings and his tail) reminiscent of the lining about the clouds with every attempt the sun has made to break through before the coming storm before it completely swallows it up.

Mention should also be made, or rather, furthered upon, of the way Xieth carries himself. In Flight, he is predictably swift and dexterous, quick to act and react, and faster than most of his larger brothers to indulge in acrobatics to get himself out of a spot, though certainly not as fast as the majority of his chromatic siblings. On the ground, however, it shows clearly that despite the oddness of it, his long, almost gangly limbs give him an advantage, in that he is capable, so long as he goes no faster than a slow trot, of walking with only a little of the awkward hop-skip dragons are known for. It also serves to add credence to his bearing in general, in particular, the natural hauteur he gives off, be it in the deliberate way he cocks his head, or the way he sets his feet on the ground.


dragon personality: Like his rider, Xieth does, on first impression, fit the description of 'dark and mysterious', though perhaps not to much the 'tall' bit, obviously. Quiet and seemingly somber on occasion, he is surprisingly private for a dragon, preferring to keep his own council lest he is in battle and even less inclined to share gossip. In fact, he almost appears to disdain gossip, despite the fact that for the most part, dragons appear to enjoy nothing more than a good gas-bag amongst themselves. Though he may listen, he rarely speaks unless spoken to, or giving out a directive, an order, or relaying a message at W'lian's behest, and for the most part, appears rather docile, even apathetic at times, to the ignorant or unknowing eye.

Or he would appear docile, at any rate, if there wasn't a particular air about him that portrays this particular bronze as anything but. If one takes the time to admire the dragon beyond a fleeting glance, they will not only find the dark colouration of his hide striking (if a tad unnerving), but so too the calculated grace in his movements, the glitter in narrowed eyes. On a lighter note, it could be called watchful, observant, both traits Xieth certainly possesses; he has picked up W'lian's habit of observing body language (or as best as a dragon can do so), a habit that serves him very well in his position as a Wingleader's dragon.

On a darker note, Xieth could be termed predatory. Not that he goes about hiding in dark corners and attacking unsuspecting victims, but there is certainly no other way of describing his machinations as the very same word used to describe felines on the hunt. Perhaps not surprisingly, there is a certain ruthlessness to his nature that his rider otherwise lacks with his gentler disposition, though in turn has Xieth needed to draw upon his rider's own cleverness, as like with most dragons, Xieth's intelligence, no matter how well regarded, still clings somewhat to practicality and structure. But it is this that has matched them well, and this entirely, that has helped carry his rider to the position he is now, for Xieth is harsh where W'lian may be less so, and certainly more than willing to tread on what and where he needs to to achieve an end when roused. At the same time, though, this ruthlessness is something of a character flaw; it makes Xieth rather prone to forgetting the basic empathy that may be needed to deal with others, particularly the sensitive, and coupled with blindingly brutal honesty, it is certainly possible that Xieth can and will offend SOMEONE'S sensibilities at some point during a sevenday. Unfortunately, he tends to simply not care enough to be bothered by it, though thankfully, he is not so arrogant that he might pull rank to shut a complainer or an injured party up. He'll simply ignore them. This is perhaps his other problem; he may ignore a problem purely because it annoys the living jeebers out of him, rather than fix it.

clutch details: Turn 1242 -- Gold Evinith and Bronze Worseth.


type: Firelizard.
name: Nǚshì
age: Hatchling.
colour: Green.
hex code: #355315

appearance:

Various Mostly Pern Character Sheets - Sam I63v

This little lady is small and delicate. She is a lovely shade of green with darker stripes running across her hide. Soft to touch and with a subtle cinnamon scent she is a lovely little thing to have nearby.

Size when grown:
Length 14 inches
Height 12 inches
Clutch Sizes 3 to 6 eggs

personality: Very much a lady. Loves to be made a fuss of, loves food and is often caught stealing. This little lady has a fixation with anything shiny. Not the most honest of flits and will be a terror to stop from stealing.

what would you like to have happen to this character if you must leave? If it's only for a stint of time, hopefully nothing. But if I am absolutely leaving, then it's cool to put him as inactive if he's not too involved in things. If he is, I'm happy to work with the Admin for a viable solution. :3

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:00 pm

[size=90]Sefa[/size]

Various Mostly Pern Character Sheets - Sam Sefaprofile_zps113e99f5

'sometimes on the edge of sight, something moves which isn't there. you turn to look but it's gone, it's gone...was it ever really there? but then it touches you, softly touches you, and then it begins again -- that scent of roses, the sound of the sea...a breath of wind on your face' -- rebecca lavelle

character name: Sefa. (originally Sefaedra)
character age: 27/Twenty-seven.
gender: Female.
sexuality: Heteroflexible.
rank: Creche Worker [s]former dragonrider[/s].
craft: Runnercraft (former).
playby: Kathryn Morris.

appearance:  This woman was beautiful, once. And she still is, in a way. The people who still cared for her, even somewhat, made sure even in her darkest days that she wasn't utterly neglected -- washing her hair, dressing her wounds, cleansing the marks from skin and clothes, making sure she survived, regardless of whether others believed it to be a cruelty or not. And it's likely some still think it to be a cruelty, when they look at her properly. For even now, though she still lives, there's something there, that mars her appearance despite the Harper's tales of beautiful tragedies and haunting sorrows -- in the palour of an already pale face, in the shadows sunken deep and dark under her eyes, and above all, in the look in her eyes. No matter what she does, or you do, that hint of something in that wide-eyed gaze is always, always there. Sometimes, there's even a yearning -- a terrible yearning, if you catch a glimpse of it for a moment. And it's tragic. And haunting. And sorrowful. It's all of those words.

But not beautiful, not in that sense of the word in the slightest. She was that, once. Striking even, considering her colouring. But not so much anymore, if you really look. Not in the sense of brightness, like beauty is so often made out to be -- that left Sefa long ago, and it's unlikely that such a spark will ever make a return. She's been given enough direction to her life once more that she doesn't need to be told to look after herself, so her hair is well to do enough -- a soft pale blonde framing an oval face and high cheekbones, straight as hair can possibly be and falling just past her shoulders. She doesn't really do anything with it otherwise, though -- if it needs to be put up, then it's done purely in the sense of it being essential for her to work; it's a perfunctory thing, and nothing more. Because she's not much out to impress anyone, really. Who is there left to impress, really, that she feels enough for the opinion of? Nobody's going to really make the effort, so far as she's concerned. Unless they're feeling sorry for her, perhaps.

As to the rest of her -- it fits to the pale blonde hair, if nothing else. Big, light blue eyes that are framed by pale lashes, and a pair of incredibly soulful eyes at that. Something which they still are, given the opportunity or the right environment for her to react to, but they're more likely to be guarded than not these days, and on occasion, you'll catch them empty...almost unstaring and unfocused into the distance. As if in her quiet moments, Sefa's seeking something only she can hear...or not hear, more's the case.

Oddly enough, it might be her skin tone that tells you the most about what she's been through, as much as her eyes and the rest of her -- it was always pale, but now, there's an eerie kind of pallor to it, a sense of constant tiredness even when she's having a good day. On her bad days, it almost seems unhealthily transluscent, as if it's been leeched of all it's colour and from everywhere that there should be colour. Failing that, the scars will definitely give you a hint or two -- long healed and well tended at their worst, but they're still a sickly shiny, greyish colour against the skin. And more or less visible, as Sefa doesn't seem particularly inclined towards false modesty with them -- found starting where jaw meets neck on her right side, and meandering their grotesque way down her neck to her shoulder, before they disappear under her clothes to end halfway down her arm, and some way down her side -- enough so on her chest that the burns actually wounded the breast there just enough that even with binding does it forever seem a little more askew than her good side.

personality:  Sefa was never what you'd call outspoken or loud, and for many, it was a surprise when she Impressed a green dragon. Probably more so even than the fact that females on fighting dragons was still something somewhat marveled at. But Impress a green she did -- her beautiful, shy, eager Tyminth -- and once you got to know her, you actually understood why she Impressed like she did. And would understand now, even, if you were given the opportunity to see again what she used to be like, and still is like if the right provocation arises, and you can look past the immense sadness, the sense that sometimes, you've only got half a person you're dealing with.

Sefa is, admittedly, something of an introvert on principle. She doesn't much like talking about herself -- not through any sense of false modesty; it genuinely seems to fluster her if you focus on her for too long. What she doesn't mind, though, is listening to you. She doesn't -- didn't -- ever actively seek company, and if you encroach upon her personal space a little too quickly or brashly, she does tend to shrink away. Solitude is something she's always been able to enjoy as much as being around others; it's when she can gather her energy back together, take a moment to herself, and then...then she can rejoin company. She's not actually what you'd call shy, not in the literal sense of the word -- she does, as aforementioned, actually quite enjoy company when she chooses to seek it.

For the most part, she never honestly struggled like some do with awkwardness around others despite her keeping most of herself to herself; she's one of those types who was always happy to just sit there, quietly and smiling a little and just...you know, listening in. Taking what she needed of her fill of companionship in the animation and the atmosphere of those around her, and yes, chiming in and joining the conversation when she felt like it.

It's not to say that she was ever a doormat, though. This girl was on green for a reason, and a big part of it is the determination to her. It's an innate kind of thing, a survivalist instinct if you could call it that, and it made sure you knew that Sefa would stand up to you if she needed to, and made it very, very clear that she wasn't a quitter. If she needed to retreat from an argument for a bit, it was never for long, not if she believed it was unfinished. She even has a temper on occasion, though it was the kind that took time to flare. That being said, it was also the kind of temper that took a long time to forget, too -- the icy heat and unforgiving sort, especially if you really wronged her. But that's the other thing you would notice about her, and perhaps deduce as another reason for why she's still surviving, why she's even doing what she does now -- sense. Sefa learnt young to screw her head on right and play it fairly steady, to not get flustered overtly, and with a green on her hands that was somehow one part shy and yet another part eager and eager to be liked, that steadfastness had to blossom quite fast with maturity, for both their sakes.

It's probably that steadfastness that's helped her too, but it's not foolproof either. Far from it, in fact, on her bad days. There's a reason the dragonless are often left to end their own lives in most cases, and while Sefa's not gone completely mad, while she's still alive, she's still deeply traumatised by that loss, regardless. It's an empty, endless hole inside that she could never describe to you unless you experienced it yourself, and sometimes, it swallows her up. She's only just in recent times been able to talk to 'riders again about their dragons, and for a long time when Tyminth died, she didn't speak at all. Even now, she's kind of soft-spoken and cracked in tone, husky and hoarse even when she's in a happier mood, and more likely to cow where she once never did if you pick at her too much. In fact, cowing isn't quite the word for it -- she absolutely shuts down if the above happens, or if she's losing an argument, and very rarely will she go back to it like she once did. It usually takes something that's very much a big deal for her to do so, and even then, it seems to leave her exhausted.

Sometimes, you'll catch her staring emptily into the distance even as she's meant to be carrying out a task, unfocused, as if she's trying to find something, or recall it. Just kind of standing there, or sitting rigidly. And on the really bad days, when she doesn't find what it was she was looking for, or if she recalls something she shouldn't have, it's a guarantee that you'll find her curled up somewhere in absolute anguish. On the really bad days, you might even get a strangled, horrible kind of crying from her, though those tend to be more reserved for the nightmares. Sometimes, she may not get out of bed, but that tends to be very rare and only on days you'll realise soon enough are days that are specific to her. The sound of fire erupting from a draconic maw is something else that will set her shaking violently, dropping whatever she's holding, and if she knows the Wings are going to be out in the Weyrbowl doing firestone drills, she tends to more or less hide herself in the most soundproof rooms of the Creche. Failing that, she'll flee to the darker passageways within the the Weyr, and very, very few people are capable of making her come out until she's absolute certain it's over. The weyrling barracks are something else she avoids entirely, though she seems to cope strangely okay with the Hatching Grounds.

history:  
Turn 1230. Sefaedra is born the youngest daughter and second youngest child to the Lord Holder of Lemos. However, as with many unfortunates, she is illegitimate, the result of a fling with one of the Journeywoman Weavers posted to the Hold.

Turn 1231. Kafaeia's posting to the Hold ends, and she bids it adieu with some relief. Though the going is a little slow with her young daughter, she travels back to the Weavercraft Hall.

Turn 1235. Kafaeia is fortunate enough to find a man happy to espouse her and accept her daughter too -- an old friend from their Apprentice days who had harboured feelings for her anyway. Thankfully, Sened is a man and a familiar enough presence by now that the quiet little Sefaedra takes to having him around more permanently quite well. He often calls her Sefa, and the girl actually takes to it, to the point where she often refuses to respond to her wordier (and in her opinion with age, dafter) full name unless she's in big trouble.

Turn 1239. As with most craftbred children, Sefa is given the option to apprentice to a craft in her ninth Turn. Much to her mother's dismay (and her stepfather's amusement), she shows little to no proficiency in weaving...being quite clumsy, in fact, and often stabbing herself with the needle before she's so much as threaded it. She proves to be less clumsy on her actual feet, though, and apprentices to the runnercraft.

Turn 1247. During one of her visits home, Search Riders from Ista come seeking Candidates. Sefaedra goes with, surprisingly enough, the blessing of her parents -- figuring even if she doesn't Impress, she can still come back to her Craft, and make herself useful at the Weyr if nothing else. Sened actually turns up for the Hatching itself, and would bring joyful tidings back to their family at the Weavercraft Hall, for Sefa Impresses little green Tyminth.

Turn 1248. Though mostly prepared for Tyminth's maiden Flight, Sefa struggles in the aftermath with seperating her dragon's feelings from that of her feelings for the rider of the blue who caught her green. The poor thing ends up nursing a broken heart for some time, though she eventually bucks up and gets on with it.

Turn 1251. The Turns fall into a comfortable pattern for the most part -- wingwork, drills, avoiding and enjoying the company of wingmates, visiting her old Crafthall on occasion, and Sefaedra takes to it well with Tyminth, though the whispers of Thread soon to fall again unsettle her, as she wants to believe but doesn't want to, either.

Turn 1254. Sefaedra finds herself somewhat shocked during the course of this particular Turn -- not because of the fact that one of her oldest friends from weyrlinghood and his brown Valkonith have flown Tyminth, but because she discovers, much to her consternation, that she's never noticed that S'vien had feelings for her. Not sure just what she feels though and unsure if she wants to risk the friendship more than it's already been risked, she lets him down as gently as she possibly can. Hoping that it will be enough, until whatever happens...well, happens.

Turn 1255. Whether it is enough is something she never discovers, though, for it is this Turn that proves to be the Turn where her life as she knows it more or less ends. Sefaedra and Tyminth are involved in a training accident, one which leaves Sefaedra burned and sends Tyminth between from both injury and due to her rider's unconscious state. When Sefaedra awakens, she is beyond inconsolable, barely able to function, refusing to speak, and even attempting to take her life at one point -- barely stopped by S'vien, of all people, when she tries.

Turn 1256. Though he stopped her initial attempt to take her life, S'vien does ultimately offer to take her between. It's an offer seriously considered despite Sefa -- she now adamantly refuses to be called Sefaedra, cutting off her name as a link to her life with Tyminth and clinging instead to Sefa, a nickname with better, but more neutral connotations -- and yet somehow, for reasons even she will never explain, she doesn't take the offer up. She gradually begins, with a great deal of effort, to at least survive a little more, finding some solace in adopting the young girl who saw to her and has attached to her, ultimately becoming Chrinna's foster mother. She eventually finds a place that's even quite safe in the Creche, and finds that little bit more solace in looking after the little ones.

Turn 1257. The death of Evinith and her rider nearly sets Sefa on the backfoot again, and after it happens, she spends just over a sevenday in her rooms before she comes back out again, and takes some days after that to actually talk to anyone again that isn't just murmuring to the little ones in the Creche. The discovery of re-Impressed firelizards is also something of a source of pain for her, more so because much as she hates it, they are a source of intrigue and yearning for her. Which is worsened still by the fact that she wants one, but struggles even with that, afraid that it would be a replacement for Tyminth regardless of what others might say. For the time being, she simply goes on with her life as best as she always has -- taking comfort in the safety and routine of what she does every day...even if it's Tyminth-less.

adoptable family:
Chrinna -- foster daughter -- Candidate -- age 14.

PETS

Various Mostly Pern Character Sheets - Sam Redflit_zpsdffdddc5


Name: Serenity
Age: Under a month.
Appearance: Small, coltish, lithe, not very muscular
Personality: Jealous, affectionate, protective, over bearing, sensitive to Sefa[/align]

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:06 pm

[size=90]C'tra[/size]

Various Mostly Pern Character Sheets - Sam Hqdefault
'can a man be brave when he's afraid?'
'that is the only time he can be brave.' -- george r. r. martin


character name: C'tra.
character age: Twenty-three.
gender: Male.
sexuality: Homosexual.
rank: Wingrider.
play by: Mitch Hewer.
craft: Healercraft (Apprentice).

appearance: Physical maturity has done little to change C'tra, though that'll probably be a blessing in disguise when he's older. At the same time, though, if a person knows him or has gotten to know him well, they'll find that he's changed just enough to be that much different to what he was as an adolescent.

To start with, his height. He's never been particularly tall, and he's certainly not ranking amongst the tallest men in the Weyr; in fact, he's probably one of the shortest ones, standing at a shade between five foot eight and five foot nine. His build does little to give the appearance of height and breadth either; he's the equivalent of a race sprinter, but with a fair bit less muscle - all slender shoulders and and long legs and fine, clean limbs, the sort that looks as though he might crack a few verterbra if you clap him too hard on the back. It's something of a deception, though, as despite such slenderness of build for a male, one will find surprisingly hard, if wiry, muscle underneath skin that is rather at odds with the rest of his colour - light olive, almost tanned, though speckled with freckles over his cheeks and his shoulders.

Skin tone aside, the rest of C'tra does little to change the first impression of almost fragility, though on the other side of the coin, one might consider it in a humourous light and find that his appearance fits in well with the warmer clime. Hair almost a white-blonde in hue is cut long enough to frame his wide cheek bones and pointed chin, brushing just past the collar of his jacket and falling over his forehead. And into his eyes, too - C'tra can and does attempt to brush it back, but it takes little for the bangs to drift forward, more over the left than the right side due to the rather pronounced cow-lick amidst it. It's not all bad, really, though he's not really aware of the pro's of his wayward forelock bar using it as a bit of a shield...but on occasion, when he graces you with a genuine smile, the strands hanging in his eyes and the way he might shyly peek through them add an endearing sweetness that can often be used to devastating effect.

C'tra has tried, failed and now doesn’t even attempt to grow...well, not a beard, because it’s not a beard. It’s sodding fluff. It infuriates the crap out of him in that way of pet hates, the fineness of his hair; he would not mind, just occasionally, not looking like he’s fresh out of apprenticehood. Unfortunately, his face in particular likes to spite him. It's a boyish face - wide cheek bones and pointed chin and freckles and soft-shaped lips framed by that one dimple, ever prominent even when he frowns. And of course, eyes. Large, soft, oval eyes the colour of cornflower sky-blue, framed by pretty, pale eyelashes. Definitely not the stereotypical, rugged dragonrider, and it would cause him a great deal more chagrin if he was a little more vain. Which he isn't, thankfully, but still, on occasion, a situation will arise where it’ll annoy him like nothing else.

personality: As a child (and for most of his adolescence), C'tra was shy. And we're not just talking shy as in 'needs a little time to get used to a group', either. We're talking painfully, socially debilitating shyness. He'd take ages upon ages just to muster up the courage to speak up, and when he did, it was often with a stutter, as if the poor little lad was terrified of being noticed too much at best, and at worst, being ridiculed for it. The taboo outside of the Weyr against homosexuality never helped matters much, either; it took him Turns, really, and Harlenth, to get past his absolute social ineptness.

Which was a shame, really, because C'tra was and is a good kid...adult...person. Of course, it's more obvious these days; he's still very quiet, of course, and he much prefers a quiet life in the background to being on anyone's proverbial radar. He's still prone to terrible blushes if he's embarrassed, too, but these days, he's a bit more capable of laughing at himself, even if it is a joke levelled at him. He can even muster up a bit of mischief on occasion these days, though it’s somewhat and well nursed and well hidden – you might get a tantalising little glimpse, a lopsided little hitch of his lips up one side of his face, if you’re quick enough to notice. Note, though, that it doesn’t make him completely immune to his old bashfulness...if it gets too overwhelming for him, he's prone to crawling right back into his shell if you don’t catch him quick enough.

Which does bring us to one of his other traits, which could be interpreted as both a good thing and as a flaw - C'tra likes to be liked. It's not that he's prone to doing stupid things or any such, not all; he's a head full of sense when he isn't made so flustered that he struggles to concentrate, and he shares Harlenth's unfailing sensitivity towards what is around him. No, it's just...he struggled so hard as a child, and still does, sometimes, to fit in, purely because of his shyness and lack of true self-esteem, and as a result, the concept of people actually liking him and not laughing at him or dismissing him as a lost cause...it's a bit of a jolt, really. Though a delightful one, and one that he obviously revels in. Unfortunately, it also means that he'll cut the people he likes or who treat him well an awful lot of slack where they might not deserve it, or would be better off being pulled up when they're about to do something a mite unsavoury. An observant nature does not make one immune to gullibility, after all, and C’tra’s a good example of that. Never mind he’s something of a ‘fixer’, and they’re the worst when it comes to being manipulated.

Not that it makes him a complete sucker. Of course, he’s got buttons to push, and if you push them right, you’ll have him exactly where you want him. He’s a chronic worrier, for one, which to date is probably the best way to get to him. Figure out what will set him off, and you’ll have a flailing greenrider right in the palm of your hand on most occasions. That being said, he can and will display a rather deep-rooted stubborn streak when roused, though it’s something of a dire thing…that, or Harlenth’s proddy, so he’s cranky and not willing to work with the world in general. Literally, it’s deep-rooted - one can probably almost see his heels digging into the turf, the way his jaw will set, even as he himself might remain soft and polite in speech. It does a person some favours, though, even if they find it infuriating...it hints at the mental strength the young man possesses that would otherwise be hitherto unknown, the fact that there is more to the lad than gentle eyes and a polite look might give off.

This doesn't mean that he's possessed of a hidden temper or anything. Far from it, in fact; he's certainly not one of those types who is 'sweet until threatened. He’s a worrier, and he hates conflict, so he’s not about to go getting involved in it if he can avoid it. And he’ll avoid it like the plague if he can. He'll still back off if he feels cornered or caged in the heat of the moment, and if he suffers any resentment or any other negative emotion, he'll keep it hidden even at the expense of his own peace of mind.


history:  
Turn 2134. Born in the scorching heat of the dry season in Igen, little Catberan was on something of a backfoot from his infancy. Not because of any particular physical degenerity; he was borne as healthy as can be, if a little small, by his beloved mother, Sumatra, and if a little quiet and clingy, he passed all of his babyhood milestones with fair normalcy. It wasn't even being born the youngest in a family that otherwise had nine daughters that had him as a bit of a strugglebug -- much as they'd embarrass and coddle and fuss and tease and bully him over the Turns, as siblings do, they were never cruel to him. Cruel to each other on occasion, maybe, as can only be expected of girls. But never to little baby Catberan.

No, it was his father that was the issue.

Turn 2136. Caelrenus wasn't a bad man. Not in the way one might think when laying blame. In fact, he was a good man in his own way; he did his job well as the then Steward of Igen Hold, he ensured his family was provided for, daughters and all, and he loved faithfully his wife, regardless of how often they bickered and squabbled. He was just...set in his opinions, was all. Unfortunately, he was a little too set -- some would even call him hidebound. The man was nothing if not a traditionalist, if slightly hypocritical at times, and many of the things his son would become were not things he would agree with. Healer. Green rider. Soft-hearted. Mother's boy, something proven quickly before Catberan was even two Turns of age. He was in fact incredibly proud -- and not a little relieved -- when the boy was born, and ensured the whole world knew of it. It was the following Turns that would bring disappointment to colour his rose-tinted vision, for as Catberan grew up, he showed absolutely no disposition for what his somewhat overbearing father would deem the more masculine pursuits.

Turn 2139. In fact, he downright hated it, and it wasn't uncommon for the boy to flee pointblank the minute he knew his father was coming, often for the safety of his mother wherever she might be in her capacity as the Hold's then primary Healer, Senior Journeywoman that she was at the time. It was here too that the little lad found some small solace, albeit indirectly, in his mother's Craft -- something that would ultimately shape the decisions he'd make in the future. But so too was it those Turns in which his stutter grew worse, worsened still by the often heard demand at the supper table to 'spit it out, boy!' -- a comment that started all too many arguments between Sumatra and her spouse, as the woman had been protective -- overprotective, as Caelrenus would say -- of the lad from birth. the only son she had borne.

Turn 2140.And thus, it came as no small blessing when it got to the point -- and the time came -- where Sumatra packed up...not to leave her spouse, argumentative or not, but to travel back to the Healer Hall and pursue her own rise to Mastery. Of course, Caelrenus wasn't the most pleased about it, but he conceeded defeat on that score. No, what drove him to lividity--
--was that she was taking Catberan with her.
What a spectacular argument that decision started.

Turn 2141 -- 2148. It was apparently an argument his mother won, though, for not several weeks later, the then eight Turn old found himself in the Hall that had fostered and nursed Sumatra's skills from the very age he was now. Being drafted as a Healer apprentice was a small source of joy for the boy, though it was absolutely not an easy ride either. There were the usual bullies, of course, but at first, the painfully shy boy struggled purely on the basis of his social awkwardness. He was a sweet lad, but he could barely get two words out if you confronted him. Sumatra had also admittedly coddled him a little too much, so he wasn't all that used to standing on his own two feet to defend himself, and more than once he contemplated throwing in the proverbial towel, even if it meant returning home. Home, which wasn't all that bad a thought if he stayed with one of his married sisters -- maybe.
Some small seed of determination prevailed, though. Small, but enough for him to stick it out. Perhaps it was the feeling of finally being both good at something and enjoying it, but the boy stayed. Stayed, and worked his rear off. He even found a way, in time, to work around his stutter -- still 'ever a struggle, but with practice, he found that if he thought before he spoke, if he took the time to think of a different word when he felt himself choking up, then...he could manage. Manage enough that in time, he'd even make his way to Journeyman one day.

Turn 2149.Of course, being a teenager always had it's troubles and tribulations. Especially when you're a proverbial worrier to boot. And he definitely wasn't without them. Because even as he lived at the Hall did Catberan retain his lack of self esteem, and when the time came to finally realise upon the fact that he liked boys (liked them a hec of a lot, actually)...well. Between that, his father's accusing voice in the back of his head, and not to mention the usual stigma in Hold and Craft...he was nothing if not horrified by the whole thing. So horrified that he couldn't even go to his mother about it, though he certainly didn't want to leave her either when the time came for him to do so.
Which it did, though not in the way initially expected. For not two months after the boy turned sixteen, the dragons of Fort Weyr came on Search from none other than Igen Weyr, of all the ironic places. And for reasons he cannot fathom to this day, had him Searched out. Frankly, though, Catberan had his moment of hesitation...nay, outright fear. Never a great adventurer, the thought of another change didn't appeal to him all that much, let alone in a world completely different to what he'd known, from what he'd heard. It was an honour, of course...but he was working so hard at his Craft. Might even rise to Journeyman in a couple of Turns. And...pathetic as it, he didn't want to...well...leave his mother behind. Even for a dragon.
It was his mother who convinced him to go, though, and take the chance. And go Catberan did, which would prove a blessing in disguise for the lad's insecurities. For one, he was still put to good use in the Weyr's Infirmary, even if the Candidate chores were difficult. For another, nobody cared worth a tunnelsnake's wit about his homosexuality, both a startling and uplifting experience, as it gave him leave to finally start accepting himself somewhat more than he had. He made friends, too, even if there were the occasional bullies...and then, of course, came this moment. A moment that would last forever.

Impressing Harlenth. Impressing that gangling, awkward, man-shouldered green that was more yellow in bright light than she ought to be. And C'tra didn't care a bit.

Turn 2149 -- 2151. Of course, it wasn't all rainbow gems and dazzling skies. It never is, and C'tra faced all the trials and tribulations of weyrlinghood. Harlenth's first Flight was something of a rude shock for the lad, not because he was an innocent (he wasn't by that point, funnily enough), but because even the most stringent preparation couldn't quite prepare the timid lad for the utter uproar that came with being bonded to a female in heat. He got through it, though (in no small part thanks to the growing up required as a weyrling, especially with Harlenth onside), and thankfully for him was the rider of the winning blue a good friend made back in his Candidacy days, so it wasn't half as traumatic as it might have been.

Turn 2151 -- 2156. The few Turns that passed from his graduation from weyrlinghood were otherwise quiet Turns for C'tra. He found his little niche in the Weyr as most would, and it ran essentially like clockwork...drill, Harlenth, Harlenth, working in the Infirmary when he could, Harlenth, drill, and even the occasional little romantic dalliance, though he never quite managed to settle enough in himself to call himself a weyrmate to any. Partly because his romantic heart wouldn't let it just be anyone, partly because he was happy more or less with Harlenth, and partly because his self esteem wouldn't actually let him believe that someone would put up with him enough to actually fall in love with him. Friend, certainly, but not weyrmate, whether he was a romantic or not. So too in that time did he even reconnect with his family, with his sisters where he could, though sadly, he was less successful with his sire -- Caelronius not quite able to reconcile the fact that his only son had...not so much Impressed, but Impressed what he had. And of course, his mother.

Turn 2157. Only to discover, much to his heartache and grief, that she was...no, not dead, though he feared the depression she'd fallen into would kill her. And it ate him up with guilt to boot, not knowing she'd fallen to disease -- a sight degenerating kind of disease, where nothing could be fixed and the end result would ultimately be pure blindness -- even as it was entirely impossible for him to have known, considering she had never told him during those Turns he'd been busy -- didn't want him to ruin his little niche for his old mother, you see. Not that it made a whit of different -- if he couldn't help find a cure, C'tra could certainly do something, even if the thought of change still made him cringe. And thus, he took it upon himself to mimic one of his other green weyrlingmates of eld, and began putting things in order so that he might transfer to Ista Weyr. So that he might be closer to his mother, living back in Igen as she now was. And partly, admittedly, to see if his skills might be needed, even furthered, in the wake of the earthquake. In particular, furthered -- he's never given up nursing his silent desire to be a proper Healer, even if it seems half impossible for a 'rider. But he's determined to find a way, somehow, because he's nothing if not a little fighter.



adoptable family: N/A. He's got nine sisters and his mother still living, if anyone's interested, but I'll just PM the details there rather than try and list them and their sundry families out here.

~~~~~

[size=90]Harlenth[/size]

'why do you weep? what are these tears upon your face? soon you will see that all of your fears will pass away, safe in my arms, you'll know only dreamless sleeping'

dragon: Harlenth.
dragon age: 7/Seven Turns.
dragon colour: Green.
hex codes: yellowgreen

dragon appearance:

To date, Harlenth holds the (to her) rather overdone honour of being one of the largest of her colour on Pern. Standing at a height just bordering on 26.5 metres, she is well into the blue end of the equation, outstripping quite impressively a number of her brothers, and at full extension, certainly making herself a match for her larger brothers...though nowhere near the upper echleon. Not unless she's stretching her head up to touch them.

Of course, she's still markedly swifter than her larger brothers. However, understandably, she's quite a bit slower than her fellow greens, and has had to, from her weyrling days, concentrate more on maintaining endurance at the cost of sacrificing speed and acrobatics. Her musculature adds to this, as to compensate for a larger frame, she's had to develop a solid, harder set of muscles. Combine that with a deeper chest, wide hindquarters and a large, rather thicker wing bones than usual, and you have a sturdy dragoness, though she has to sacrifice feminine vanity and swiftness as a result.

Not that she minds sacrificing the acrobatics; her disposition never makes her prone towards theatrics and air aerobics, anyway, and she feels far more confident in herself knowing she can last in the sky when she's most needed, rather than risk tiring soon and being forced to switch out. The lack of true femininity used to concern her as a dragonet, too, but practicality has long since given way in her thought processes. In fact, she's made a challenge of it, really, compensating for the lack of daintiness, and it shows in the way that she moves - slower than other Greens, yes, and certainly nowhere close to as pretty or as quick-moving...but she's made work what she does have. And she works it well - she'd be the draconic equivalent of a voluptuous, big-boned woman, right down to the deliberate, measured movements. From head tilt to wing shuffle to where she places her leg, there is a understated elegance to Harlenth that she's adopted and refined, and made utterly 'female' in it's own way.

Colour-wise, she's a rather intriguing light green. Honestly, it’s not all that pretty if you prefer the more genuine shade of green; she’s rather more or less the colour of cut grass, or leaves ageing but still attached to the trees in the autumn-time, a dry greenish hue that looks yellow in some areas in bright light.


dragon personality:
If Harlenth was a human, she would be a Healer. Or a teacher. Both require that blend of firmness and understanding, that touch of gentleness when it's warranted, for one to be successful in their respective field, and Harlenth finds that balance very well for a dragon. She is assertive, bold even, without being argumentative. She won't hide her opinion behind a layer of excuses, and if she feels a matter needs to be brought to attention, there's no one better to play the part of speaker and be heard.

Yet, she's not fierce about it or in anyone's face. Nay, Harlenth's manner of conversation, down to the low, even soft, but clear tones of speech, is a mental paradigm of the grace she physically carries herself with - polite to the point of elegance, almost refined. Babbling or overexcitement is not in Harlenth's disposition, which ever makes her a surprisingly clear head amidst her colour; she is diplomatic and just enough aware of her place in the heirachy to know when to back down, or realise that sometimes, a lost cause amidst the higher ranks is a lost cause. Really, one might think some days that she's better suited to the role of a queen than a fighting female. Not that she would ever agree to that; she is, like her rider, almost far too modest for her own good, and would probably grow quite flustered if you said such a thing to her.

She is, not surprisingly, a tad reticient. It comes hand in hand really, with that diplomatic, soft spoken manner, and it's not unusual for her to trail off or nudge a subject in another direction lest she feel it's becoming too personal, or too emotionally charged. She's a peace keeper in that way, though it's not always a good thing, as it means others often forget, like they do with her rider, that quiet calm does not always mean everything is well. Simply, she is the one that people forget to ask as to how she is, and if something is bothering her, just what it is. It means things can be bottled up and hidden away, which, as most people are aware, is not a healthy thing for any beast or being to suffer.

As aforementioned, though, Harlenth is far from fierce even as she will willingly say what needs to be said, albeit a trifle cautiously. In fact, even though she could be described as reticient, it's not the sort of reticient one might interpret it as - that being the word that brings to mind things like 'cool' and 'aloof'. Because Harlenth is neither. She is possessed of a surprisingly sweet nature, and her gentleness stems from not only her dislike of conflict outside of fighting Fall, but from a genuine sensitivity towards other's emotions. She is extremely empathetic, making her a stellar Search dragon, and if there's anything she's proud of thus far, it will be the fact that of all the younglings she's Searched, not one of them has been left Standing yet.

Rather fittingly, and certainly because of that gentle firmness, Harlenth is one of the best for coaxing someone of a shyer disposition from their shell. She has a knack for knowing when to push and when to pull back, to slowly bring them out and show them that it's okay, or that it'll be okay, and that the world's not such a scary place to be in just because you struggle that little bit more to be noticed, or fear the repurcussions that might arise if you talk too much. It's okay to be a little different, you know, which she understands fairly well considering her size. You can be as you are, and only the people who really care for you matter. Because they don't judge you for that. Or try to trample you down. She's not exactly the loudest green about, or the fastest, or any such, but she does okay just being her, see? She's that little (or not) pillar of strength, mentally strong as well as physically, that small presence in the back of one's mind, waiting there until she's needed, and is rarely ever truly angered (in fact, C'tra can only name one occasion to date in which she's been furious outside of justification -- Flight and Fall don't count). Seemingly always at peace is Harlenth, and when she does get riled, one can assume that something is genuinely wrong.

clutch details: gold rennyth x bronze tutuarth -- Fort Weyr.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:21 pm

[size=90]N'tien[/size]

Various Mostly Pern Character Sheets - Sam Tumblr_ll8pwpimgl1qix2dzo1_r2_400

'when destiny calls you, you must be strong. i may not be with you, but you've got to go on. they'll see in time, i know' -- phill collins


character name: N'tien.
character age: 38/Thirty-eight.
gender: Male.
sexuality: Heterosexual (flight flexible).
rank: Weyrlingmaster's Assistant.
play by: Sean Bean.
craft: Smithcraft.

appearance: N'tien is one of those men who is attractive not by the merit of his looks, but by the effusion of his character. He is a man who has carved a striking look for himself not through any good luck in the genetic lottery pool of what is pretty and jaw-dropping (seriously, his favorite cousin used to playfully call him Ugly One to tease, do you think he's drop-dead gorgeous?), but by the quirk of his mouth, the expression in his eyes, the long lines of sorrow and joy carved into skin, the crooked swiftness of a wide smile. Everything that makes N'tien interesting and not non-descript goes back almost entirely to character.

Standing at a nothing to sneeze at six foot, N'tien's bluff of looking big for a man comes more from how solid he is in stature. He's never not been all but made for his Craft, and while dragonriding has surprisingly leaned and toned him out rather than continued to bulk him up, he is still all broad shoulders and deep, barrel chest, the only real thinness to him the somewhat narrower, flatter contours of stomach and hips. Even then, it really only looks thinner in comparison to his upper half, and the rest of him below is much the same -- muscular, slightly bandy legs, not overtly long...just more suited and in touch with the reality of his actual build. Basically, he's never been slender or skinny and sharding well will probably never be so -- haven't you heard of the curse of the wherry legs when you do that?

That aside, the man is more or less what you might consider swarthy. To a degree, anyway -- his skin tone stops it from being completely that, for while he tans fairly well in Ista come the end of the hot season, N'tien is otherwise very fair in hue. Dark coppery hair that is greying just slightly at the temples and is shot through with rustic red lights in the height of summer brushes past his collar, and facial hair kept well-trimmed so as to avoid looking truly scruffy is a darker colour again, lending just a little more masculinity to what is, high cheekbones and age-creases aside, a round chin and a rather boyish look. Large brown eyes are deep set and broken only in their shadow by the whiskey-coloured lights in them...or more, the good humour, the expressiveness in them.

personality: N'tien is, more or less, what you might consider to be the epitome of your typical brown rider. A man both merrily sweet and sweetly solemn of face, a mixture of all that is both calm and warm, serious and yet wonderfully down-to-earth about...well, just about most things in life. He has long since learnt to accept things in life for what they are and work with them the best that a man can rather than sleep on them embittered, is a believer in there always being a calm after the storm as much as there is before the storm, and would rather concentrate on getting the bigger picture the right way up and in hand before worrying over the trivial little details.

That is not to say though, that the man is a fool. Maybe a little less observant than others, a little more faithful when it comes to Life than he should be, and he probably lets the kids (or to you and I, the Weyrlings) get away with a bit more than his colleagues (but you know, Good Cop, Bad Cop), but he's not an idiot. He's been there, and he's done that. All of it. Whatever you're plotting, he's probably a step ahead, because we've all been young once. In fact, the small details are the things that intrigue him after the bigger picture looks taken care of -- he wouldn't be a very good Weyrlingmaster's Assistant now, would he, if he wore blinders? Unless you consider that belief in working with what a man has as a set of blinders -- it's a bit of a hopeful notion, really, hoping for some kind of honour and integrity to be found in anyone and everyone, and that sheer acceptance of what is going on has cost him his heart and precious time at least once or twice in his lifetime. But that is, simply, what N'tien is gifted with -- he's a human being, a mortal, who believes in the good of others even...or perhaps especially when, they can't always see it in themselves. He has, like all of us, made mistakes...but unlike many of us, he tries not to dwell too much on them. Try to rectify them, maybe, even reflect upon them in future, but if he can't, then he'll just have to do what a man can with them -- it's a lesson he tries his best to pass onto his young charges.

Mind you, the man is not all light-hearted. Actually, when you first meet him, you might consider him to be the exact opposite. He's not what you'd call shy, but he doesn't go out of his way to lay his cards all out on the table either. He's a hec of a lot smarter than that, both in gut and in mind (particularly in the former), more or less good at playing the second-type and lingering nondescript and even in the background -- kind of like a big, solid shadow. He's warm-hearted but he's warm without acting impulsively if he can avoid it, and one might even call him rather cautious at times. Some may even find that first impression of calm off-putting -- nobody much likes it when a man isn't reacting to your digs or your jabs the way you think he ought, and what makes it more discomfiting still is that for all of that even, withering gaze, there is still a distinct something there that glitters amidst the steely look -- there is something there just that little bit more dangerous to deal with, and you're not getting it. Or maybe you do want to get to it, but you've rather got the impression that doing so is a pretty bad idea.

Which brings us back to that little tidbit before about him checking his impulsion if he can avoid it. N'tien is a man rather like frozen snow and the subsequent avalanche when it comes to his temper -- patient enough on good days, but push it long enough, yell loud enough, and you'll get what you came for. An avalanche. Like the cracking snow in the place of his birth is N'tien very wary of his temper, because it's brutal and entirely unforgiving. He's taken pains over all of his Turns to contain his temper to some effect, though the unfortunate side effect to that is that it will, eventually, probably be driven to cracking through it's veneer, and to devastating effect. He won't quite say he's gone so far as to kill a man, but his younger self definitely hurt at least one fellow man when he lost it, and even now, he's still got the sheer power in that stocky frame to lift you clean off your feet and hold you by the neck-scruff against the wall if you so happen to actually get that far in your negotiations with him. And even as it's quick to act are the effects slow to burn away -- once provoked, N'tien's grudge with you is in it for the long haul. It's not something he's proud of in the slightest, but it's a cruel reality.

This does, perhaps surprisingly enough, tap into one of his better qualities. Or perhaps it's not so surprising, considering the quickest in-road to N'tien's temper is even contemplating putting a hand on those he loves or in the least, considers under his care and jurisdiction. He is extremely protective of his own -- a considerate friend and a loyal wingmate (and wingman, amusingly enough), and a very devoted mate and lover. Some might say it's due to his Hold and Craft breeding, but the fact is is that if a dragonman could be the equivalent of the family man, then N'tien is it. He loves without reserve when he chooses to love and he does so deeply, in a way that might indeed last somewhere along with forever if you believe in those things, lest you break your bond with him yourself. You might think he'd be more careful with his heart with a disposition like that...and he kind of, maybe is. Or it may just be that unwavering loyalty that works in his favour there -- he's not going to go gallivanting off and giving his heart and mind away to you when he's in things for the long haul, and with a rather direct attention span to match, you're not likely to divert his attention away from what he already has/already wants unless you're really, really good. It's an interesting foil of sorts, almost an unconscious contradiction (hypocritical, even); he's all for the philosophy of just keeping on keeping on with life, but the reality is that if something made enough of an impression on him, it lingers. Even if it lingers only in the back of his mind.

Though it embarrasses him, N'tien is a terrible romantic -- the kind that believes in love having a say always at the end of the day, the boy who probably would have given you flowers and grass stains to boot when he picked them from the wild patches on the cliffs rather than bought them in the market (and probably a cut or seven you're going to need to dress for him) and the man who keeps old things he considers special to him, and not even thirty-eight Turns of life on the planet have changed that, nor is anything likely to ever change it. Somehow, by miracles we can only guess at, he has maintained that...well, not optimism, as he's not a fool and he has lived those thirty-eight Turns. It's more...an acceptance. That same acceptance that lets him get by with mistakes, and with working with what he has. Life is simply as it is, love is what it will be, neither of those things ask why, and rather than fight it, it's just kinder to go along with it and accept it as it comes, even if it hurts you.

history:  

Turn 1219. Neltien is born at the height of winter in the High Reaches, the second son of the Lord Holder and the first child to the young woman the man was dallying with at the time -- who just so happened to be the daughter of one of the Mastersmiths on Pern, and the niece of the local Journeyman Smith. Perhaps for this reason, or the own man's good will (or good sense, with a son before him), the High Reaches Lord Holder validates the boy's legitimacy...on the condition that he spends most of his childhood with his mother.

Turn 1220. The mother, Lanelli, brooks no issue with this -- a sensible enough woman to simply cut her losses and be happy enough that she even has what she got. Thus, the moment the snows break in the passes, she bundles her young son to her back and returns to her sire at the Smithcraft Hall, and little Neltien is treated to his first adventure through the sparkling melt of snow and the appearance of spring green -- a kind of environment he will develop a lifelong fondness for.

Turn 1225. Though childhood innocence has a way of accepting things for what they are, Neltien proves fairly early on in his life to be a level-headed, accepting kind of boy. That is not to say though that he is without his temper, and on the occasions it does flare up into a tantrum, it is something spectacular -- usually when he is feeling threatened by others or caged into something he doesn't want to do, or when he notices all too readily the attention his mother might receive off of adult men. Being a first-time mother, though, and a doting one, Lanelli doesn't quite know what it'll take to actually balance the good and the bad in the child, though the little lad certainly seems to pay mind to his grandfather on such occasions.

Turn 1226. Lanelli eventually marries, and to say little Neltien is pleased is about as bald faced a lie as you can get. He views the  encroachment of his new step-father as an invasion of sorts, as children sometimes do, perceiving it as a threat to his beloved little family more than he does the idea of an actual father. Thankfully, Uman is mindful enough not to foist his authority on the boy, and an uneasy truce develops for both their sakes and the sake of Lanelli.

Turn 1227. The uneasy truce steadily becomes something more like a friendship when Uman starts putting his step-son to work with him, taking note of the actual positives of the boy's strong stature and Neltien's intrigue with the hammer, though it takes him some time to teach the lad that it's a bit more than just bashing metal together. Once successful, though, Serelned finds a whole new world of intrigue and fun opened to him that he wasn't even aware he had, particularly in the art his step-father is proficient in -- engraving. Uman's interest and apparent (if admittedly affected) appreciation of the boy's help ultimately taps into little Ned's better nature, and by the time Uman has finished assisting the boy in making his mother a birthing day present on his own merits, they are firm friends, and Serelned even heeds the older man's words, enough so that he goes out of his way more to quell the nastier aspect of his temperament.

Turn 1228 -- 1230. Neltien's little half-sister, Ulaynel, is born. Ned immediately takes to her, a mark of how well his disposition has improved compared to the days in which he did not wish to share his mother at all. He is there every opportunity he can be, even if it involves changing the baby's soiled cloth or bathing her, and proves to be a more than adequate babysitter and boredom killer when the need calls. It is in the same Turn too that he calls Uman "Dad" for the first time -- something done completely by accident, but which ends up sticking, much to the poor man's joy. Neltien also officially becomes an Apprentice of the Smithcraft and moves into the Apprentice quarters a Turn later, though he is fortunate in that his family is not far away and he is able to still see his sister. Both sisters, actually, for in the same Turn does his mother give birth to Seleni.

Turn 1231. Lanelli gives birth to her final child and only blood son to Uman, Urellir. Neltien is fortunate enough to spend a couple of months with his new brother, but then the call comes through -- his father wishes him a fosterling at High Reaches Hold. Selrened has very little desire to go, and he does so only at the encouragement of his step-father and the promise that the Smiths stationed up in the High Reaches will continue his training. However, it is admittedly a move greeted with rancour regardless, as Ned finds out not a sevenday after arriving that dragons had been Searching at Telgar, and had already been through the High Reaches. Thus, he is on less than warm terms with his actual blood father than he might have been, as he's adamant he could be doing better things than loitering in the Hold.

Turn 1232. Despite his less than warm reception with his father, Neltien takes to his brother and the actual heir of the Hold surprisingly well. Farius is as good-natured as he, if quite a bit less cured of his spoilt streak, and when it becomes clear that his half-brother has very little interest in playing the part of threat to the heirdom -- as opposed to others -- the pair become quick friends and rouseabouting playmates, as boys tend to do. Ned also makes a good friend of one of the local boys, Caymino, and through Caymino's family, gets to know his siblings -- a sister he stubbornly, playfully refuses to call anything but her nickname, Cat, another sister, and another boy. Subsequently, they don't get on all that well at first -- both being young and various kinds of stubborn. But still, when he is not studying his Craft, Caymino's family becomes a balm of sorts against the sort of homesickness that may have otherwise plagued him.

Turns 1234 -- 1236 Neltien returns to finish his apprentice training and sit his exams. He returns in his seventeenth Turn to the High Reaches. And of all the things, falls in love with Cat  over the months. Unknowingly, the feeling has become mutual -- until Neltien breaks his leg, and is left to recuperate with Caymino's family, and Cat is one of his carers. During the time period, mutual confessions are made and they make love for the first time, despite the Holdbred expectation of waiting, though they manage to keep their new understanding discreet. Neltien genuinely does love her and promises he will marry her when the time is right, and he feels sure he can support her as he deserves once he has been in his position as Journeyman that little bit longer.

Turn 1237. During a travelling expedition to Nerat, Neltien and his old Master stop at Ista -- partly for a break, partly because his Master's eldest son has been Searched, and the man wishes to see his boy Impress. Subsequently, they attend the Hatching at Ista Weyr...and the boy does indeed Impress to a blue...but so does Neltien. The chubby brown dragonet refuses to have no other after sitting the entire Hatching out in a corner, and when he does figure it out and work out where the stairs are, he's perfectly willing to climb over soft human bodies and do himself a concussion to get to his rider. And as it is always, Impression cannot be denied or forgotten -- Neltien becomes N'tien, of brown Reoth.


Turn 1237 -- 1238. Now a weyrling, if an unintended one, Neltien is unable to return home directly. With what little time he has though, he writes messages and has them sent -- to his family, to his half-brother, and above all, to his promised lover. He learns his biological sire is less than pleased, but there is nothing to be done about it -- if N'tien was ever a prospect for inheriting Lordship of High Reaches Hold, it's far gone. He receives a response from the last, Cat, and they exchange letters here and there...but in a very limited fashion, due to the distance and...well, everything that has happened, as out of their hands as it was. Eventually, the letters peter out entirely, and while he knows he should know better, he continues to hope. But otherwise, he can only focus on his training.

Turn 1239. Reoth surprises everyone and catches his first green quite young, one of their fellow ex-weyrling mates. Poor N'tien is somewhat traumatised, honestly, as Craft morals do still linger a little despite a couple of Turns in the Weyr. It takes him some time to come around, but he gets over it eventually with his usual easy going aplomb.

Turn 1240. When they graduate, N'tien gains leave to visit first his family at the Smithcraft Hall, then the High Reaches. Their sire has since died in the recent months, so his brother is now Lord Holder. He visits his father's grave, but it is more out of respect than any abiding attachment. Then he learns that his lover has since in the two Turns not only married one of his other agemates who had his eye on her, but has also had a little baby, who is now just over two Turns old. Despite himself, and despite understanding the reality of it all, N'tien cannot bring himself to face her any longer, and he practically flee's the High Reaches to disguise his heartbreak. The Weyr, and his real life now.  

Turn 1240. When Reoth catches a green with a male rider a second time, N'tien is more accepting. And just lonely enough that the offer of additional companionship is too much to pass up. His relationship with the green's rider lasts a Turn and a half beyond the initial Flight, and while his heart still aches, it allows him to move on from his past. The relationship itself, when it fizzles out, remains surprisingly cordial.

Turn 1241.  Reoth and N'tien are victorious in one of the events held to keep rider skills up, and are promoted to Wingsecond at the end of the same Turn. Also in the same Turn is N'tien's firstborn child and son born.


Turn 1243. N'tien is left with burn scars down his right arm/shoulder/some of his neck when a hot pot of boiling numbweed is knocked over, though not before it landed on him. The burns end up infected and it is only through his own fit health and the work of the Healers on him that he likely survives, though the scars and the ruined skin will always remain. He is out for several months, though he spends several of those months looking into something else that has always been of interest -- looking after the younglings, or the weyrlings.

Turn 1244. After growing accustomed to her during his invalidation, N'tien enters a relationship with one of the women who helped the Healers nurse him back to health. This time though, he grows to genuinely adore the woman, allowing himself that small joy of loving another again. During the later months of the Turn, he transfers from his position as Wingsecond to Weyrlingmaster's Assistant.

Turn 1245. N'tien's daughter with his current lover, Serenio, is born. N'tien is absolutely smitten with her, and the feeling is mutual. He spends every spare moment he possibly can with her, even taking her with him despite the (mostly) good natured teasing when he is tending to Reoth/working on anything of the theoretical aspect in his job. Seroys Stands for his first clutch in the same Turn, but is unfortunately unsuccessful.

Turn 1254. N'tien receives news that his mother has died -- something he will forever regret, as not only is he unable to get to the funeral, he was not able to get there when she was ailing. It breaks his heart, and the subsequent grieving process begins to put cracks in his relationship with Serenio's mother.

Turn 1256. Reoth catches two greens within the Turn, and though this is only a niggling thing in the Weyr,  N'tien and Renna are more prone to arguing now when together than anything else, so the pair sadly call the relationship quits when Renna is called back to the Healercraft Hall. N'tien still remains close to Serenio, though, who has grown into a rambunctious, intelligent little girl -- the apple of her sire's eye even as Sanerys is the gem, and Reoth his soul.

Turn 1257. Now a Senior Journeyman Smith, Uman posts to the local area. N'tien is able to finally visit his mother's grave when Uman returns there himself early in the Turn, and is finally able to mourn properly for her. In the same Turn, Serenio becomes old enough to Stand at her first clutch and Sanerys Stands once more. In the subsequent earthquake that destroys the Hatching Caverns, both thankfully survive. As does N'tien, though his arm is broken during the chaotic event. But he is luckier than some -- some of the new weyrlings are proof of that, including one of his own young brown brothers, and he is immensely thankful for that.

adoptable family:

Sanerys -- 17 -- Candidate -- Ista Weyr -- son. (Would not have Impressed in the Emotional Clutch.)

[s]Serenio -- 12 -- Weyrbrat/Candidate -- Ista Weyr -- daughter. (Impression in the Emotional Clutch is up to the adopter.)[/s]

~~~~~

[size=90]Reoth[/size]



'may the stars shine all around you, may your courage never cease' -- gareth malone

dragon: Reoth.
dragon age: 20.
dragon colour: Brown.
hex codes: chocolate

dragon appearance: Reoth is almost to a tee the stereotype of the fat kid grown into himself with maturity. That being said, he's still pretty darn chubby; he's always going to have that pudge to his gut, that soft roundness to parts of him that puts one in mind of a squishy biscuit, or maybe even that jolly old grandpa with a booming laugh and a dozen presents every Turnover. Or...you know, you could keep thinking of him as fat. Ned certainly does, in the absolute most affectionate way possible (most days).

Not that it's really all that bad -- yes, he's far from a dreamboat on wings, the scoundrel of every lady dragon's dreams. No, he can't balance himself out like some of his weyrmates have the fortune of doing -- if he is anything, he is going to be all sturdiness and endurance, slow-burning and moving along surely, not speedily. Actually, he can't balance it out at all -- he's slow as beetles trawling through the sands of Southern. Everything he does is done slowly, partly out of a sense of self-preservation, and partly because he doesn't have much of a choice; he's likely to break a bone, or knock himself out, if he tries any of that crazy shite some of his blue brothers do. But even as his limbs are short are they broad and hardy, his shoulders stocky, roped in hard-earned and very sternly maintained muscle to offset the roundness. In essence, you might say he's the draconic equivalent of a teddy bear, or just a bear -- soft and furry and round looking, but that layer of hibernation fat? It's hiding something, and it's something pretty darn alright. Useful, actually.

Otherwise, there's not much else you can really say about this particular big guy, be it for better or for worse. Well, you might say something about his colouring if you're, you know, a bit poetic...or like sweet things. Sweet foods, because even Reoth's colour seems to play to the brown dragon's round, squishy kind of look -- he's the colour of those creamy chocolate biscuits we all guiltily love to indulge in (kind of like how to this day, he still tries to fool Ned and indulge in a bit more of dinner on the sly), a smooshy warm blend of medium to dark brown all over, and throughout the very same, that lighter, almost white-ish creamy colour brown at it's absolute lightest is.

dragon personality: Here's the first thing you'll notice about Reoth -- he's everyone's friend, more or less. What N'tien might be if he were just a little less reticient, and more of what N'tien is once you get to know him...to an extent. Even then, once you've made that distinction, Reoth still poses more or less as the fuzzy-wuzzy angel of this particular pairing.

He's kind of like the warm blanket to go with the hot, creamy klah on a cold night -- never goes cold regardless of environment, whereas the klah kind of does. Some of you might like him more than others, some of you might like him less than the rest, but unless you're a particular breed of nasty jerkass, it's very hard to actively hate this particular dragon. Mostly because he's...so inclusive, for lack of a better term. To be judgmental is something that never really seems to cross his mind, and he'll be downright confused, offended even, if you accuse him of it. Again, because it quite literally never crosses his mind. Not consciously, anyway. Not ever, so far as he's concerned. He doesn't have a bad bone in his body, and that's not even exaggerating -- as if the bewilderment when you accuse him of nasty things didn't tell you enough.

As with most dragons, though, he's got his sore point -- N'tien. Upset the man, and you'll get the dragon, and unlike the man, the dragon see's no need to contain his temper when it's aroused. It's not quite what you'd call destructive, but if's a searing burn of a thing -- like hot klah spilling on your skin -- if you actually manage to rouse it. And there's another minor one -- giving his little weyrlings a hard time. He might scold them and chide them if only slightly less than his colleagues in the game of raising young dragonriders, but outside of that sphere? You're not allowed to. He'll defend them even if he was scolding one of them moments before, and be out to kick your arse to the best of his ability. Which...isn't all that terrifying, because he's not good at being nasty...but in this sense, it's probably more the shock of it that gets it by, because he's usually such an easy-going dragon.

One thing you can't fault Reoth on though is this -- his courage. It's not the brash, outgoing type, honestly. Nor is it the kind that'll have him go in all guns blazing to stand up for something right there and then; it's like N'tien as a whole, really, and might be the real reason the brown Impressed his rider so determinedly that day. It's the courage to endure, to quietly go on without cease, even when things go bad and even when one has been trodden down.

clutch details: Gold Evinith and Bronze Eryth --  Turn 1237

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:23 pm

[size=90]W'lian[/size]

Various Mostly Pern Character Sheets - Sam Shinkoyamada_1294548789_zps0c5f81c0

'if you want a glimpse at the true nature of a man, take a look at how he treats those beneath him, rather than those who are his equal' -- s. black


character name: W'lian.
character age: 32/thirty-two.
gender: Male.
sexuality: Heterosexual.
rank: Wingleader.
play by: Shin Koyamada.
craft: N/A.

appearance: W'lian, or rather, W'lian's family line, is what we could call a direct genetic throwback to the original Asian colonists - most likely those of Chinese or Malayan descent - though of course, nobody on Pern who is alive today would call it or know it as such.

W'lian breezes in at a trim six foot even in height - tall enough, but not overbearingly or uncomfortably tall. Skin the colour of polished cedarwood plays over a build that is hard with the life of a dragonrider of some Turns, and a certain meticulousness in maintaining a high level of fitness and a meditative nature passed down from his sire with the same subtelty as long, rangy limbs - from hands to feet - keeps him fit and swift of movement, lending the man a sort of grace to his movements that, combined with a sort of lean hungriness to his frame, can only be termed as cat-like.

Eyes that never miss a thing are set in a high-cheekboned, angular face, and only add to this sense of feline grace. The emphatic fold of his eyelids give Li's eyes a rather distinct, narrowed shape, though still wider than his original ancestors of Turns long past. Their most distinctive trait, though, is their colour - a dark hue that is literally black, so much so that unless one comes up extremely close to the bronze rider, even the pupil itself appears completely invisible, swallowed up by the rather unsettling, intractable obisidian depths, apparently entirely fathomless unless one of a perceptive nature looks closer. Then, and only then, might they see the spark amidst the black, the light in the dark that hints at a personality that is a great deal more than his reserved nature might give off.

If anything about his appearance breaks the mold of controlled and meditative, it is his hair. Though he does keep it tied back rather severely most days, one would find that when Li lets his hair down, so to speak, it is actually surprisingly long. Rook-black and straight, it falls with a sort of casual deliberateness to his shoulderblades, framing his face and parting sort of rakishly to one side of the centre of his forehead in an overly long fringe that he will, on occasion, peer out from under when he is in a particular mood, or moods. The scar slashing a thin, greyish line down the bone of his left cheek also gives a raffish air to the man's otherwise contained looks.

personality: On a more superficial, one-word sort of scale, W'lian is best described as this - mysterious. Mind, calling him that aloud would garner an interesting reaction --it's a pick between embarrassed incredulity and incredulous disgust -- dependent entirely on who's calling him out on it, too. Professionally, he is an open book - perhaps a trifle intimidating to the unknowing, but to his Wing, at least, completely willing to share with them and be spoken to about any number of matters in turn. His expectations of them are clear, and though high, his standards are no less than what he himself is capable as an efficient, well-trained, militaristic force to be reckoned with. He will readily go in to bat for any of his wingmates/subordinates if they in turn do well by him, and appears almost protective of them. This is mimicked in his ways of leadership and fighting; he is calm and quick-thinking, slow to anger (though rather quickly irritated by what he thinks is the deliberately foolish or the pretentious), and while he's not unreasonable, it's difficult to make him yield in the decisions he makes once they're made, whether it's in the air or on the ground.

Otherwise, though, the man is a closed book. The apparent epitome of tall, dark and mysterious, he is stubbornly unyielding when it comes to divulging his deepest thoughts and feelings, preferring to keep his own council on personal matters and plans. He is the dark shadow in the room, quiet and soft-spoken, the apparent wall-flower that might say very little, but see a great deal more than people might like anyone to see. He is entirely unforgiving of foolishness or pretentious arrogance, as while he himself is not without his own hauteur, he is not blinded by any sense of his own importance. Shrewd and calculative is what he is too, and  at his worst, W'lian is almost predatory in his ability to recognise talents and failings, and he's had long enough to put a honing edge to that. So too is he scarily patient; he could hold onto a notion or a grudge or a thought for Turns before he finds the moment to use it against his betrayer, and with age, he's cultivated the distinct ruthlessness needed to do so. Ruthlessness is also the word to describe his attitude when it comes to the Weyr -- a ruthlessness borne of love, but ruthlessness none the lest. He's got goals, and the ambition to do them, if only he be given a reason, an opportunity, to break from reticience in a way that won't absolutely sabotage what he's already worked for, and those around him that he cares for. But the Weyr...it's the place of his birth, the place of his entire life as he knows it, really, and he's been forced to watch it slide downhill for far too long.

In short, he's a man you'd probably prefer on your side.

And yet, to call him absolutely cold-hearted or cruel is...well, it's just not true. And you'll know it, when you know him, or you so happen to catch him in the right kind of situation. It is necessary, after all, especially in the world everyone now lives in, and especially in the position one finds themselves in as a bronze rider, to cultivate a certain watchfulness, a sense of ruthlessness and a perceptiveness. For W'lian of bronze Xieth to be successful and safe and master of himself, W'lian of bronze Xieth has to be all of the above things. But even as he is all of those things are those things only one layer among many, as it is with everyone.

W'lian himself is, not surprisingly watchful and guarded with his innermost feelings, more likely to attribute butterflies to indigestion and giddiness to a lack of nourishment, but he is hardly without them. He knows love and kindness, honour and loyalty, and it shows in the way he looks after his wingmates, those he cares for. Gentleness, too, is a trait one will find in the man. Not gentleness in the literal sense of the word, or in the sense of pure softness -- but it's most certainly there, again in the way he treats those under his care, and the way in which he might do something as simple as hold open a door for a woman, or give his chair up for a pregnant lass, or in the way he will give someone overladen with any number of things a hand without complaint, or even, and most amusingly, in the way he will humour small children if they come too close. Even young weyrlings and candidates aren't entirely exempt from that, if they approach him -- perhaps a touch more reticience if you were an infant, but not much more.

One might say too, and be most amused by this, that W'lian is shy. Which he was, as a child, and still is, in some ways; he's considerate and kind, yes, and more likely to attribute any sort of emotion pertaining to attraction or attachment as a physical malady, but were he to ever feel such things, or Faranth forbid, flirt with more intent than merely seeking a bed partner (or fall in love, not that he'll tell you that), he'd probably backpedal mentally quicker than a herdbeast with a dragon on it's tail, possibly even tripping over his words before he just decides to dive back into his shell and clam the hec up again entirely. His gentleness is, obviously, something he's tried to put more of a stamp on as he's gotten older, and has obviously managed to do so with age and experience. Inherited from his dam, though, it is still very much a part of who he is underneath. Less so is the uncertainty he once carried with youth, and though he still prefers to stay quiet and observe, gouge a situation out before he leaps in too fast, and is forever soft-spoken in tone, he is no longer afflicted with that indecision of youth. Unless he did happen to get involved emotionally...then it would most definitely rear it's ugly head once more. It's not something he can control quite so methodically, after all, and in a kind of pitiful way, it actually distresses him a little. Because there's a distinct directionlessness to it.

All that aside, W'lian's greatest traits, when narrowed down, are his sense of loyalty,  and his dry humour. The latter makes him forever ready with a droll observation or a murmured wry quip, even if he keeps it only to Xieth, or his Wingsecond, or the man next to him in a meeting. His last and best prominent trait, of course, is his loyalty. If it isn't obvious already, W'lian's sense of loyalty permeates his entire personality; he will do anything and everything if others do right by him, and it shows, from the way he treats his wingmates to his is rather noticeably dedicated attentiveness to his young daughter, despite weyrbreeding, and of course, his devotion to Xieth. However, he is completely unforgiving if he is slighted or betrayed. In fact, it's probably also a weakness; it means once betrayed or manipulated and knowledgeable of it, he is borderline impossible to convince in the face of giving a second chance or another option.


history:  

Day 10, Month 5, Turn 1225. Wulian is born the son of W'fei of bronze Shenloth and Sallian of green Weicith. The birth follows several miscarriages between Wulian's birth and that of his elder sister, and is long and exhausting for mother and son, but both survive.

Day 12, Month 1, Turn 1233. Wulian, or Li as he is affectionately called, passes his childhood in the Weyr as most do -- he is fostered, though his mother is doting whenever she visits, and he grows to love her dearly. He is a quiet boy, but not unkind -- meaning that while he is a fair friend when he makes them, he has some difficulty in doing so, and often takes to copying the more outgoing and less stupid of his agemates in an attempt to learn better, taking note of their behaviours and emulating and discarding those behaviours as he see's fit. This shyness does make him the target for bullies, but he ultimately makes a couple of close friends to enjoy the company of, and for the added protection where ignoring the tormentors would fail. Nonetheless, the bullying of the slender little lad is just enough to set in him the lingering resolve quite young -- to show the little bastards.

Day 8, Month 1, Turn 1236. Li is allowed to visit Ista Hold with his mother. It is here that he has a less than warm encounter with another boy, and learns for the first time just what the attitude is becoming towards the Weyrs of Pern. It is this encounter that starts a genuine dislike for a large majority of the Holder sort.

Month 2, Turn 1242. Sallian is struck down with illness during the last phase of the cold season, and it ultimately kills her. Wulian feels the loss deeply, enough so that he is set to refuse the opportunity he has to Stand now that he is old enough.

Month 5, Turn 1242. Thankfully, he is convinced otherwise, and it proves to be both in good time and an absolute blessing for the boy. For without fail or error does he Impress, and Impress to the only bronze hatched of the clutch of Turn 1242 -- bronze Xieth.

Turn 1242 -- Turn 1244. While the Impression does him well and was made well, the pair  are not without their hiccups in the beginning. Li, now W'lian, still hurt over the loss of his mother, and while devoted to him and given the opportunity, matched well, Xieth's personality makes it difficult for the bronze to simply understand the sadness of it and, quite frankly, why they can still not just get on with it. It affects the pair enough that they are ultimately brought to the Weyrlingmaster's attention, if they weren't there already as the only bronze of the group. With between training to follow none too soon, the man spends time (and not a little bit of rough love) with them relentlessly until the kinks are ironed out, and the pair become completely open with one another. The effect in the sevendays following is gradual, but ultimately something to behold, and by the end of their training, Xieth and W'lian are a unit to take note of, with all the makings of the force to be reckoned with that they will become.

Turn 1247. Though still young and as yet unpromoted in the ranks, the pair attempt to fly Evinith. They ultimately fail, and Li is left frustrated and aggrieved by both the failure and the reality he is now subject to -- the decline of the Weyr, and the subservience to the Lord Holder of Ista. However, the pair is given some consolation, as their hard work pays off and they are promoted to Wingleader in the same Turn -- one of the younger pairs in some time.

Turn 1249. Evinith Rises again. However, the pair are unable to join the chase, as Li comes down with, of all things, a stomach virus, and while Xieth could still have flown, it is a sign of how far they have come as a bonded pair that the dragon has no wish to do so while his rider is ill. However, Xieth catches the green dragon bonded to a rider Li has been friends with for some time, bonding over reading and researching in the Records Room. Surprisingly to some, especially as the other rider is a man, Li develops a comfortable relationship with him, one that will last several Turns and even the course of those Flights where Xieth does not catch Neith.

Turn 1252. Despite a comfortable relationship of some Turns, Li's relationship with his green weyrmate begins to cool and peter out, partly due to time elapsed, but also due to several other factors -- particularly Li's almost constant time spent away with his own Wing (now one of only three left), and the attempts to catch Evinith. Most of all though is it the differing beliefs between them -- W'lian believes Thread will fall and that the increasing clutches are proof of this and what needs to be done that isn't being done, whereas L'ven is skeptical, regardless of his own frustrations with the Weyr's decline and subservience. Li does his best to salvage the relationship, but when Neith is caught by another twice in a row and L'ven shows little of the distress he used to, the bronze rider is forced to conceed that the relationship is sadly over.

Turn 1253. Xieth flies to chase Evinith again, but is unsuccessful once more, partly due to Li's lack of enthusiasm in that particular Turn. It is a Turn of tumultuous emotion for them -- W'fei dies, and Shulian is born, the result of a fling with one of the girls in the Lower Caverns. Though not particularly close to the former, W'lian held him in good stead, and though he knows he shouldn't grow particularly close to the latter, W'lian cannot help but be enchanted by the stubborn, cuddly little thing that looks a great deal like himself.

Turn 1256. Though unsuccessful once more in breaking the apparent bond between Evinith and Worseth, this clutch yields a new queen -- further proof, in Li's eyes, that Thread is coming. He is not completely indifferent, tempting as it initially is, and keeps something of a surreptious eye on the new gold and her rider. If nothing else, he is amused at the vindication of the situation when he learns that Illisa is Seothir's eldest daughter, though he can't help but admire the young lass's methodical nature, either.

Turn 1257. Xieth does not chase Evinith this Turn, though the disappointment of this is fast forgotten in the wake of the old Weyrwoman's sudden death, a shock dampened only by the clutching of another queen egg before Evinith goes between. Li is among those most vocal for the Candidate age to be expanded, as at the present and under the control they are currently under, the Weyr really has very little to lose. He hears too of the growing appearance of the little firelizards, and though he allows his own wing members to seek them on occasion and tolerates amiably his daughter's enthusiasm for them, he himself does not actively seek them out.


adoptable family:
Safeia of green Lenorth -- Wingrider -- Impressed Turn 1242.

Shulian -- Weyrbrat -- age 5 (will NPC until someone takes interest in her!)

~~~~~

[size=90]Xieth[/size]

'but my dreams; they aren't as empty, as my conscience seems to be. and i'll have these hours, with only Lonely' -- l. bizkit

dragon: Xieth.
dragon age: 15/fifteen.
dragon colour: Bronze.
hex codes: 330000

dragon appearance: While certainly not the largest by means of sheer height or musculature, Xieth is, without a doubt, one of the swiftest of the current batch of bronzes in the Weyr.  Everything about him is stream-lined and sleek, designed entirely for speed and dexterity, from the long legs to the limber, long head, to the hard, wiry muscle layering a limber bone structure.

That is not to say, though, that he is a physical pushover. While narrow, his chest is deep, and his nostrils large and concave, both attributes that tell an experienced eye immediately that this dragon is more than capable of taking in what is needed to keep himself going for long periods of time, and the lean, wiry structure hides a formidable, equally wiry strength. And of course, his wings, which even to the unexperienced eye, are large (almost overly so, for such a frame, and often the bane of his existence as a gawky hatchling). Combined with an exceptionally long, whippy tail, he is certainly capable of greater endurance than his smaller frame would otherwise give the impression of, and not afraid to use it however he needs to.

Even devoid of his limber frame and haughty bearing, Xieth would be distinguishable purely by the shades inherent in his scales.  If he's not the swiftest of them all, he's certainly the darkest in the Weyr for the present. An artistic imaginative type might refer to him as 'the calm before the storm', which is, to be fair, an accurate enough description, for Xieth's hide is indeed a mixture of heavy, ominous dark, more deep copper and gritty bracken casting shadows in the dark, broken only by the shades of pearly-greenish sheen (mostly on his wings and his tail) reminiscent of the lining about the clouds with every attempt the sun has made to break through before the coming storm before it completely swallows it up.

Mention should also be made, or rather, furthered upon, of the way Xieth carries himself. In Flight, he is predictably swift and dexterous, quick to act and react, and faster than most of his larger brothers to indulge in acrobatics to get himself out of a spot, though certainly not as fast as the majority of his chromatic siblings. On the ground, however, it shows clearly that despite the oddness of it, his long, almost gangly limbs give him an advantage, in that he is capable, so long as he goes no faster than a slow trot, of walking with only a little of the awkward hop-skip dragons are known for. It also serves to add credence to his bearing in general, in particular, the natural hauteur he gives off, be it in the deliberate way he cocks his head, or the way he sets his feet on the ground.


dragon personality: Like his rider, Xieth does, on first impression, fit the description of 'dark and mysterious', though perhaps not to much the 'tall' bit, obviously. Quiet and seemingly somber on occasion, he is surprisingly private for a dragon, preferring to keep his own council lest he is in battle and even less inclined to share gossip. In fact, he almost appears to disdain gossip, despite the fact that for the most part, dragons appear to enjoy nothing more than a good gas-bag amongst themselves. Though he may listen, he rarely speaks unless spoken to, or giving out a directive, an order, or relaying a message at W'lian's behest, and for the most part, appears rather docile, even apathetic at times, to the ignorant or unknowing eye.

Or he would appear docile, at any rate, if there wasn't a particular air about him that portrays this particular bronze as anything but. If one takes the time to admire the dragon beyond a fleeting glance, they will not only find the dark colouration of his hide striking (if a tad unnerving), but so too the calculated grace in his movements, the glitter in narrowed eyes. On a lighter note, it could be called watchful, observant, both traits Xieth certainly possesses; he has picked up W'lian's habit of observing body language (or as best as a dragon can do so), a habit that serves him very well in his position as a Wingleader's dragon.

On a darker note, Xieth could be termed predatory. Not that he goes about hiding in dark corners and attacking unsuspecting victims, but there is certainly no other way of describing his machinations as the very same word used to describe felines on the hunt. Perhaps not surprisingly, there is a certain ruthlessness to his nature that his rider otherwise lacks with his gentler disposition, though in turn has Xieth needed to draw upon his rider's own cleverness, as like with most dragons, Xieth's intelligence, no matter how well regarded, still clings somewhat to practicality and structure. But it is this that has matched them well, and this entirely, that has helped carry his rider to the position he is now, for Xieth is harsh where W'lian may be less so, and certainly more than willing to tread on what and where he needs to to achieve an end when roused. At the same time, though, this ruthlessness is something of a character flaw; it makes Xieth rather prone to forgetting the basic empathy that may be needed to deal with others, particularly the sensitive, and coupled with blindingly brutal honesty, it is certainly possible that Xieth can and will offend SOMEONE'S sensibilities at some point during a sevenday. Unfortunately, he tends to simply not care enough to be bothered by it, though thankfully, he is not so arrogant that he might pull rank to shut a complainer or an injured party up. He'll simply ignore them. This is perhaps his other problem; he may ignore a problem purely because it annoys the living jeebers out of him, rather than fix it.

clutch details: Turn 1242 -- Gold Evinith and Bronze Worseth.


type: Firelizard.
name: Nǚshì
age: Hatchling.
colour: Green.
hex code: #355315

appearance:

Various Mostly Pern Character Sheets - Sam I63v

This little lady is small and delicate. She is a lovely shade of green with darker stripes running across her hide. Soft to touch and with a subtle cinnamon scent she is a lovely little thing to have nearby.

Size when grown:
Length 14 inches
Height 12 inches
Clutch Sizes 3 to 6 eggs

personality: Very much a lady. Loves to be made a fuss of, loves food and is often caught stealing. This little lady has a fixation with anything shiny. Not the most honest of flits and will be a terror to stop from stealing.

what would you like to have happen to this character if you must leave? If it's only for a stint of time, hopefully nothing. But if I am absolutely leaving, then it's cool to put him as inactive if he's not too involved in things. If he is, I'm happy to work with the Admin for a viable solution. :3

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:24 pm

[size=90]Rhaego[/size]

Various Mostly Pern Character Sheets - Sam Rhaego_zpsdcbb9e01

'Son of Man, look to the sky
Lift your spirit, set it free
Some day you'll walk tall with pride
Son of Man, a man in time you'll be' -- phill collins

character name: Rhaego.
character age: 12.
gender: Male.
sexuality: Heterosexual.
rank: Candidate/Apprentice.
craft: Beastcraft.
playby: Boo Boo Stewart.

appearance:  When it cames to Rhaego, there is absolutely no doubt in your mind as to who sired the boy. Everyone talks about looking like one parent or another, or even looking like both, but Rhaego quite literally is what his father might have once been at the same age, from colouring to sizing to build and right down to the manner in which he might cock his head this way, or lean on one foot more than the other another way.

Already tall for his age at five foot three, though still small enough to get up into high nooks and crannies when he's out adventuring, he's already showing signs of a frame that is naturally muscular, though it's more athletic than it is actual bulk -- partly because yes, he's still young, and also because he more or less runs here, there and everywhere given the opportunity. It's an interesting combination made when you really look at it -- signs of muscularity, which he holds quite well, but still just a bit skinny and a bit long legged. Not so much like a canine puppy as a young runner yearling, really, though maturity might help him grow into that a bit, just as it does with aforementioned runners.

Despite his birth heritage being that of Fort Weyr, Rhaego is naturally olive of skin, a colouring which has steadily darkened to a burnished mahogany over the Turn he's spent in Ista Weyr. Straight black hair kept long enough to fall into his eyes and over his cheeks be brushed away just as irritably are matched in darkness by the shape and hue of his eyes -- dark enough so that they appear the colour of flinty coal and pitch, but large and oval and thus giving the appearance of innocence, save the bright gleam of mischief, of a wicked intelligence never quite able to be hidden away.

If there's anything that is entirely Rhaego's own (or perhaps some of the mother he never really knew, but mostly his own), it's his smile. The darkness of his looks does lend something of a solemnity to him at times, a kind of forbidding air when there's a glower or a frown creasing his brow...but it's entirely changed over when the lad smiles -- wide and bright and uninhibited and dimpled and just so purely genuine, even when he's being cheeky, that you can't help being infected by it.

personality:  Rhaego's the one in the group that you just know is going to end up one of two things, depending on how you handle him -- an absolutely devoted little liege lord and a solid ally...or a defiant nightmare and blazingly bent on being the bane of your existence, a rebel taking your metaphorical castle down bit by bit until all descends into madness and he storms his way into the keep. He's everything that's fearless despite his young age -- very little frightens him, and he'll try anything once, whether it's wading into a melee with only half an idea of what's actually going on, or taking the time to sit up on high and figure out just that, before descending on whatever's going on...it really depends on his mood on any given day. You can depend on one thing, though; he's utterly predictable when it comes to courage, and while not what you'd call reckless or stupid, he's just cocky enough, just fearless enough and not yet old enough or experienced enough to recognise impulsivity for the danger it can be. Which makes him utterly predictable in that if you make something into a dare, or a challenge (or an impugnity on his own honour or the honour of what he considers *his), he's absolutely going to take the bait.

It's not to say that such fearlessness is all a bad thing, though. Rhaego is, while suspicious of company he percieves as company robbing him of what is *his*, not shy. Not in the slightest. Never has been. And that's what makes him a good little liege in the group; he will absolutely take charge if he needs to, even if it's just in a game, and he'll do it without being consciously prodded to do so. And when he does, he does it surprisingly well, displaying a kind of thoughtfulness that he's probably picked up from his father, though it's kind of a thoughtfulness of his own -- more an ability to think outside the box than actual standard intellect, a capability for strategising that with age and maturity and a proper hand guiding him, will manifest into something to be highly valued wherever he ends up in the world. He lacks the fear of what others will think of him, and he's got his own kind of charisma to him all the way down to that cute, engaging smile of his which helps soften any sting that might be caused over him being that little bit bossy, that little bit determined for things to go his way. The problem is, of course, is that it's a bit inconsistent at the age he's currently at -- you see glimpses of it, brilliant glimpses, but it's not consistent. He's still so very young, after all, and feelings and instinct always outweigh the logic of the mind in even the most stoic of children, something which Rhaego is not. He's fearless and he's determined and he's impulsive and absolutely, utterly infuriated by the idea of being bullied, and he needs a firm hand to guide him.

The problem is, is knowing just how firm you need to be. Or rather, the right kind of firmness you need to be, because you can guarantee that if you get it wrong, he'll so utterly stonewall you that you'll never get back whatever leeway you had over him. He's the kind of personality that responds well enough to criticism if you put it to him honest and right, and constant reinforcement that'll keep him on his toes and stop him from wandering off into less stellar situations will work eventually. However, sheer bullying and force? Wishy-washying and passive-aggressive? The latter will earn you disdain and quite possibily a punch in the face, and the former will earn you absolute, pure defiance. Punishing with physical force will only make him grit his teeth all that harder, and he'll end up dropping where he stands and making himself sick before he gives in and begs for your mercy. Purely for the sake of showing you up, though if nothing else, you definitely can't fault the kid for being resilient as all sharding hell.

Defiant streak aside, Rhaego's actually not a bad lad. Actually, he's quite a lovely lad to be around, if you're not antagonising him to the point of all the aforementioned. He's actually quite a cheerful kid, affectionate and willingly so (if also extremely prone to jealousy, especially when it comes to sharing what he's possessive of...his family in particular, and his father's pride/attention, both the one thing that can get him to shrink and shiver like a whipped pup in shame when he's getting high-handed or naughty), and is generally pretty happy in demeanour -- as quick to forgive and forget as he might be to retaliate, always ready with a laugh on his lips, not prone to holding a grudge, and extremely curious about the world around him. He wants to know a little bit about everything if he can, and considering how direct he is about it when he gets bored, it's a pretty surefire guarantee that if he shows interest in what you're doing, than it's absolutely genuine and he really wants to know how it works, or what it is you're making. He'll even do "girl" things if he's intrigued enough, and it's not uncommon to actually find him sitting on a bench in the Kitchens, stirring a bowl of mix for one of the women and asking cheerfully what's in it...even guessing and turning it into a game, if he's in a particularly playful mood. Mind you, that might have something to do with the fact that it's food involved right there -- the lad is ridiculously attached to food even by the standards of a teenager, though that might have something to do with his ridiculously stupid metabolism, too -- the kid quite literally never stops moving, unless he's in the most dead of sleeps.

history:  

Turn 1245. Rhaego is born as most weyr children are, the result of a flight encounter between a brown rider and a green rider. Unlike most, though, the babe is lucky enough to have the attention of both of his parents -- his mother willing to raise him almost entirely on her own, or as best she can between her rider duties, and Dr'go, his father, taking a particular shine to the tow-haired little boy.

Turn 1246. Not more than a couple of months into Rhaego's life though does his mother and her green tragically pass, and despite his best efforts, Dr'go is forced to hand his son over to a woman of the weyrfolk. Yet he makes an endeavour to have the woman live close by in his and Ellandonth's own Weyr, so that Rhaego might still be close by.

Turn 1248. As such, the lad would grow up knowing his father from the outset, and knowing him well at that. Idolising him from an early age above all others, and with a fierce protectiveness of that heroic idolysm that would get him in to more than one scuffle. Not that this stopped young Rhaego from forming his own personality, though, and he did both that and proved to be quite the little independent from a young age -- scarpering off on chubby little legs the minute he knew how to use them, and even before then, crawling as fast as he could in whichever opposite direction he was headed. And before even that? Rolling, dragging himself around and past Ellandonth on his little butt, whatever he had to do. Even hide and seek, if he didn't want to be found -- even if it was a bit redundant to go and try hiding somewhere on your sire's own dragon.

Turn 1253. Showing an interest in the same Craft his sire once knew, Rhaego asks to and is eventually, if not with some reluctance, apprenticed to the Beastcraft Hall at age nine. The hard work is thankfully something that proves completely to be his element, as it keeps the energetic (and yes, just a little spoilt) lad genuinely interested and busy during the day, and too exhausted to get up to no good at night. Mind, it doesn't stop him finding occasions to get up to mischief, and he gets into trouble more than once for a prank here or a tree climbing there...ironically proving even then, too, that solid, rocky defiance that would have him hurt himself before he gives in to mercy.

Turn 1254. Rhaego meets Tick-tock, or Tickers, as he calls him. The battle of wills between stubborn boy and stubborn runner that follows proves to be incredibly long and drawn out, but after several occasions of being dumped flat on his bum by the clown-painted pony (which causes not a little blow or two to his pride), Rhaego learns his new runner and learns to respect him, and the partnership blossoms. Though not, of course, without it's squabbles here and there -- two very like-minded individuals, after all, but his work with Tickers is something the young boy is ridiculously and justifiably proud of, and is quick to show to his sire the next time he see's him/writes to him.

Turn 1256. When Rhaego learns that his father intends to move to Ista Weyr, he's not quite sure what to make of it at first. Not having been to Fort Weyr for several Turns now though proves it much easier for him to accept, and when he visits Dr'go during that initial move to Ista, he's pleasantly surprised by the local environment and how it's both enjoyable for him and he's well-suited to it, despite the heat. He spends a couple of months there with his father and learning his new home, before returning to the Beastcraft Hall.

Turn 1257. Said return proves to be rather pointless, though, as Rhaego returns to the Weyr early the next Turn -- eligible to Stand due to his weyrbrat status, but ironically Searched anyway by a green and her male rider on a visit to Keroon. Surprisingly, he declines going straight away, preferring to make the journey that would allow him to bring Tick-Tock with him, of whom he has become ridiculously attached. He causes some fuss when he finds the mostly empty nest of eggs during a beach exploration that hatches him the brown firelizard he calls Riddick, though once it's done, there's nothing for it but to let it be. He goes on to Stand at the next Hatching, but whether he might have Impressed or not at that particular Hatching is never discovered -- the earthquake hits, and several of the eggs are crushed. Rhaego himself is injured, though not fatally, thankfully -- a broken wrist and a concussion that initially knocks him out cold during the 'quake, but is fixable enough that he is brought around by the Healers in the aftermath, though he is watched carefully for several days after -- for once a little more solemn and dubious of demeanor than he's wont to have been previously.

adoptable family: N/A.

[s]Dr'go of brown Ellandoth -- 37 -- Rider -- Played by Loki[/s]

type: Firelizard.
name: Riddick.
age: Several months.
colour: Brown.
appearance: Long-limbed and lean even at birth, Riddick is growing into what will be one of the biggest browns you'll get, and possibly the biggest seen around the Weyr. He is well proportioned for his size though, with wide, balanced wings and a long, limber head and tail, and a deep chest...though he's admittedly a bit bandy legged, and will always walk with a kind of waddle to him -- meaning he infinitely prefers flying, or lazing across a pair of shoulders...less embarrassing that way.

His hide is a shade of dark tan, kind of sallow in hue, with the only break being the lighter colouring of his muzzle. And his eyes. Big, pale, staring eyes, kind of discomfiting when they're open...which thankfully isn't too often, considering the amount of time the big little guy sleeps whenever the opportunity arises.


personality: Riddick's kind of contrary, though not necessarily in an obnoxious way. On one hand, he makes a brilliant guard when you can rouse him -- doesn't seem to miss a thing, and is endlessly watchful when provoked into doing so, putting those over-sized eyes to good use. Thankfully (for you, if he see's you doing something bad), he doesn't seem too inclined towards being a tattler.

Which is a sharding good thing, because in all honesty, Riddick is devilishly smart. It's just...he's also kind of lazy. You know that genius bruiser, or that lazy genius we've all met at some point? That's him. He won't fight for anything unless he has to, and never goes deliberately out of his way to cause noise and chaos. He'd much rather curl up wherever's comfortable, or laze across a pair of shoulders. He's a little dense at times, which really seems to be part of his devilish common sense -- acting dense keeps you out of things, and means he can pretend with what he hears and doesn't hear. And frankly, while it takes a long time to arouse, he's sure as shards got a streak to him -- a viciously demonic streak that's slow to flare and as slow to quiet down once it's roused, especially when it concerns playing Rhaego's watcher. Which he is, of course, so you'd best sharding well keep your nose out of the boy's business, or the firelizard will make it less than worth your time.

type: Runnerbeast.
name: Tick-Tock/Tickers.
age: Fourteen.
colour: Piebald.
appearance:

Various Mostly Pern Character Sheets - Sam Piebald2


personality: Tick-tock, or Tickers, actually isn't Rhaego's in the true sense of the world -- he's just the runner that was picked and Rhaego was allowed to take with him when he went back to the Weyr for a visit...who's just so happened to still be with him now that he's been Searched. He'll go back eventually, he swears. Maybe.

Maybe. Truthfully, it'd be a sad and reluctant parting if it did happen, because Tickers is a robust, gutsy, sure-footed gelding, absolutely unafraid of anything or anyone, but thankfully just old enough so as not to be stupid about things, which works well when you've got a rather hot-headed young 'un in your charge. It took a couple of dumpings square on the bum before Rhaego got the plucky, chubby runner's respect, but truth be told and now that's all sorted, you probably would be hard pressed to find a runner that Rhaego's bonded better to.

what would you like to have happen to this character if you must leave? Same old. See my other characters for that!

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:26 pm

[size=90]akinyi[/size]

Various Mostly Pern Character Sheets - Sam Tumblr_mr2j3aufiH1seqysqo1_500

'travel high and let the sun eclipse you, cause your flight is about to leave.
and there's more to this big and brave adventure, than you'd ever believe' -- owl city

character name: Akinyi.
character age: 14.
gender: Female.
sexuality: Bisexual, though still young enough to be unsure/curious.
rank: Apprentice/Candidate.
craft: Beastcraft -- Herder.

appearance: At this point in time, it's not quite certain as to whether or not Akinyi will grow tall or stay short. She hasn't really had much of a proper growth spurt yet (not that she's praying for it or anything, she swears), and the one she did have in the last Turn or so didn't count as a fardling growth spurt at all. Trundlebug-crawling it from four foot eight to four foot ten does not a growth spurt make. Unfortunately, if you consider this and the fact that she hasn't done any growing at all since aforementioned piddly growth spurt, then it's a sort of safe bet that she's probably not going to grow very tall even if she does reach adulthood. Maybe five foot two or so, if she's very lucky.

Not that it makes her easy to shove around. Not in the slightest. She's definitely the type to be underestimated, but it's done so at your own risk. No, she's not blocky; she's definitely capable of squeezing into tight places when she needs to. But nor is she thin, frail or dainty of build. Wiry little limbs and a smattering of baby fat hide a sturdy set of ropey muscles, and a stocky body possessed of a startling amount of strength when she puts her mind to it. It comes from helping her family wrestle with hoes and icy ground, as well as tending herdbeasts. And of course, climbing everything that strikes her fancy. And if she actually manages to get a good run up behind her, she'll be rather like the equivalent of a baby dragon barelling headlong into you - more than capable of a good winding, in the least. Of course, in the way of feminine attributes, she's still developing. However, she's developing fairly quickly by the looks of it, as despite her age, one can already see the rounded curve of hip and breast, no matter how subtle, under her clothing, and after one or two painful encounters, she's already had to start wearing breastbands, much to her chagrin.

Akinyi isn't quite sure as to where she got her skin tone, though she doesn't pay it much mind whether the milky black-brown draws a bit of attention or not. In fact, she finds it rather useful, as despite her youth, she's figured out quickly that it's a definite plus even in the harsh winters, as it protects her a great deal from the harsh sunlight and the harsher glare reflected off the snow. Predictable, it's peppered with little scars and nicks here and there from her various adventures, the only really noticeable one being the thin, pinkish line marring her chin and jawline - souveneir of a near miss escaping canines in her childhood.

As for the rest of her, well...it fits in fairly well with her aforementioned physical characteristics. A heart-shaped face with blunted cheekbones, a snub nose and wide lips that seem to permanently twitch in a smile, no matter how slight, compliment and add a sense of sweetness to her sturdy little build. Her hair is something of a source of amusement and irritation, as it's impossible to brush without some kind of drama (mostly on her behalf). A dark chocolate brown, it's thick and springy and curly, bordering on frizzy at times, though it seems to suit her. Likewise, her eyes are large and dark, and almost perpetually darting around, a-glimmer with curiousity and suppressed mischief.

personality: Akinyi's got all the traits promising an bonny young woman with the onset of adulthood, and all the quirks that might be just a childhood thing but probably aren't, and have all the promise of driving a person insane if they take her too seriously. Purely, and starting with her mischievous energy.

Like most children and young teenagers, she's a little shy at first, and if she's intrigued by you, she might spend a bit of time peeping at you from behind pillars and walls or up trees. It doesn't last long though before curiousity takes over and her real nature shows, though. Which isn't wholly unpleasant, if at all. It's just...well, she's just old enough to have a well-developed, diabolical little mind of her own, and just young enough to appreciate a good prank with the same glee as a marauder coverting shiny things. Akinyi has a smile always twitching at her lips for a reason; she loves a good giggle, and so long as it doesn't really hurt anyone, she'll do anything to get it. She's very much a prankster when the urge strikes her, and once it has struck her, or if she feels she's being challenged, she'll stop at nothing until she's thought up the best way of managing mischief and retaliating in kind, even if it distracts her from work or study.

She's also insanely easy to bait and distract if one truly rouses her curiousity. And she has a lot of that; the world fascinates her no matter how old she gets, and she'll need to climb every tree and explore every nook, cranny and possibility before she's satisfied. She is old enough in that she'll trust her instincts completely on most occasions, so if something seems bad and she doesn't have a good feeling about it, she'll back away. However, she can be manipulated to do things, and combined with a desire to be trusting and her rather impulsive fearlessness (and her loathing for being considered a chicken in any way or form), it's not hard to lead her on if the enticement is conniving enough.

Not that she's lazy or impudent or anything of the like. Yes, she's mischievous, playful, cheeky even. But she's also eager to please once you've gained her loyalty or admiration, and if you can keep her attention on you, she'll soak up every word you're saying like a sponge to water. Growing up in a herding environment has also taught her the meaning of hard work and it's benefits, of generosity and practicality, and because of that, she's not one to shirk her duties. A bit easily bored, yes, but she'll do her best to complete her tasks to the best of her ability, and she's got enough of a generous heart so that she'll always offer to help where she can. Even if it's just offering someone else the last morsel of food on a platter, no matter how hungrily she herself might be eyeing it.

Akinyi is intelligent in that she can think well outside of the box, and combined with a sort of childlike honesty that she isn't likely to outgrow with adulthood, is capable of offering some surprising, if odd insight into a situation. She has a bit of a tendency to put her foot in her mouth with aforementioned honesty, though, and will often comment on something that is truthful but probably a little offensive, realising too late that it is the latter. She also doesn't take disappointment well, especially if people she likes are unhappy with her, and can be a bit of a sore loser if she's in a particularly grumpy, foot-stomping mood.

One other thing worthy of note too is her fear of canines. For a little girl that is usually nothing short of fearless, often bordering on impulsively so, her sheer terror at the thought of the creatures, let alone the presence of them, is something completely unmissable. They petrify her, literally to the point of hyperventilation and cataconism, souveneir of the one horrible encounter she had with them as a little child.

Fortunately, Akinyi's grumpiness is not a common occurence. Of course, it happens; she's only human, and very young, after all. However, it's often eclipsed by what can only be described as a stubborn, deep-rooted optimism. Akinyi is the type that percieves the glass as half-full; she genuinely sees the world as a fundamentally good place, despite the hardships that are very obviously in it. Where one might gripe about being up at dawn; she'll point out the way in which the sun is trickling over the landscape. Where a person might grumble because they can't see; she'll find the nearest high place and climb it so she can see better, and enjoy the fact that she's up high, which she loves to be. And while another might gripe at the cold; she'll giggle at her red nose and play in the snow, knowing that Spring will eventually come, and even while it's gone, the snow can be melted for water and what have you. And even if it is a bit naive and stubbornly annoying at times, it's that cheerful, deep-rooted optimism in her that makes her a good person, a better person to be around, and not something she'll lose anytime soon, hopefully.

Akinyi is also particularly good at mimicry, and will often copy people for a laugh. It makes her a brilliant little storyteller, though, as she'll use emphatic actions and a wide array of voices, exaggerated or not, to get the tale across for the benefit of her audience. She also enjoys music, though she's never entered into the Harpercraft. Nor has she had any particular desire to, thinking it too restrictive and, even if her family could afford to send her there, probably not a good move anyway; she'd probably make a terrible Harper with her inability to lie proper and well. It doesn't stop her enjoying what she can, though, and she's frequently known to whistle some tune or other, regardless of what she's doing at the time.

history:

Day 14, Month 6, Turn 1247. Akinyi is born in the warm season of High Reaches. Her mother, a daughter of the recently deceased, former head of the small cot hold and illegitimately pregnant, dies in the birth. The father is unknown, though it may have possibly been a dragonrider from the Gather held recently before the woman fell pregnant. Unfortunately, the woman dies several hours after giving birth, leaving the little one parentless.

Day 30, Month 6, Turn 1247. By some turn of fate -- or pure kindness -- travelling beast herders pass by the cothold. One of the young Journeyman's spouses, long childless and losing her only full term baby to stillbirth the summer before, takes to the motherless little one during their stopover. With no other family and no real legitimacy in the cothold, the baby is quietly handed over to the young couple, and they name her Akinyi, or Kin, as she will come to be affectionately known.

Month 7, Turn 1251. Akinyi grows up amongst the herders, too little to recall any other family and thus making the most of it all like only a little child can. It doesn't consciously occur to her that she looks entirely different from her family and that this is something worth noting, even when her mother, Chojinyi, finally gives birth successfully and safely to a blonde haired, brown eyed little boy. She is loved, and cared for, and that is all that matters. Though barely a toddler herself, Kin takes to fussing over and playing with little Chouko like a duck to water, though it takes her a little time to understand that no, he can't run here and there and everywhere like she does, and no, you can't just sit him up on the back of one of the pack runners, because no, human babies don't find their feet quite as quickly as little herd beasts and runners do.

Month 3, Turn 1252. The herders stopover in Lemos for several days to recuperate, drop off and pick up their newest batch of grazers destined for elsewhere. As it often does, Kin's curiousity gets the better of her, and she takes to exploring on her own despite caution not to do so. In the interim, she ends up too close to a pair of canines who prove to be more than a little unfriendly, and Kin is bitten on the chin and takes a slashing down a shoulder before she makes her escape up a stand of trees. The canines eventually leave her be, but the hysterical child refuses to come down until her father and one of the elder boys, Takeru, come searching for her. The injuries thankfully prove to be less grievous than first appeared, but the damage is done -- physically and mentally, for the girl. She is left with some scarring to her body, and a deep rooted fear of large canines, and grows wary even of the smaller ones the herders employ, refusing to go near them lest her brother, her father or Takeru is with her.

Month 1, Turn 1254. Eventually, Kin grows old enough to begin questioning just where she came from originally. Though young and gullible, she's not an idiot and her mother has always been honest since she could understand it, thus knowing from quite a young age that she was adopted. She is told, if reluctantly, of her beginnings. This disturbs the young girl a great deal, and she prefers to delve no more, even suppressing the knowledge somewhat rather than acknowledge she wasn't wanted at any point. Not the healthiest of things to do, but for the time being, it keeps her content.

Month 1, Turn 1256. Takeru, much to Kin's heartache, is Searched by Ista Weyr. He is given leave to go, though reluctantly, as rumours have begun to filter through during their stopovers. However, the Senior Journeyman is neither game to refuse 'riders and the brother of a rider of the Weyr long ago Searched, and bears enough good will to let him go. The sting of losing the young lad is lessened somewhat when they recieve word of his Impression, and that he is now T'ker of brown Cayenth.

Month 1, Turn 1257. Of all the children expected and in a fit of irony, Akinyi herself is Searched by a blue rider of Ista Weyr during her family's stopover at one of Ista's minor cotholds. This time, the head of the group is less fond of the idea of letting another youngling go, but both the rumours now of Thread's return and that of Candidates being snatched causes Chojinyi enough distress to beg with him to simply let Kin go -- better that than to have her snatched, and likely never to see her again. Thus, it is in this month that Akinyi makes the Weyr her new home.

adoptable family:

T'ker, rider of brown Cayenth -- seventeen and one Turn old respectively -- former herder.

Chouko, apprentice herdboy -- ten.

[size=90]Umackath[/size]
Impressed to: Akinyi

Various Mostly Pern Character Sheets - Sam Uzl7

dragon: Umackath
dragon age: Hatchling
dragon colour: Blue
hex codes: [color:56c6=00007A]00007A


dragon appearance: A rather simple looking Blue in the sense of his appearance, Umackath doesn't really care much about his appearance and more about his ability to figure out the world around him. His hide is a rather dark hue of blue, with very slight changes at joints and such, as if he has streaks running along his body. His wings are just the right side for his slim frame.

dragon personality: Umackath is very much a curious little Blue. Always asking 'why' or 'what is that', once he's older, it'll lessen, but for the moment, everything is a curiosity to him. Because he'll ask so many questions, he'll end up being quiet smart and steer His away from being used/manipulated. Loving and kind hearted, this Blue is rather driven toward pleasing others, mainly His, and aiding in whatever way he can. Generous and giving, but a tad possessive toward His, he would rather share his stuff rather than seeing Akinyi give her things away.  

clutch details: Gold Evinith & Bronze Worseth - 1257

what would you like to have happen to this character if you must leave? If it's only a short "must leave" and she's not too involved in anything, I'm happy for her to just be inactive. But if I'm leaving for good/do have plots, then I'm happy to work with y'all a way of killing her off/transferring her out.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:28 pm

[size=90]Isaeiu[/size]

Various Mostly Pern Character Sheets - Sam 13a13e0e-604c-4ded-90ce-8ab48a084828_zps4cced065

'don’t let them in, don’t let them see, be the good girl you always have to be. conceal, don’t feel, don’t let them know, except well, now they know. so let it go, let it go, can’t hold it back anymore. i don’t care now what they’re going to say. let this storm rage on...the cold never bothered me anyway' -- idina menzel  

character name: Isaieu.
character age: 20/Twenty.
gender: Female.
sexuality: Heterosexual.
rank: Journeywoman. [s](Searchable)[/s]
craft: Journeywoman Weaver.
playby: Michelle Pfeiffer.

appearance:  She's a tiny little thing, is our Isaieu. Or she would be a tiny little thing, for the most part, if she didn't have such a set of limbs to her. Long limbs, slender, almost rangy in a way, and ruining just a bit what would otherwise be as close to perfect symmetry as you could get in a person's build. For the most part, though, she's the quintessential when it comes to what's dainty -- slender hands, tiny, quick feet, a heart-shaped face and delicate bones, and all her femininity from breast to hip to legs more prominent by the subtle roundness to them than any particular angle or voluptuousness. Her height, unchanged since her early adolescence, does little to disabuse the notion either -- at five foot and not an inch taller to spare, she barely brushes the shoulders of most men.

When it comes to her looks, you might say that Isaieu is beautiful. Because whether you like it or not, she actually is quite lovely -- particularly if dainty is your thing. Pale skinned and wide cheekbones just that little bit ruddy in colour are part and parcel of her look, too, though there's an errant smattering of freckles over her cheeks if you look close enough...even Faranth forbid, over her shoulders...but they're a very errant, faint smattering, there even despite any attempts by any and sundry to have her avoid the blemishes of sunlight. Big, blue-grey eyes add to the appeal, framed by long, darker blonde lashes in comparison to the paler blonde of her hair -- hair which would be thick and curly if kept long. But it actually isn't. No, Isaieu took the shears to it perhaps a Turn or three back, sick of dealing with the encumbrance while trying to learn a craft, and now the hay-coloured blonde settles barely past the middle of her neck in a pixie bob kind of cut. Not that it's done much for getting rid of the curliness -- it's still there, albeit more subtly, in the ends of her hair, a wispy set of strands that curl about her face and stick up just that little bit.

But in a way, it's not really her colouring, or even that exquisite daintiness, that does it for her. The longer limbs, for one, while still small by most standards, are still big enough on her smaller frame -- so while you might think they'd be graceful, they actually give her some terribly clumsy moments. No, when it comes to dainty Isaieu's true loveliness, it's found more in the symmetry of her face, in those features and what they can reveal. Feelings, expressions (fleeting or no), thoughts -- expressiveness and the sincerity of it, the sincerity of a sorrowful pair of eyes or a wide, toothy smile -- that is the key to her true appeal, more than anything else.

personality:  

'just because a person isn't smiling, it doesn't mean they're unhappy. those people are often the most sincerely happy of them all -- those small smilers.' -- anonymous

Isaieu seems like a complex little thing, when really, she's remarkably simple and open once you get to know her. The complexity is the mark that has been left on her personality from the events in her life thus far, as that tends to happen when you know...things are imprinted on you enough. Beliefs and expectations, for one. Born to the Hold as she originally was, there were plenty of those, and it was from these that the admittedly sensitive Isaieu cultivated the first (and admittedly only) real layer of persona to put between herself and the world. She cultivated it from a young age, too. She needed to -- this reticience, a sort of giving a lot but not really giving much at all. A gracefulness to mannerism bordering on the shy, but it put her above them to those less kind in the Hold environment, and made those of a kinder nature admire it in a roundabout way. Because if nothing else, it helped her stay afloat on most occasions and out of the trouble usually found in the feminine circles of the Holdbred...for the most part, anyway.

It didn't mean whatever happened didn't get to her, though, that it didn't sting with what she played witness to and overheard, because it did. A lot. It certainly got more difficult with age, as she grew into herself and grew into what she has -- women are exceptionally cruel like that, and unnattached to you men tend to have ulterior motives and quite frankly she's never quite managed to pull off the half-lies and the silvery tongues many of her cohorts have. So if she's a little reticient, a little dubious during that first conversation with her, don't take it personally.  And perhaps that's why she took to a Craft, even if it was at a later age. And perhaps it's why she ultimately ended up preferring the company of her male relatives and runner-beasts, when she could. Because in reality, the reticience you're first encountered with is just that -- a layer.

And given the opportunity, it's a thin layer that doesn't take long at all to be stripped away, given something like the right kind of solution needed to do that safely. Because Isaieu's actual personality is, while perhaps a tiny bit shy at first, just opposite enough to social expectation that it can't not shine through -- whether she wants it to do so or not. And the real Isaieu is in fact a gregarious, sensitive individiual; she believes in you, and thus she believes in giving you the benefit of the doubt even if others might not be willing to do so. It's one of many concepts of leadership, in a way; she believes in the ideal of giving trust and letting you keep it -- perhaps a tad naive, to think that, but the honest truth is that for many individuals, it works. Because she's giving you the time of day, the belief that you'll do something and won't let her down and basically the faith in you that you're a good person in one way or another. It's also a surprisingly hard trust to break once you've genuinely won it from her...though the downside to this is, of course, that it hurts her very badly if it is broken, and if it's done badly enough, it's not likely she'll ever trust you again.

Isaieu's also what you might, surprisingly, consider free-spirited, though perhaps not in the literal sense of the word. She's actually quite sensible (as opposed to silly) -- curious but not foolish, more inclined to regard something new with a little space between her and it at first before she sidles closer. That being said, she's definitely not a stick in the mud, either; she hasn't got the type of brains for that. No, Isaieu's intelligent, a good problem solver in her way, but she tends to rely even then more on the more numbers and rationality minded around her to keep her out of trouble there. Her intelligence is the creative kind of intelligence, the artistic flair, the dreamer that focuses fanatically on the little details of a piece and manages to get ideas and images out of something as simple as watching a dragon's eye change colour, or feeling the texture of grass under her toes. It makes her absolutely excellent in her chosen vocation, and given the right opportunity, she's a deft little organiser...provided the thing needing organising actually interests her. Which would be the weak point, or rather points, when it comes to that kind of intellect -- she's brilliant with what interests her, and not a fine detail misses her eye when she's in that predicament, But if she's not and/or it bores her silly? Her attention will wander from it/you/the subject in quicker time than it takes a starving dragonet to pounce on it's food.

Never mind that it makes her ridiculous on occasion when it comes to remembering the more general, but important things. For example, sleep. Sleep at what normal people consider a normal hour (but she's always been a night owl, so you might be losing that competition already). Food. Actual square meals that need to be taken in order for the body to function -- she's a Weaver, after all, not a Healer. Realising that not everybody knows your organised chaos like you do, and huffing and pouting at them when they flail at you over it. Things she needs to do (especially the food bit, considering she's got hardly any weight as it is to lose off her delicate frame), and really needs someone to remind her of. Never mind that you have to kind of get used to her little habits when she's in Crafter mode -- sorting the million "markers" she's put in the proverbial book in her head by talking it aloud to herself, pacing as she does it, talking to beasts...you name it. They're cute things, harmless enough, and she tries to keep a lid on them...but it slips out eventually, and truth be told, it's harmless even if you think it's a bit odd...or you know, a shock if you've only encountered her once or twice before, and not gotten to know her.

It's not a good idea to label the young woman a fool, though. Because while she's many things, foolish isn't one of them. She's still smart, after all, and her sensitivity includes a sensitivity to her environment; if she thinks you're treating her like dirt, or patronising her, she'll stand up for herself. And she'll do it with some spiritedness, too -- size doesn't mean a thing when you're pissed off, after all, and even if she never much liked the Hold life has she learnt more than one way of hitting the right mark. The difference between her and the others simply being that she's usually absolutely remorseful for thinking whatever it was she thought, let alone saying it -- it'll eat her for days afterwards if she hurt your feelings, even if you kind of maybe deserved it at the time and she was angry and...you know, you get the idea.

For the most part, though, she's a sweet lass. Quite playful, actually, in sense of humour. Maybe a little sarcastic, a deadpan snarker that really isn't all that deadpan because she's failing to hide the mirth in her eyes as she retorts back at you...but for the most part, very playful. Playful and good-hearted and just that little bit ridiculously clumsy if she's not concentrating on her surroundings, with the heart of a dreamer in her and the mind of a quick, but absent-minded intellect smushed together.

Maybe that little bit sad, though...a little, but it's worth mentioning. That's the other aforementioned circumstance that's crafted some of the nature you first encounter when you meet her -- there's just this hint of sadness, not haunted, not all that raw anymore, but lingering. It's that kind of lingering sadness that comes when the young experience grief and loss for the first time, and are able to recall that perfectly. It'll pass one day, hopefully, and it's more a lingering in her gaze than anything else, but it's not all-consuming. It's not who she is; she's not made for despair, for all intents and purpose of her appearance. Not Isaieu.

history:  

Turn 1237. Isaieu is born three sevenday and four days premature in Telgar Hold, the daughter of her lady mother and her Beastcrafter father. The birth nearly kills her mother and being so small and early, Isaieu herself isn't given all that much hope beyond the desperate hope of her parents, though they don't even give her a name beyond what had been her nickname in the womb "Issy". Her mother survives, though, and Isaieu herself proves to be a tiny battler, though the circumstances of her birth will prove to affect her physical development that little bit in the Turns to come. But survive she does, and her parents christen her as Isaieu, though her nickname will stick also in the Turns to come.


Turn 1243. Isaieu does not lack in love from her parents, being their only child and possibly the only child her mother will ever carry to term. She is a little slow in passing her physical milestones compared to some babies, but her mentality is not detracted in the slightest; she learns words early on, learns to recognise things earlier still, and though she's a shy baby, she seems quite happy to babble away her ever expanding vocabulary among her family. Her father, as a beastcrafter, is of the belief that treating her to fresh air and the beasts is what will cure her physical ails, and he takes her out with him often on his chores. It seems to work, for while she'll always be smaller and quicker to tire than the others, colour comes into the little girl's skin, and once she's learnt to walk, she's difficult to stop. Especially when she wants something.

Turn 1245. Not even love can prevent tragedy, though, and Isaieu is delivered this harbinger not once, but twice in her fifth Turn of life. Her mother, desperate for children and Holdbred to boot, refuses to terminate her latest pregnancy, and though she carries the babe to full term, the little boy is stillborn and the birth ultimately kills the mother. Stricken with grief, Isaieu's sire follows his spouse to the grave only several months later in an accident off a stable roof...though not everyone is convinced that it's an accident.

Turn 1246. Nonetheless, the orphaned little girl is quickly taken in hand by her father's surviving relatives -- perhaps not willingly on her behalf at first, as she's quite scared by the sudden changes, but over time, she adjusts, and eventually embraces the acceptance of a new family when she realises that they're not only not going away, but that her uncle, her aunt and her cousin intend to legally adopt her. Thus, Isaieu becomes part of her new family in her sixth Turn of life-- still a niece, but so too the daughter (and sister) they might otherwise have never had.

Turn 1248. The Turns pass with little incident bar those found in the Hold and Craft world for Isaieu. She grows up and she starts to grow beautiful, she learns and is taught both willingly and unwillingly. She most definitely pines for her older 'brother' when he goes away a Smith-crafting, and more so again when she learns that he has actually, honest to Faranth, Impressed one of those big, winged beasts she's spent the better half of her lessons in the Hold watching the sky dreamily for. It is this event which prompts her to take charge of herself properly for the first time -- she proves her real mettle just that little bit, eschews the idea of marriage with some disgust and sticks a toe into each of the Crafts, before settling on the Weavercraft. It is in this Turn that she becomes Apprentice Weaver Isaieu.

Turn 1254. Isaieu graduates to Journeywoman Weaver during the seventeenth Turn of her life, just short of her eighteenth birthing day. It is in this same Turn that she also experiences her first love -- a young Journeyman Healer known as Tanis, and though they don't become actual lovers, he does, after some terrible shyness on his part, set about courting her.

Turn 1255. The pair become engaged in the early months of this Turn, though they are seperated for some time due to their respective postings. They are reunited later in the Turn, however, once again, Isaieu finds herself in a tragic situation. Tanis, already ill with a bad cold, falls down the stairs of a rampart in High Reaches Hold. He doesn't die initially, but nor does he ever wake up. Isaieu is left bereft before she's even married, and though she makes some attempt to contact M'ttieu, it proves to be ultimately unsuccessful when he moves to another Weyr.

Turn 1256. Isaieu returns to the home of her birth, Telgar Hold, and lives with her uncle-father for a while. Doing very little, except perhaps nursing her wounds.

Turn 1257. Not one to despair even as she's sad though, Isaieu takes the opportunity in the new Turn to pick up a new posting -- Ista Weyr. Having never been to the Weyr, she is unable to resist, and the idea is sealed only by the knowledge that this is the Weyr M'ttieu and Tristanth took to. Thus, she sends word to her brother-cousin, hopes for the best in him getting the message, packs her things, and travels first to Ista Hold for a short stint following the earthquake, before removing to the Weyr itself.

adoptable family: [s]M'ttieu of bronze Tristanth -- Played by shae[/s]

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:29 pm

[size=90]Shulian[/size]

Various Mostly Pern Character Sheets - Sam 1A1A1A1A1A1A1A1A1A1AP1AT205-d_zpsbe085e1d

'there's two things I know for sure. she was sent here from Heaven and she's her daddy's little girl. oh, with all i've done wrong, i must have done somethin' right. to deserve a hug every mornin', and butterfly kisses at night'

CHARACTER NAME: Shulian.
CHARACTER AGE: 6/Six.
GENDER: Female.
SEXUALITY: Unknown/Irrelevant.
RANK: Weyrbrat.
CRAFT: N/A.

APPEARANCE:  While some children are of an ambiguous nature when it comes to parentage, there is absolutely no doubt in anyone's mind when they look at Shulian as to who her sire is. After all, there are very, very few men in the Weyr who look quite like Xieth's rider, and thus, the choices are narrowed down quite significantly.

Shulian, like her father, has inherited much of a direct throwback from the original Asian colonists. Her rounder face suggests her maternal parentage, but then again, she is still gifted with the puppy chubbiness of infancy, and thus it is entirely possible that her features will thin out and become more angular with maturity.

Lanky little limbs covered with that same puppy softness - though she's certainly nowhere near fat, t'is simply a turn of phrase - make up the majority of this little one's body, with long legs and knobby knees hinting at a build that will, with maturity, be much like her sire's. Skin a tawny golden tan stretches over aforementioned limbs, marred thus far only by the scrapes on her knees and the sprinkling of freckles over her snub nose and flat cheekbones.

Born with a cap of dark hair, Shulian's tresses have only thickened with age, and predictably, are a sleek, mostly straight rook black. However, upon closer inspection, it does seem that her mother's genes have managed to creep in somewhere (apart from the dimples in the little one's cheeks and her frank smiles), as Shulian's hair does curl and kink just so at the tips, something which is even more prominent when her hair is tied back in it's customary pigtails.

Of course, being her sire's daughter means that Shulian's eyes are nothing if not striking. While much larger than W'lian's, they are still given over to that emphatic fold that gives them that leaf-like quality, the narrowed look emphasised more so by long, dark lashes. So too are they dark, so black the pupil seems to disappear entirely into the iris, though the light of curiousity and intrigue with the world around her is far more pronounced.

PERSONALITY:  What a lot of people don't realise (unless they've known him from infancy) is that Shulian is her father's child in every way imaginable -- in that what she is now as a little person bears a striking, if impossible to believe, resemblance to what W'lian once was.

Shulian is a fairly quiet child. Quite shy at first, and understandably; it will often take her a while to come out of her hiding place, or to form a sense of familiarity, let alone an attachment, to a perfect stranger. She's not a child to be pushed into showing attention or affection, either, and is likely to back the hell away at light speed if she is left feeling forced or pressured. Worst case scenario - if she's pushed too much, too soon, she'll freak out, and though it's a fairly slow fuse, will throw a tantrum absolutely typical and as hell-raising as can be expected of any six turn old child.

That is not to say, though, that she is a whining, fearful sort. Or docile, really. In fact, she's rather the opposite. Dark eyes will constantly scan her surroundings with unabashed curiousity, and that is exactly what she is - curious. Everything and anything new (and not so new) can catch this little one's attention faster than light catching the water, and once her attention is caught, it is almost impossible to divert it until she has thoroughly investigated what it is that has drawn her, be it through close observation, or touch (read: getting her mitts into it as best she can). Because of this, she is rather prone to wandering off, wholly and blissfully unaware of any trouble she might get into, and of course, of the heart attack she might be giving her minder at the time when they turn their back to find her there one minute, gone the next.

One of her other little quirks is her response to her name. Despite her infantile age, she seems surprisingly aware (or considering her inquisitive nature, perhaps not so surprising) of her surroundings, and responds as such. In this case, she cannot stand it if anyone but her father refers to her as "Shu", and while she is more inclined to ignorance of the person calling her said nickname, she has, since developing proper speech, displayed a rather comically aggressive response to it being used, piercing the culprit with a fierce little glower and a stout: "Dun call me Shu! Mah name is Shulian!"

Otherwise, Shulian is a fairly sweet, kind-hearted child. Bright, if not bubbly, and perhaps a little sensitive, though once familiar with a person, more than content with allowing them to approach her as they please - so long as they remember to put her down if she squirms, or demands they do as such. Active, too, and prone to getting the occasional 'bee in her bonnet', in which she will display a rather playful side, quick on her feet and almost annoyingly teasing until her game is joined or her 'quest of exploration' is sated, and her energy is exhausted. Quick too, with a smile, like her sociable mother, albeit a shy one in most cases.

HISTORY:  
Turn 1251. Shulian is born to W'lian of bronze Xieth and Shiam, a Lower Caverns woman. Though the result of a fling partly brought on out of aggrievement and spite on her sire's part for a spurned weyrmate, W'lian proves early on to be a surprisingly doting parent, taking her as often, if not more often than not borderline kidnapping her from her foster mother. It is because of this that Shulian learns young not to fear any dragon...the joke being that if you can put up with Xieth giving you the evil eye, you can put up with anyone.

Turn 1253. Shulian's birth mother, Shiam, meets a travelling Crafter. She falls in love and decides to go along with him when he leaves, choosing to leave her daughter in the Weyr with the belief that her life would be better there, and if not better, at least a little safer.

Turn 1255. News comes to the Weyr that Shiam has died in floods that have hit Keroon. Though she doesn't really understand what has happened, or even much remembers her mother in detail, Shulian is old enough to be sad in the knowledge that her mother has truly gone elsewhere, never to see her again.

Turn 1256. Something of a rough Turn for the little girl is this one, as she manages the bad luck of breaking her wrist climbing a ledge in the Hatching Caverns in the first six months, and catching a terrible fever in the second half. Thankfully, the first heals well and with no repurcussions thanks to the Healers, and the second, though cagey and frightening for a while, burns itself out, if with a somewhat tireder Shulian and a definitely, possibly with a new grey hair or two W'lian.

Turn 1257. The terrible earthquake that mars the Hatching of the Turn is something Shulian thankfully escapes, likely with the same luck as she escaped her fever the Turn before. However, many die, and her own sire and his dragon have life and limb risked -- certainly enough for her to understand that it nearly ended up with her never seeing a parent again, and making her significantly clingier for some time. By some miracle in the later Turn, and much to her sire's horror, she attach's a little brown firelizard, whom she determinedly names Stitch.

ADOPTABLE FAMILY: N/A.

PETS

Various Mostly Pern Character Sheets - Sam Brownie_zps80195031

Name: Stitch.
Appearance: Slim, sleek, built for speed not comfort, agile
Personality: Warm, gentle, intelligent, cuddly.
For some reason he will never be interested in chasing females.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Mon Sep 23, 2019 12:33 pm

[quote author=Nymyari link=topic=6011.msg21029#msg21029 date=1438392240]
Various Mostly Pern Character Sheets - Sam H240
NYMYARI

Various Mostly Pern Character Sheets - Sam J1ePAQ5

NAME:  

Nymyari.

NICKNAMES (IF ANY):  

Whistler. And Nym. NYM. NYM. [s]nymyariisdisgusting[/s]

DATE OF BIRTH AND AGE (AS OF T.A. 2941):

T.A. 2849 -- ninety-two years of age.

PLACE OF BIRTH:  

The Grey Mountains.

RACE:  

Dwarf.

GENDER:  

Female.

Various Mostly Pern Character Sheets - Sam Yaa
HAIR COLOUR AND APPEARANCE:  

Nym's hair is what you'd term as 'having a lot of it, but it's very fine nonetheless'. So, while she's got it in abundance,  and it's actually quite lovely to run one's hands through, it's hard to do much with, and when it's not free and falling straight, there's a ninety eight percent guarantee that any attempts at styling the mousy, chestnut brown locks will end with it a tousled mess within the hour or two. She occasionally adds some variety to her look by dying the tips, if not the  whole lot, a dark, rosy pink...but that entirely depends on what's available at the time for her to do so, and how she's feeling that month.

EYE COLOUR:  

Nym's eyes are set wide and large in a dainty face, and the whole lot, emphatic grey hue included, lends credence to the nickname "Nym", and its' allusions to certain mischievous fae creatures. The grey hue is also worth noting; it's a steely, potentially cold and unforgiving kind of colour. And yet Nym, perhaps by the sheer force of her personality, has likely one of the warmest pairs of pale coloured eyes you will ever come across.

BODY TYPE AND HEIGHT:  

Nym stands at somewhere around four foot six, and by the measure of Dwarves, is built more along the daintier, elfin [never, ever call it elfin, though] lines of body type.

OVERALL APPEARANCE:  

She can be quite a tomboy when she's not on the job, in which case she trades the silks and the pretty things for a tunic and breeches, or a comfortable cotton dress. One thing that's always counted on though is what she has on her feet -- if they're not bare and tinkling with little bells, they're clad in boots. She has perpetually cold feet, she swears, and so the bare feet are for summer to soak up the warmth of the ground, and the boots are for every other occasion where it isn't what one would deem a decently pleasant day. Also...boots are less likely to be tripped over in.

DISTINGUISHING MARKS: Her knees are pitted in little scars and the like due to the sheer number of tumbles she's taken over the years. She also bears a mark or three over the back of her shoulders that look rather uncomfortably like someone's taken a belt to her at some point, and perhaps more than once.

WEAPONS:  

Her courage, odd as that sounds. She's a half decent hand to hand fighter if she really needs to protect herself, but in the end, it's the sheer bravery in which she's oblivious to almost everything, pain included, if roused enough to defend herself or something/someone important to her. Otherwise, no one in their right mind would hand her more than a pole or a frying pan, because she's liable to accidently stab someone...including herself.

FACE CLAIM:  

Natalia Tena.


Various Mostly Pern Character Sheets - Sam X2uu

STRENGTHS:  

Her courage. Oh so much. Which leads into her--

--Resilience. She may take some time to find it when she's knocked down and depressed, but with a little faith in her, she always picks up again and comes back fighting harder than ever.

High pain threshhold. Started young, what with all the tumbles and scrapes she took.

Difficult to insult. Seriously, she's even made something out of her lisp.

Loyal.

Spying/Secret keeping. Not in the physical sense. But in the sense of overhearing the right things and keeping your secrets safe with apparently as important, but actually meaningless gossip to others? The best.

Intelligent/Cunning. And most people forget it in the wake of her sunny, lively, clumsy nature. Their mistake. Thankfully, her loyalty to the mother of her brothel means she puts it to better use than it might have been.

Dedicated. Give her something to sink her teeth into, and she'll not let go until it's accomplished.

Optimistic.

Engaging.

Disguise/Charades.

Mathematics. She's got a head and a half on her for numbers, if not literacy and words on paper.

WEAKNESSES:  

Depression. In the sense of that she spends so much time being sunny and clever...when it hits, it hits hard. And she often needs support to put herself back on her feet.

Not taking things seriously. She sometimes needs a bump and a reminder to stop making jokes in certain situations. Including over her own well-being.

Clumsy. As hell. If you think your place is Workplace and Health Safe? Invite Nym in for a day. She breaks PLASTIC and bends METAL and FALLS INTO MOUSE HOLES.

Her size. She's a brawler, but she's not an overtly strong one. It puts her at constant risk with bigger people, especially males.

Fidgety. She can't keep herself, and often her mouth, still.

Belts. If you know her, you'll learn why eventually. But she legitimately has to shut her eyes if you're taking off a belt in her midst, or she'll end up with the shakes.

Felines. She actually doesn't hate them, but they make her nose run horribly.

Her lisp. She's gotten over it, but it does make pronouncing some words hard.

Bright things. BY AULE'S ARM PITS NYM PAY ATTENTION IT'S JUST A WATER RIPPLE, YOU MAGPIE.

Her full name. Legit. She will deck you in the schnozz without warning if she hears it leave your lips.

ASPIRATIONS:  

Earning enough money so that she can go back to the craft she was born to and open her own business -- hair-dressing.

FEARS:  

The dark. She needs even a dim light on in the room to sleep, or someone next to her.

Loneliness. She hates being on her own, contrary to what she'd like you to believe.

Belts. Being half beaten to death by one tends to do that.

PERSONALITY:  

Life. When it comes to meeting young Nym, that is perhaps the best one-word description that comes to mind. Sounds a bit stupid and simple, yeah - of course she's alive. You wouldn't be meeting her if she wasn't. But in all seriousness, that one, all-encompassing word is the best one word way to describe her. That or a "cotton-candy torpedo".

But yes. Everything about Nym when you first meet her suggests a love for life that is unparalleled, and it's utterly heart breaking in it's way that she manages to be so despite what Life has handed to her at times. She seems to hold nothing back, and ironically in comparison to her love of charades, there is nothing about her that would suggest she's pretending. She greets everyone with a radiant smile and a complete lack of shyness. She is completely fearless, willing to jump into anything and give it a go, bubbly, and could easily be termed the one in a group who would spur everyone else into enthusiasm for a topic or an adventure.

And yet she's not as air-headed or off with the fairies as some might presume to think, either. In fact, she's far from it, and the fact that she's still considered trust worthy by many says as much. She's quite sharp-nosed about intrigues and plots, and while that could be turned to ill, her sense of loyalty to Astir keeps her healthy. Otherwise, she is completely down-to-earth and willing to give anybody a chance...unless they're knowingly abusive physically, in which case, her good will will terminate almost immediately. Otherwise, she is the sort that is easily capable of making friends with people she's only just met, and has a natural, unconscious charm to her nature that is designed to put people immediately at ease, and make them feel entirely welcome in a group. Though even she admits that she's easily bored, and when she does grow bored, she's prone to fidgeting relentlessly and letting her attention span wander. And if she grows real nervous or bored, keep anything you want intact away from her fingers, as she'll likely pick it to death.

She is, too, someone who obviously has spirit in leaps and bounds. Though easy-going enough, she's still blessed with a dreadful stubborn streak [saying 'no' with a cheerful smile is something of a trademark], doesn't like being told 'no', and definitely prefers to get her own way. She's not ashamed to admit that something scares her either, but she's not one to take anything lying down, and has and will display quite a fiesty, stubborn temper if, or rather when she does fight back, both for herself and to others she may have come to care for. She can also be a little reckless on occasion if she gets caught up in the moment, and tends to require a calmer, steadier hand to reel her back in when said temper flares.

Not surprisingly, Nym's not shy of her emotions, and this may be where a large part of her apparent intelligence stems from...emotional intelligence. Oh, she's not a fount of wibbling, emoting feelings; in fact, she can grow a little self-conscious at times over how easily people manage to read her if they pay attention. But she's not one to hide them, either, or hide how she feels about others...not for long, anyway. But she's naturally a giving person anyway, and is more than willing to give herself if she thinks someone deserves it. She is intensely loving when she does love, almost overwhelmingly so (for herself in particular), and her complete and utter dedication and devotion to a person is nothing if not admirable.

Unfortunately, it also means that if betrayal or rejection is afoot, she can be hurt badly. Deeply so. Too much negativity can also dampen her spirit, and while she'll fiercely fight to the absolute last stand, she can become bitterly disillusioned if she feels she's failed, or she's made to feel she's fighting for nothing - suffice to say, there'll be moments where the job she lives by will even take it's toll on her, though she'll do her best to hide any depression from people she cares for. Which is a double-edged knife, because the more one hides it, the more it festers.

If she's self-conscious about anything else, it'd be her clumsiness. Nym is dead clumsy, no if's or but's about it, and even she'll tell you that. Quite cheerfully, too, unless she's in a really bad mood; it's not something she's debilitatingly conscious about, but in certain situations, it can be incredibly embarrassing for her. And painful. There's a reason her poor knees look like a warzone. Her spontaenous nature also seems to trickle over to her ability to maintain order. Or disorder, at that; she shamelessly confesses to inheriting her father's sloppy habits, and downright sucks at cleaning if she isn't supervised or given very clear instructions as to what you're after. She tries, really she does. She's just bloody hopeless at it.

HISTORY:  


Nymyari's existence has been a precarious balance between reality and dreams from the start, though she'd be the first to say it hasn't been all terrible. Itcertainly didn't start out so -- started out a little rough, maybe, but not particularly tragic or horrific. She was born initially in the mountains of Ered Luin, among Durin's Folk, to parents both living who loved her dearly from the start. If anything, they loved her to distraction, as she was the child to finally be given to them after years and years of trying, and the acceptance as they grew older that a child was likely to never happen.

And yet then came Nymyari, as they named her, and a name she rued and cursed them for the moment she learned to talk. And it wasn't an easy birth, with her mother being quite along in years by that point; the babe was breech, and it was only the quick thinking of the midwife and her own smaller size after hours and hours of labour that allowed both mother and child to survive, though the damage was just enough that Plio would not be having any more children again, ever.

Not that it mattered. And if Nymyari was damaged in any way -- if her right shoulder was forever a little asymmetrical and she reached her milestones a mite slower than others? It didn't matter, because she reached them in the end, with that single minded resilience that was one part sheer stubbornness, and when she did reach them, she became like any other toddler. She laughed and giggled and chattered the ear off any who would listen, and her greatest joy was in playing outdoors, though it was often the stage for some of her more dramatic accidents. You see, nothing, not even a difficult birth, could justify the sheer clumsiness that followed the little dwarfling wherever she went.

And yet Plio took a great risk and persevered with her daughter. And by some miracle (or maybe a lot of patience), by the time they moved to Ered Mithrin to be closer to family on Thiron's side, Nymyari could use a pair of scissors without hurting herself, and had taken to her mother's craft of hair and beard dressing with surprising alacrity. Perhaps less so, for those who got to know the girl; she was an eager and social creature, and had a creative eye. And so it worked together, and though they were never incredibly wealthy, these were the years before that Nym to this day will stoutly say were some of the fondest of her life. Tinged with sadness, but forever held lovingly close to her heart.

It became difficult, life did, when she was somewhere around eleven as per the measure of Dwarves. Elderly as they'd grown, it was only a matter of time before Thiron and Plio died, though in the way of children, Nym had never expected it to be any time soon. But Plio went first, succumbing to a sickening growth in her stomach in a most painful way so as to still haunt Nym's bad dreams, and Thiron, try as he might, to the weariness of life without his wife a year later.

It would be a lie to say Nym's ever been one of those to hate men, but she came terribly close in the years immediately following her parent's death. Through some disgusting twist of fate that to this day she's never understood, she was given to the one remaining relative on her father's side [the grandparents deceased by this point] to be cared for, rather than the older cousins that resided back in Ered Luin. The uncle who'd been a guard among Ered Mithrin's folks before he'd been forced bitterly into retirement with an injury, and the uncle who, while polite enough, had never quite seemed able to make heads or tails of his brother's precious treatment of his only daughter. The uncle who, through no way she could explain, had never quite made Nym comfortable with his presence.

For good reason. It was these years that Nym learned well and truly just how cosseted and treasured she'd been, and how horribly unique such a notion was to a large portion of the world. It was these years, though he never touched her in such a way as to violate her most precious aspects [the knob of her door might have rattled once or twice, but Nym learned quickly through a sense of survivalism she hadn't even known was there in her to double lock everything], that Nym learned for every occasion she stepped over that very thin line or was impertinent, that a belt could be used for creative purposes. Incredibly creative purposes, actually, though after a time, even that morbidly amusing thought wasn't enough to keep her from sinking into a deep, lasting depression.

Learning of her only friends during those years had been killed in a skirmish outside of the village was the straw that broke the camel's back, the latter already precarious with the many years spent pretending all was well to society, when all wasn't. There'd been no ending in sight as it was, and Nym would have accepted any by this point, even a marriage arranged. But with nothing forthcoming, and everything growing darker and more surreal by the day for her, and nobody particularly inclined to be hurt by her lack of presence by this point, the once chirpy, gusty little lass finally cracked, and found herself on the edge of the coldest, blowiest, largest cliff she could find among Ered Mithrin that wouldn't take days to reach to, though it would take some time still to reach before she was found. If she ever was.

Apparently, though, she couldn't even get that one thing right without her clumsiness busting the entire graceful notion into pieces, and Nymyari ended the attempt before it had hardly begun, nursing a twisted leg and a throbbing head where she'd tripped mid-run to the edge, wounds to add to her throbbing, laced shoulders, and crying bitterly as her courage failed her once and for all in doing so. The darkest time in her life for a lass who'd claimed never to be made for despair, she doesn't remember clearly the immediate aftermath...or more, it seems more likely to have all been a vivid bad dream, or a figment of madness borne from the concussion and the hypothermia she'd ultimately sustained from her sojourn. She remembers falling into what she thought was sleep, she remembers a beard and strong arms, and she remembers kindness and warmth that had become unfamiliar and was a stark contrast to what the reality had become.

Whether a dream or not, it was strong enough that it goaded her spirit once more. Nym found some of her old courage, and though the depression she'd long been gripped by made it difficult, she plotted, bit by bit, to run away. To where, she had no idea. She only knew that she needed to get away, and that in doing so, she'd find some way, somehow, a means of continuing the craft she'd begun to learn years ago from her mother. The biggest issue was money, but she solved even that somewhat, using the opportunity presented when her now ageing uncle was out to discreetly take on jobs cutting the hair of dwarflings when the need called, though the pay was meagre and thus frustratingly long in the saving of it. But she persevered, and bit by bit, progress was made as surely as the laced, burning marks upon her back -- both souvenirs of her defiance and the resilient streak hiding away under the battered, beaten, sweet nature still lingering amid it all.

How her uncle found out, she'll never know. How long he knew though is up for speculation, because he let her run away before going after her. Not of his own volition, though. And whatever they did to her, the guards he set after her made a thorough job of it. So thorough a job that Nym remembers nothing, or she'd blocked it out subconsciously. She only remembers waking up in the brothel days...maybe days, after her attempt to flee, with her belongings gone, her savings robbed of her, and in a great deal of pain...but alive. Horribly, wonderfully alive, and apparently back where she started.

It took Nym some time to acclimatise to her new situation, and she contemplated running away more than once. The gregarious, spirited little rough and tumble of happiness and glee she'd been had long since been beaten down, and depression isn't something to magically go away, even with this rather surprising realm of kindness, even patience, she now found herself in. The news of her uncle's death brought her neither relief nor sorrow when it did happen a year or two after her barely remembered rescue and adoption into the brothel, only a sense of irony that someone who'd become such a terror in her life, the reason for many of her troubles and a broken sense of self, had died so...simply. Without a squeak. It was almost surreal.

It took a long time, in the end, and nothing was magically healed. Certainly not the marks upon her back, though that tended to be the least of Nym's problems in the end. More than once, she despaired of something she would have loved if she'd known it as a child -- the constant presence of someone, always, around the place. It made any attempt to leave without guilt at best, harm herself at worst, downright impossible. And yet in hindsight, perhaps that's why she was never left alone...and in the same hindsight, why the young Dwarfess is extremely grateful to this day for it. Because in time, she found some of her old courage. And in time, that spark helped bring back bit by bit that plucky, gregarious personality, that salt of the earth need to keep on keeping on.

She even gave into curiousity in the end, feeling half obligated to the brothel and half with the notion she had nothing else to lose really, and began to ease into the profession. Luck being on her side in that case, the first time or two, for while men could be cruel, she'd already learned to cope with that young, and while it was never all sunshine and roses, just knowing this newfound apparent family of hers ensured that first or second time at least was with someone who wouldn't traumatise the living lights out of her went...oddly far in helping Nym find something, if not something entirely perfect, to settle with. For the time being, anyway.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Tue Sep 24, 2019 12:19 pm

Player: Dory.

Name: Tavius [T'vis].

Rank: Candidate.

Age: 18 Turns.

Season and turn of birth: Spring, Turn 382 of the 2nd Long Interval.

Gender: Male.

Sexuality: Heterosexual, but possibly Bi-Curious.

Dragon/Wher:  N/A.

Speech Color: "Bold."

Wing/Crew: [to be filled in by staff, but you can state here if you have a preference.]

Place of Residence: Wind Blossom Weyr.

Family:

mother: Virrun  [age 37, Journeywoman Weaver].
younger sister: Cavoa [age 14].
younger sister: Aviusa [age 10].
younger brother: Luvien [age 4].

Pet(s): N/A.

Appearance:

eyes: Hazel [Grey-green].
hair: Auburn.
height: 5'9/182cm.
body type: Lean, wiry.
face claim: Eddie Redmayne.

[align=center]Various Mostly Pern Character Sheets - Sam Tumblr_n6mihmm5vc1qi58e3o2_500 [/align]

Tavius's attractiveness is in the eye of the beholder; he's not classically handsome in the slightest, and even with his sharp cheekbones, there's a sense of his features being caught permanently between the boy and the adult. Soft, straight auburn hair frames the aforementioned angular cheek bones and large, gently shaped and wide set hazel eyes, with freckled cheeks rather a contrast to a mouth that is also quite wide set and astonishingly full and sensual.

Tavius's wiriness belies his strength; the strength of life in the outdoors, of climbing and roughing it as needed, and as he's neither wealthy enough nor is it feasible to go about clad in minimal clothing in his job, the practical, comfortable clothes he wears are, if clean as much of the time they can be, both home made and not designed to show off the hard, lean strength stretched over his rangy bones nor the well developed, constantly moving muscles of his back. Closer observation short of catching him without upper garments though would give more of a hint of it, as does the way in which his movements are quiet, somehow assured even as they're non-threatening, as while it does give him a slightly hungry, unfinished look, his habit/need to cinch his belts and things attached to it tightly to his waist [never mind to try and assuage the ache of his lower back from prolonged bow use, but his family unfortunately could never afford the type of leather needed to replace his father's old back brace] does show hints of his broader shoulders.

Personality:

[align=right]'i've learned that strength is somethin' you choose' - cyrus family[/align]

Tavius is truly a study in the debate of nature versus nurture, environment versus guidance, and with the latter in both cases winning out. He is a wonderful, contrary mixture of quiet, sometimes stubborn decisiveness and gentle, sometimes cautious hesitancy, exacerbated by the fact that he is in fact still rather young.

But he could have turned out like his father, abusive and victimised in turn, and he's gone the exact opposite. He's been raised to survive and to put more selfish desires aside, but he's got the heart of a romantic and the soul of a intellect. He can be terribly self-conscious of his youth and role in the world if you get him in such a soft moment, but at the same time, there's this sense of quiet easiness around him that manages to put you at ease. It's...a stillness. An easy stillness that isn't somberness, and that's the only way to go with it. This is a young man who may not talk overtly, but when he speaks up out of turn, it's worth your weight in gold to listen. A man who is self-effacing and troubled by the wounds of self-esteem inflicted as a child on him on one hand, and yet doesn't shirk who he is and what he can bring to the table for the sake of others and the assistance they might render. He's prone to second-guessing and silent doubts with himself in particular, but he nearly always gives a fellow man the benefit of the doubt -- his own worst critic while being his friend's best supporter. This is a man who has and has had his troubles and his sorrows and his losses, but with an extraordinary amount of maturity sometimes not seen in those three times his age, still serves himself best through the sheer nature of his acceptance and forgiveness of others and their own personal set of circumstances. Tavius rarely ever holds onto his initial judgments or his first impressions [as he believes initial prejudice is how one was raised to think, and what follows is how one chooses to think on their own merits], rarely ever still is striven to anger, and if one achieves either with him, then they've done something terrible indeed.

That is not to say though that the lad is a pushover, though he certainly seems happy to go along with the flow. His mannerisms are calm, but his expressions are surprisingly mobile -- speaking often for themselves what he thinks on a matter or a situation, and providing an answer before he's even spoken. He can be stubborn at times, incredibly so, and yet he's also the epitome of the phrase 'loyalty to a fault'. Earning Tavius's loyalty is like earning the right to see the sun rise every morning -- once you realise it's there, you realise it's always going to be there, and after a while, you possibly forget a time where you didn't have it. This is the older brother in him, the lad who took on the mantle of family head far too young in his world, who has no qualms at all about doing whatever it takes, short of sailing off the end of the world itself, to stick by your side and watch over what he loves as well as he watches with a keen eye the landscape he is in charge of seeing to the care of. And when comfortable with his company, he opens up surprisingly well; he's genuinely sweet and cheerful, refreshingly honest about things, sensitive to what's around him, and surprisingly, endlessly curious about things despite the fact that he can't write nor read beyond mathematics/numbers, his family name and the maps that dictate the lands he watches over in his job.

skills.
* Climbing. Pray he doesn't fall from somewhere he shouldn't one day.

* Keen-eyed & studious, with a well developed memory. Though he can't actually read [though he's dying to learn] words, he can get by with picture maps, and his recollection of different trees, forests, plants , animals and ecoystems within the forest is extensive. He loves to sing and recalls many a thing orally.

* Hunting & Tracking. It's kind of a given living remotely on Pern, never mind as one of the bread winners for his family, that he make good use of this skill. Tavius has a well developed knowledge of tracking, and though he has no skill with a blade, he's an archer's far-sighted eye an knows how to use knives and tie knots, as well as surviving in the wilds for a little while if ever needed.

What would be their IRL job?: Scientist, likely of one of the environmentally focused fields.

Biography:

t.w. domestic violence, implied child abuse.

The first 13-14 Turns of Tavius's life are years he would prefer not to remember and yet must, if only to keep his promise to himself never to perpetuate the cycle of abuse that is all too common in too many families on the outer reaches of civilisation, if not world-wide. These are the Turns that were spent protecting his younger siblings from the worst of their father's [if he could be called that] behaviours, the Turns spent also essentially raising his siblings when his mother finally became too broken down to care for them and protect them herself [because every daughter born after the 'soft-hearted failure' of a first son was an addition to the seemingly long Turns ahead], the Turns where Tavius would ultimately be put to the test so far as how he would take the damage dealt upon him and use it to shape his own personality. Long, long, dark years, in a hamlet in the High Reaches like setting where there was no doubt people knew, and yet as is the case unfortunately with most remote and village-like folk, knew little how to help if they wished to do so.

And then his sire died, and in the most innocuous of circumstances. A fall from one of the trees not three miles from home, doing a good duty ironically by assisting in their removal from the roads to and from the main Holds, but a fall that ultimately broke the man's neck. Killed him, the Turn Tavius turned fourteen. Barely a man himself and yet left with a man's role in his household, the lad, and perhaps it was this-- necessity, this need to do something to provide for the family lest they be out among the Holdless, that helped Octavianus himself find not only purchase in his life for his and his family's sake, but also the opportunity to heal. Taking whatever jobs he could to put food on the tabe, including among his father's unknowing old work mates. And if he flinched for a while among the casual, back-slapping camaraderie of the other men, he made up for it as he grew and matured with his genuinely good, easy nature among others the more time separated him from the yolk of his late father's influence and the awful memories attached, in the same way his little sisters especially slowly left their own shells [little Luvien being far too young to remember the dark Turns]-- a validation in its own way for Tavius that he was doing the right thing by them, whatever that was.

Tavius's eventual coming to Wind Blossom Weyr was not, in fact, the first time he was Searched. The first time came when he was fifteen-- far too soon for him to comfortably leave his mother and siblings alone. He refused then, despite wishing in the most secret parts of his soul that he could do otherwise, and imagined that was the sad end of it.

Then the Pass came. The family survived by a miracle, if one can believe in them, for while their old, ramshackle home was destroyed (along with much of their little community at the time), many of the people who lived about there had gone to a rare Gather at Keroon Hold, and were spared by the safety of the Hold's stone walls. And yet for all the surprise and the tragedy, surprisingly good things came from it; it seemed to bring his mother from her shell in the wake of it all, and by the time Tavius was found on Search a second time, Viruun [originally the daughter of Harpers and thus somewhat secretly a support to the Dragonriders of Pern], with both job found seamstress-ing in the Hold and a possible, far kinder than her marriage had been romance on the cards, gave her boy heartfelt (if pained) encouragement to go to Wind Blossom and the possibility of a more fulfilling life than a half-done education and backbreaking labour might give.

Updates:TBA.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Tue Sep 24, 2019 12:28 pm

Player: Dory.
Name: Neela.
Rank: Brown Wher Handler/Journeywoman Beastcrafter [specialty: emergency first aid application to beasts & breeding].
Age: 21.
Season and turn of birth: Spring, T. 379 of the 8th Interval.
Gender: Female.
Sexuality: Bisexual [identifies as, strongly prefers females though].
Dragon/Wher: Neelask
Speech Color: "Bold."
Wing/Crew: Wher Crew
Place of Residence:

Family:
father. Nairoti - Journeyman Beastcrafter - Deceased.
mother. Deegie - Journeywoman Harper [Orchestral Teacher] - age 48.

*

son. Robbi - Craftbrat - age 3.5 [NPC].

Pet(s):

canine. Ham - Herder - age 4.  (img here)

canine. Bones - Herder - age 4.  (img here)

Appearance:

eyes: Dark Brown.
hair: Dark Brown.
height: 5'3/162cm.
body type: Stocky, voluptuous.

Various Mostly Pern Character Sheets - Sam 12f825139255cc333f736f38c3e6c99b

While she's not what you'd call a dynamo, Neela's curvy [curvier since giving birth to her little main man], stocky 5'3" size has never hampered the way she carries herself. She learned from the best, after all (in her mind, anyway), and so whether it's real confidence or faking it till you make it, she displays both in her carriage and the manner in which it gets her noticed before her actual appearance.

Shoulders back and strides covering ground despite her small appearance, that's how it goes, gaze direct from where it comes from large dark brown eyes set in features a natural olive tan and framed by sleek, fine brown hair that waves sparingly down to the end of her shoulder blades, prone to frizzing in hot weather and so usually kept back with a head band or a bandanna to at least maintain something like credulity...as opposed to the ridiculousness of looking like a fuzzy-wuzzy kid coming in from playing in the mud.

Face Claim:

Michelle Rodriguez.

Personality:

While she tries to toe the line away from being the stereotypical rebellious little dynamo, Neela is adamant and at the very least, gives off the illusion of being self-assured and completely aware of who she is, no strings, foot holds or boosts up in the world included.

She holds with a tenaciousness almost bordering on the clingy to her independence, and the more you try to poke at it, pull at it, wrest it away, the more stubborn and mulish she becomes. For her, life has proven time and time again already that, while love is a strong feeling and has a tight hold over the senses, it doesn't guarantee your place or your importance in anyone's world...or the world at large. It's bred a sense of resentment to her that's carefully buried with maturity and age and yet broiling there underneath nonetheless, a sort of cynicism to her humour and the otherwise rather merry gleam to her eyes, often making her appear and speak much older than she actually is, if a bit rough-pitched at times.

Interestingly, it isn't foul humour you're greeted with when you first meet her, unless you manage to tick all of her dislikes in one go. Neela is not, by natural course, a mean-spirited, cantakerous person -- in fact, she can be quite giving and compassionate when she feels like it, with a softness to her seen consistently in how she handles all manner of beasts and a tenderness that comes out for those truly beloved and, sometimes, the one in the crowd who's clearly suffered a genuine, badly won hit to their confidence. She has learned at the knees of Harpers the benefits of being at least passingly easy-going, and while her manner of easy-going is a little more rough and tumble than your average silver tongue, maybe a little aloof even when it's friendly-- peppered with curious appraisal masquerading as intent listening and close attention paid to you, the one speaking to her [too long spent with a wher, assessing whether you're possibly a threat or no, perhaps], and a sense of something that's somehow a mix of silently laughing, dry humour and amused suspicion. It at least comes across as sincere enough and maybe, once she's softened up a bit, playful rather than prickly. If anything, she is the stereotype of the tough and tender friend, family member, and/or lover in a group -- if she's comfortable enough to be casually trading playful barbs and calling you annoying, affectionate nicknames, than it's a safe bet to say that at some point, you've gotten past her strong aversion to giving too much up too soon and have a solid ally.

For better and for worse, Neela's independence also stems into a kind of personality trait that toes somewhere between threatening arrogance and demanding at least a basic kind of respect. She does not, and never has, enjoyed being the drudge or the layman in any group; she prefers to be in on the plan and then giving the orders after that, which is a large part of the reason she's fought so hard to ascend to Journeywoman status, and also why she's picked specialties that, ultimately, give her some autonomy and authority. Neela cannot stand being bossed around in kind, and will definitely dig her heels in and argue if you start doing so without a good explanation -- not the fun kind of arguing, either, which she gets a bit of humour out of, but the out and out, start talking before I start a real fight with you kind of argument. For her, her pride is both her best attribute and her worst enemy, in every way and in all the ways it filters through, and while it can be curbed, the trick is doing so while making it seem like it was her idea and is all for the greater good in the long run.

That being said, Neela does have a tender spot. Quite a large one, actually; she'll doesn't really give a darning's worth over those who aren't actually relevant to her circle (which is where the semi-pleasant aloofness comes in for the wider public, though it has a short string once people try a little too hard either with her, or with barging in period), but she has an immense capacity for love and generosity when it comes to those who have wiggled their way under her skin. For them, there is no task too difficult for her to accomplish; she gives physical affection frequently and often even when she's worn down and long-suffering, and always tries to make time for the people she comes to really care for, even when she's busy. She knows all too well how easily life can shift and the feeling of not realising the vital piece something, or someone was, in your life until they've been lost for good, and so even on rough, hectic days, she makes time for those who have come to matter the most to her, one way or another.

Biography:

T. 979 of the 8th Interval. Neela is born at Ruatha Hold to Journeywoman Harper Deegie and Journeyman Beastcrafter Nairoti. She is a surprise, but not an unwelcome one, and well-loved by the newly married couple.

T. 984. Nairoti is killed when Neela is five, gored fatally by a bovine bull during a weekly muster of Ruatha's livestock. Though grieving deeply, Deegie stays on at Ruatha Hold for the time being, if only to give her daughter some stability at such a young, impressionable age.

T. 984 - 989. Though they show some marked differences in personality (namely, Deegie's love for closeness with others versus's Neela's very stubborn independance), those Turns following Nairoti's death are as filled with love as they are with resentment. They are two musketeers trying to get through life, especially as women in a Hold environment, thick as thieves, and Neela's resentment manifests only in the fact that Deegie is so busy with her Craft that her time with her is never long enough. The resentment tempers down when Deegie posts to Iaraan Hold, where though still busy, the smaller size gives her mother more time to...well, hang out. Despite the dangers, a then eight Turn old Neela thoroughly enjoys both her first dragon-ride there and before that, the time on the road travelling to Ista Weyr to meet cousins there and catch their lift to her mother's new posting.

T. 989.The complicated resentment comes back in full swing when her mother sends her away at age ten, despite Neela herself being allowed the choice of Craft, and the girl takes some Turns to get past the idea that her mother shipped her off so as to focus on her own Mastery in the near future (it's a belief that never quite fades, even reunited) raising her daughter-- they are Holder and Craftbred after all, without the notions of communal upbringing the Weyrs have. However, she adapts quickly to the Beastcrafter way of life once she gives it a chance, and takes with alacrity both to runner riding (especially the education of young ones and racers) and the many ways in which breeding and genetics influence the beasts.

T. 990 - 995. Neela reunites with her mother once again at Nerat two and a half Turns into her Apprenticeship -- with mixed feelings, as per usual, though this time she has some justification. Wary of a new entity in their life in the form of a man for Deegie (finally, after losing Nairoti so suddenly), but also glad to see her happy again after so long following Nairoti's death, Neela spends a month getting to know this old friend of her mother's turned lover. Any hardship is softened some when she understands that her mother does, in fact, value her opinion some, and when Robio asks the teenage girl if he can marry her mother, she's flattered enough to soften entirely and be what she rarely is at this point in her adolescence -- entirely easy-going and agreeable. She returns to finish that Turn's tests at the Beastcraft Hall, before returning with Turnover to witness the marriage.

Not long after, Search Riders come to the Beastcraft Hall. However, Neela declines upon being asked to go with them, not overly fond of a dragonriders at that moment in time after a couple of rude run in's with a bronzer and a couple of blue riders (all from different Weyrs) from gatherings she's attended in the past with her mother. The first to pass up on Search? Hardly, not in hundreds upon hundreds of Turns. Still, it gives her a lesson in coping with the side-eye from others without growing feisty about it-- one among the many lessons teenagers must learn.

T. 996. Neela has her first serious relationship in this Turn...and when it fizzles out, she's left pregnant at the age of sixteen. She elects to keep the baby, naming him Robbi following his birth (as a nod to her supportive step-father) and allowing him to be nursed and cared for by a foster mother among the kitchen women at the Hall. The pregnancy does put her studies back some, unfortunately, and she's forced to wait three more Turns instead of two before she can walk the tables.

T. 998. Neela walks the tables to Journeywoman Beastcrafter, finally, and though she wishes initially for Iaraan Hold when it comes up that postings are open in the area, she is posted to Saari Hold.

T. 999. With maybe a slight dose of nepotism involved [because look, you gotta do what you gotta do but also never again ], Neela is selected to Stand for a clutch of watch wher eggs at Wind Blossom Weyr; though it does, conveniently enough, line up with her primary duties at Saari as one of the younger Beastcrafters -- watching over, shepherding and protecting the young livestock there as needed. She bonds with the veritable boulder even at birth who names himself Neelask, and still carries the scars from the day, but as Thread has still not been sighted, chooses to remain at Saari following wherlinghood training rather than join the squad at the Weyr. It works out anyway, again, because it lines up with the job she had-- that and she feels like she needs way more time away from others to reach a true accord with Neelask and his proclivities.

T. 01 of the 9th Pass. Remaining in her job with her young wher proves to quite literally save not only the young livestock at the Hold, but more than one person the day the silver rain reappears. Neelask is beside himself before the Thread even becomes properly distinguished in the skies, breaking from Neela for the first time in some time to hustle not only his beast charges in, but in an uncharacteristic concern for others, people who are still lingering. It doesn't save them all, but it saves more than one person out on the fields around Saari Hold at least that day-- though Neela will have more than her share of nightmares for some time in the days of the aftermath, not least because her own baby was out there playing and the what-could-have-been-is-horrifying.

Logically, if unwillingly, the woman begins making plans to move closer to the Weyr and the crew there with her wher, though slowly in the hope that she can think of some plan that allows them to be part of the job they're intended for in the Pass, as well as continue with her Craft.

Updates:Please update your app on a regular bases with important life moments.

***

Name: Neelask.
Color: Brown.
Speech Color: [color:070e=800000]#800000
Species: Wher.
Age: 3 yrs.
Sire & Dam: Gold x Bronze.
Rider/Handler: Neela.
Physical Description:

height. 16.2hh/165cm.
length. 272cm.

Great balls of fire, but this big, coffee-brown fellow is ugly even by wher standards. A heavy head with a long, blocky, though straight nose (the kind that, if he was a runner, would make most breeders wince at the aesthetic) and over-hanging ridges sits on a neck that seems like it's only holding the aforementioned head up purely due to the fact that it's so short and thick. The rest of him seems, to boot, to be completely incongruent with the top half -- his body is built somewhat like an oversized racing canine's, ribby in the middle no matter how much he eats in a sitting and long-legged in the front and back, if a little bowed from what seems an excessive amount of crouching on hindquarters that are on the limber, but long end of the wher scale.

On the other hand, the long front legs make him a little more graceful on the ground and let him gain ground quickly when in full run, though he has trouble getting quickly to his feet if he's lying down anywhere that isn't more or less leaning against something [so expect to find him leaning an awful lot]. They do do him one more favour, though -- compensating for wings that are a little short and so subsequently can only support him over quite short distances of flight (short enough that they usually end up looking more like big bounds or pounces if he does elect to fly somewhere).

Personality:

Neelask is generally rather aloof from the rest of the crowd, and that's not a bad thing. This is a wher who's instincts are deadly sharp, quick to react to threats to anything under his watch...and as deadly quick to neutralise the threat, with emphasis on neutralising said threat. There's no negotiating with this bronze; if he doesn't know you at least beyond a proper introduction, and you're not where you're supposed to be on the spectrum of what he knows about your place in his territory, he's not forgiving about it. He's remorseless in enacting his own brand of justice, cunning as a hunting coyote might be as opposed to the intellect of a feline or a hawk, and while there is something beastly about all whers, Neelask's nature seems to border on the outright primordial at times. Neelask has a job, and it will be done. Neelask has something or someone to look after, and it will be done. Neelask is entirely set on his place in the world based off of those things, and lacks any sort of mercifulness that might softened his survivalist streak.

Needless to say, there's something in him that does seem aware of the aforementioned and the potential danger of his savage type of survivalism, and while whers do not bond as dragons do, this big, big Brown nonetheless has been intent on Neela from the get go-- if his decision to take all of her name despite his general demeanour is anything to go by. It might be a stretch to say he adores his handler, but he certainly trusts her, relying on her to make clear to him what is and isn't allowed, and who in their world is a safe bet vis a vis proper introductions. One might say he is very fond of her even, as while he isn't fond of pets and affection, he neither seems to mind being used as something to lie on the back of after a long day, is inordinately tolerant of her son (and most infants and young ones, it seems, when one thinks on it long enough), thoroughly enjoys perfecting training exercises together, and when it's time to sleep, will take his place somewhere near her back and nowhere else. Perhaps it's because she won't...well, not take his shite; no, it's more in the fact that while she takes pains to keep him in check, she also doesn't stomp out who he is. Neelask is Neelask in the end, and is not all brutish and frightening, and if people like Neela are okay with that and even see the benefits he brings to the table, then he's a staunch, worthwhile [if 'don't touch me plzthx'] ally.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Tue Sep 24, 2019 12:33 pm

Player: Dory
Name: Retsu.
Rank: Weyrsinger, Greenrider, former [acting, temporary] Wingsecond].
Age: 45.
Season and turn of birth: Winter, Turn 8960 of the 2nd Long Interval.
Gender: Female.
Sexuality: Demisexual.
Dragon/Wher: Green Whyth
Speech Color: "Bold."
Wing/Crew: Firestorm Wing
Place of Residence: Wind Blossom Weyr
Family:

mother: Saztsu - deceased.
father: Renlir - deceased.
brother: Razlir - Steward of Lemos Hold - age 58
brother: Lirtsu - Master of Composing, Harper Hall - age 54.
sister: Lanatsu of Green Cryminth - deceased [childbirth].

son: S'mas of Brown Solith - 18.
son: Furetsu [Candidate] - 15.

[both sons are by F'mas of Bronze Solekseth, who was killed in one of the First Falls].

nephew: Laritsu - Weyrbrat - 9.

Pet(s): N/A.

Appearance:

Various Mostly Pern Character Sheets - Sam 2qoFtKZ

eyes: Black.
hair: Black.
height: 5'6/170cm.
body type: Willowy, rangy.

While beauty is generally in the eye of the beholder, there's no denying that Retsu has always been [and still is, even with the appearance of a line or three on her face and about her eyes] incredibly striking to look at. While her colouring isn't uncommon on Pern, the direct throwback genetically to the colonists of Chinese and Malaysian descent is still worth a mention, as while her facial features are still more pronounced, her limbs rangier and her height taller, the emphatically folded at the eyelids, dark, dark eyes and as dark hair are as distinct as the Threadscore scarring that has caused the skin on the right of her neck to line and droop prematurely-- marring the picture of beauty to some, not a bother to others;  Thread is falling again, after all, and so disfigurement among the Dragonriders of Pern is vastly more common than it once was.

In Retsu's case also though is the fact that she does not, it seems, see the need to practice false modesty when it comes to her looks-- not so long as she balances her vanity with plain old sense. The shiny sheet of her black hair falls past the middle of her back, but she has spent the better part of twenty-one Turns tending and braiding and tying it up as required, and so has continued to do the same despite the Pass. She bathes frequently, even when a day has gone by without cleaning up her dragon, her leathers or the aftermath of firestone use,  and when possible, replaces clothing where she can afford it-- if her sister and she don't trade clothes between them first, mind. If they do, then it's just a matter of altering it some to fit well, even if it is worn some, which Retsu is quite happy to do in her limited free time.

Face Claim:

Michelle Yeoh.

Personality:

A warrior spirit is not the lot of men alone. Nor is one necessarily deemed a warrior spirit purely on the basis of ardour and strength and heroics and physical courage alone. In fact, more often than not, the real warrior spirit is the spirit which is stoic in the face of adversity, the spirit willing to sacrifice what would not otherwise be willingly sacrificed, the spirit who often must meet failure time and time again and does so, and yet keeps on keeping on through life. More often than not, one may possess a warrior spirit simply because they know who they are and where they place within the world, the type of person who may stand in the background without need for fanfare, and accepts it as such, yet knows full well where it is they are equal.

Of course, whether you consider her wise or not, you're not going to find Retsu waxing eloquence on anything remotely related to the above. If she must consider herself anything, then she might compare herself to the four legged equines that held and still hold a tender place in her heart, despite Turns as the rider of green Whyth. Or more, compare herself to them in the hope that she is, in some way or form, possessed of their good qualities. And perhaps even their bad, for the good cannot go without the bad. The fierceness and the gentleness. The stoicism and the compassion. Even the bossiness of those in the herd who lead and yet so too the dissimulation into the group as one who still likes to be social with others. In short, a creature bred to be both proud and humble, strong when needed and tender on other occasions-- a creature, or in this case, a woman who is usually successful at being comfortable in her own skin, but sometimes is less so despite that.

Between the  blending of a natural predisposition for reticence and the dogged air of one who likes to get things done borne from Turns of needing to do so, Retsu has more or less got the look of serene determination down pat. A woman of few enough words so as to consider such fanciful notions as warrior spirits discomfiting to the point of pretentious, and yet a woman who chooses what words she does use well, Retsu is direct and the point in how she interacts with people, but never in a way designed to make them uncomfortable. Never a liar or a clod, she doesn't ask because she assumes; she asks something of a person because she believes them capable of it, and thus expects them to front up and do the correct thing, or give a proper answer. She's done her Turns in more than their fair share, she knows what she's doing, she's where she's at for a reason. Frankly, it's a case of indicating that you're not needed until you prove yourself needed, but instead of simply casting you aside, she encourages you instead to work to make yourself invaluable-- to her, to the Weyr, or whatever it is you've indicated you're working towards. Note, emphasis on the word 'working', not just 'assuming'. She doesn't like entitled or presumptuous types much, and if there's ever a chance of seeing her show real intolerance or impatience, it is with this type. Her flaw in this case is that in kind, she can be as intolerant-- shutting off to such behaviour, or shutting it down, rather than continuing in an attempt to improve it. Needless to say, while she is in a position that can be called to mediate, she doesn't much like confrontation in itself-- or maybe that's why she is in a position where mediation may be required in the first place.

That's not to say that the woman won't prove her mettle, though. Retsu Impressed a green dragon, and one would do well not to forget that-- lowest ranked or no, 'silly' greens are by and large also some of the fiercest, swiftest fighters a Weyr can have. Though she may hardly ever raise her voice, there is a certain quality to it, a low, cutting burr when she is incensed, annoyed or disappointed, that ensures it carries through the frequent noise and chaos of her daily life, and beyond it if need be. She isn't one for outward bossiness or temper outbursts, her Turns as a Holder girl and then a Harper sleuthing it from her, but nor is she afraid to stand her ground if her hand is forced. And if she thinks she is the correct one, that undercurrent of fierceness makes itself known, often to the point of stubbornness that not even careful cultivation has quite managed to quell. It's not a bad trait to have, that stubborn streak, but it only goes so far before it becomes pigheadedness-- rather like when she thinks someone is being a dimglow purposefully or belligerently, really.  It's obviously not a common occurrence these days; she's had plenty of time to dampen it down some (and a green dragon quite happy to let her unload on her helps),but  it still does occasionally rear it's head depending on a situation or a topic. Basically, if she decides she's right, then she's right, and unless you're particularly familiar with which buttons to push, you'll have a long, cold battle with metaphorical between ahead of you before you bring her around to your point of view.

Which brings us to her temper, of which she does indeed have one buried in there. A temper of the most wintry, frosty, flowers and springtime killing kind. And while it's not a fire and brimstone and ferocious fury, it is the kind of glacial cold and icy disappointment that leaves one set to shrivel up on the inside. Retsu is a woman slow to anger, as you might have guessed, but when you do bring her to a temper, she is slower again to let it fade and to forget. A woman slow to hold grudges but very capable of holding onto them behind those placid features once they've been aroused, she does not forgive or forget easily once truly wronged. And even then she is unlikely to do the latter, even if she does the former in due course. She doesn't like it either when you point it out, or more, you point out her faults freely -- partly because she's aware of them already and doesn't need your input, thank you kindly, and partly because she is just proud enough of a woman to in fact not tolerate criticism well unless it is very well-founded. As opposed to needless. Which she quite frankly considers most criticism to be-- though that may just be down to clumsy execution on the part of the criticiser.

That is not to say though that the woman is without her compassion. In fact it is the aforementioned  abject refusal to bend and break that is borne of her empathetic  nature; she expects you to do something because she's pretty damn sure you can do it, and there's no if's or but's or 'too precious' about it. Retsu has lived quite a full life already, after all, and you can probably guarantee that at some point or another, she's entertained the same notions that might be going through your head at any moment, and has had to thus push past them.  She gets it, truly she does, and that's exactly why she believes you can get past those issues in time.

In comforting and comfortable company,  Retsu is a loyal friend and a staunch ally.  She has been a loving mate and companion in the past and would likely still be so in the present, as while a little quiet, she's definitely never been shy like some claim to be. In fact, it would probably be an error entirely to call her as such -- she is dignified and aware of herself, not demure and aware of herself, as the latter for her actually inspires rather a notion of lacking in confidence. Really, the woman has been riding runners in place of dragons since she was a young girl, and she traded them only for dragonback -- though whether that breaks the notion entirely of dignified in such a woman is entirely up to the viewer. It probably wouldn't make a difference either way what you thought -- it's the unfortunate case with most equine mad females in that respect, even if they have put up the reins. She is also,  less surprisingly what you would call a real listener -- someone content to actually sit there and listen to your day if you get her at the right time. And then, more surprisingly, she is possessed of a surprisingly playful sense of humour when provoked -- as privy to subtle jokes and not-so-gentle teasing as any, if not more so, and no stranger to secretive smiles and the twinkling eyes of mischief.


What would be their IRL job?:

School Teacher,  History/English or Music Professor.


Biography:


Winter, T. 355, 8th Interval. Retsu is born, the first daughter and third child of the previous Holder Steward of Lemos and his spouse, Journeyman Harper Saztsu,

T. 359. Lanatsu, Retsu's younger sister, is born. Amusingly, the toddler is less than charmed about the whole situation and the fact that she has to share, until said little sister utters "Re-Re" as her second word. The relationship becomes considerably more doting from then on, and Retsu often takes Lana' willingly with her when indulging in certain hobbies, particularly singing and runner riding [if perhaps a little too frequently].

T. 365. With the steadily hidebound notions among Holder and even Dragonmen growing with the continuing Interval, Saztsu convinces Renlir to send their cleverest [and most restive] daughter to the Harper Hall not just for fostering and education, but to formally apprentice so that Retsu has more to offer than just the prospective life of a Holder's spouse, or that of a kitchen supervisor.

T. 365 - T. 375. Her quieter nature no barrier to her progress or preferences, Retsu takes to the Harpercraft like a shipfish to water - no great prodigal talent at singing, but a pleasant, notable contralto with training; nor any instrument, but with a sharp ear for nuances and a genuine love for woodwind instruments-- excelling, instead, at the nuances of helping educate other people and reading body language, with a strong memory for details and things said and done (and the drum codes, a good memory helps for those). Subsequently flourishing over her ten Turns of Apprenticeship, save a rather heated rivalry with one of the boys (a bad first impression between them lasting an amusingly ridiculous bout of Turns), Fumimasa.

Needless to say, they end up finally sleeping together when Retsu returns from a visit to Lemos Hold, the night before she walks the tables to Journeyman.

T. 377. Inconveniently, Retsu is Searched prior to her first lone posting to a Hold - if conveniently whilst passing through Wind Blossom Weyr. Not imagining her chances as high (there is no Queen, and Holder girls are really only told of Impression to Gold), she Stands-- thinking to learn something from it if nothing else (or so she tells herself and her sister and brothers).

Green Whyth has other ideas, however, and is among the first of the hatchlings to make a beeline for her proclaimed lifemate that day.

T. 377 - T. 379. Weyrlinghood is, while intensely difficult, the making of the woman and dragonrider Retsu will become. Despite her initial reluctance with Search disrupting her life goals (and the shock, and then the odd sense of freedom not thinking so hard on one's reputation that comes with Impression to a mating but sterile dragon), there is no denying that Whyth goes far to fill the inexplicable, restless drive (and maybe some middle child syndrome) that the young woman has been so fuelled by before.

T. 381. After two Turns of 'rider life, Retsu asks to return to the Harper Hall to add to and solidify her training, so that she might take the place of her now quite beloved mentor and then Weyrharper, R'jin, who's health is beginning to fail with the diagnosis of terminal illness. As the Pass seems farther away than ever, if ever again, permission is given (with the added prestige to the Harper Hall, having dragon transport essentially on-call 24/7), and Retsu returns to her Craft for the next Turn.

T. 382. Return to the Weyr is a time of surprises for Retsu; her much doted on little sister is Searched an Impresses Green Cryminth. She is also reunited with Fumamas, who is now F'mas of bronze Solekseth, formerly of Benden Weyr and newly of Wind Blossom Weyr.

T. 383. R'jin passes away and Blue Benanth goes between. Retsu becomes Wind Blossom's Weyrharper.

In this Turn also is Retsu's first son, Suminasa, is born - his parents having put aside the more biting part of their intellectual rivalry (though the boy is still the result of a Flight) by this point for mutual fondness instead, though both have agreed against a real relationship; they're both respectable and respected enough, but they don't always bring out the best in each other where temperament is concerned.

T. 386. Furestu is born without fanfare, beyond a tenacity to survive the challenges of between, as he is so quiet and unobtrusive in his mother's womb and she so busy that she does not become fully aware of her pregnancy until she is almost twenty sevenday in.

T. 392. In that way that Life sometimes is unfair, Lanatsu and Green Cryminth die in childbirth, the former wishing for many Turns beforehand to fall pregnant as easily as her sister and failing. The child survives, but Retsu remains distant in her grief, never quite able to forget that his life came at the expense of her precious, tender-hearted baby sister. She ends up returning home for a short period of time to visit her father, ailing as he is, and is able to nurse her grief enough to make it bearable as well as accept that her sire's passing is likely next without too much regret. He passes away towards the end of the Turn.

T. 393. Retsu sights a fair of firelizards whilst flying sweep, and it rather rekindles her old childhood daydreams of a small [s]army[/i] companion[s] to sing with, as well as providing a warm distraction to her recent losses.

T. 396 - T. 399. And Life does go on,  and there is as much joy to be has as there is sorrow. In Turn 396 of this Long Interval, Suminasa Impresses Solith at his first Hatching, and Retsu's elder brother attains Mastery in the Harpercraft, becoming an invaluable source of advice and discussion to his Weyrharper sister-- becoming closer in a way they were not previously, now it is just them (and,  somewhat, their constantly busy eldest brother) left in the family.

T. 900/Y.1 of the 9th Pass. Thread returns, bringing with it all of the chaos and despair it represents, even for those who believed and were prepared. F'mas is killed in the first tumultuous sevenday and though never quite in love with him (ironically to the romantic Harper songs they knew so well), their association was almost lifelong and even tenderly fond towards the end; Retsu grieves in those rare quiet moments for the boy who provoked her to do better (or just beat him), who fathered both of her boys by sheer coincidence, and who did, really, represent something of the role a supportive, challenging spouse.

There is less time to dwell in quiet moments, however, as the Turn progresses. Retsu herself is injured by Threadscore, leaving her with the notable scarring on her neck, though not disabled overly and thus back in the skies in quick enough time. Six months into the Turn, one of her Wings Seconds is killed, and she briefly fills the role for the remainder of that Fall and then for some time after at the behest (to her susprise) of her other Second, C'eri.* Another is found [more appropriately, the more hidebound would say] to take on the role in the Wing, but Retsu is happy enough to return to her Weyrharper duties full-time-- education and song never more important, at it's core, when Thread is in the skies.

*C'eri is used with prior permission.

**********************

Name: Whyth.
Color: Green.
Speech Color: #7ADE76
Species: Dragon
Age: 23.
Sire & Dam: Gold x Bronze - Wind Blossom Weyr.
Rider/Handler: Retsu
Physical Description:

Various Mostly Pern Character Sheets - Sam Whyth

[Whyth is coloured by Sappira.]

Length: 22'.

Height: 11'

Wingspan: 46'.

Whyth is rather exactly what you'd expect of Retsu's dragon as far as build goes; she's quite average as far as the height spectrum of her colour goes, more long than tall, though maybe just a shade over towards the taller side-- and with adolescence long behind her, has learned to heed and use her long limbs (whip-like tail included) and slender, equally long wings with the grace that was intended for them. If anything is of note in her body structure, it may be the fact that her already long legs are, indeed, quite long in the front too-- thus she moves with considerably less of the awkward hop many of her kin do. On the other hand, if she's been startled or distressed and elects to pull back too suddenly, she has been known to roll back onto her behind (and even, in her dragonet days, right over backwards-- though dragon memory is selectively dim in that respect, and she refuses to remember the times it happened whenever it's so much as mentioned by her 'rider or any who might have known her infant self).

Personality:

[Whyth's personality was created originally by Bluey.]

Whyth is the most darling-natured creature you'll ever meet; if you want to have a strong comparison, think a Lady from the Middle Ages or a 50's housewife. She's demure, sweet, obedient and honestly rarely has any thoughts that could be considered as adventurous-- those are Retsu's area of expertise. She's the one that goes along with the plan, and maybe adds a few mischievous details along the way [not that you'd know it by the butter melting in the mouth expression she adopts]. Mostly though, she's the one that is always just as happy to curl up and purr for a while as she is to go bolting off into the snow and dancing around with her friends and/or siblings. She's also the one that's always very aware of how others are feeling at any given time, and she'll always be the first one to pick up on when people aren't being the most truthful about their feelings, and Faranth forbid if they're outright lying. That's because for all that sweet humour, Whyth is still her 'Rider's other half, and is just as observant as Retsu herself of body language and interplay. Those times when she's so often quiet and restful? She's watching people and dragons-- studying them almost, like a diligent student in class.

Perhaps not surprisingly once you get to know that about her, Whyth is almost painfully curious at times, and once comfortable in company possesses every inch the stereotypical honesty of her kind. She's always looking up with wide eyes, metaphorically speaking, asking "why" until she has an answer and if you let her build up steam, she'll go on like that for hours until all others are huffing in annoyance. Whyth questions everything, even if it's just to or through her 'rider for the most part, but it also makes for a more cautious approach to things-- including flying against Thread, and once an experience occurs, she never forgets the feeling, even if the images of her memory fade.

But that predilection for lingering trauma on that soft soul of hers aside (which can, with careful nursing on the part of those who love her most, be allayed), her quiet, inquisitive caution means that while there's little imagination there, she's still more likely to consider the other angles and the other opportunities around a realistic situation before she leaps. The downside to this, mind, is that if you push her too persistently and too hard in one sitting, she'll very likely take even longer to come to a decision she's comfortable with-- there's nothing helpful or proper about [s]nagging[/s] hastiness, after all.

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Pooka Tue Sep 24, 2019 12:39 pm

Player: Dory.
Name: A'lec [formerly Alessecan]
Rank: Wingleader.
Age: 45.
Season and turn of birth: Fall/Autumn, T. 355 of the 8th Interval.
Gender: Male.
Sexuality: Heterosexual.
Dragon/Wher: Marsoth.
Speech Color: N/A.
Wing: Wing Leader - Rampage/Council Member
Place of Residence: Wind Blossom Weyr.
Family:

father. unknown.
mother. Aluien, former Headwoman's Assistant, retired - age 87.
sister. Alessira, Creche Worker at High Reaches Weyr - age 39.

*

daughter. Alecsi, Candidate - age 19. [adoptable]
son. Alecai, Candidate - age 15. [adoptable]
daughter. Lessi, Weyrbrat - age 4. [npc]

[possibly unacknowledged or uncertain paternity regarding other children, being a Weyr].

Pet(s): N/A.

Appearance:

height. 6'1"/191cm.
hair color. Black.
eye color. Blue.
build. Stocky, broad AF upper torso.

Various Mostly Pern Character Sheets - Sam Ns4-213

A'lec is aware that while he's definitely not pretty, he's handsome enough, though he's endlessly self-deprecating about his big nose and rangy, somewhat lanky limbs-- put with his broad shoulders and chest, it gives him a rather unfinished, hungry look at times.

But he's certainly striking, considering he boasts the white skin of the people of the High Reaches-- while still possessing thick, slightly floppy black hair and vibrant blue eyes to contrast against it. The latter, you would call glacial, though not necessarily from unkindness or discomfort. If anything, they're quite soulful, and if you've ever looked at a glacier, really looked at one, you'd find a myriad of colours there-- predominantly shades of blue, yes, but also hints of green and lavender and even violet, dependent on light and seemingly mood on occasion. This bronze rider's gaze is much the same, and while his facial expressions are not necessarily the most expressive around, some close observation and time spent with A'lec will quickly clue you in to the fact that his eyes are quite literally the cliche of being windows to the soul.

Face Claim:

Richard Armitage.

Personality:

A'lec is, first and foremost, both a pragmatic and a practical man, proud but rarely prejudiced, understanding if not always sympathetic. But he has had a traditional upbringing and thus respects that, and if he thinks little of anyone, it is people who run roughshod over other's beliefs and ideals, even if those ideals and beliefs are not necessarily a good thing to be respecting-- and perhaps, just perhaps, need some tweaking. There is no common sense in it, and in the game of musical chairs that is politics just about anywhere, A'lec has long understood that while flies do prefer the scent of shit to sweetner in the short term, they don't idle around it-- actually, they get really buzzed and angry when it's flung in their face, come to think of it. In a less allegorical turn of phrase; if you want others to follow what you want them to follow, don't tick 'em off from the start; your lofty assertiveness will have what it wants with a bit of patience and craftiness, and if you're really good about it, eventually the dissenters in question will think your ideas was their idea in the first place.

As it is, he's not quite what you'd call a full 'progressive', and it will take someone both serious and passionate about that to bring him fully to some of the more 'out there' ideas the modernists have. He's not hidebound, really, as he understands and has even embraced in small ways some changes that have been needed...or he's simply not reacted to them at all, which means they're not an issue. But A'lec does not believe tradition is a bad thing; it is often there for a reason, like Harper tales of caution, and to throw it aside courts a sort of disaster-- both because many rely on established tradition to form core beliefs, routines and even ways to battle Thread and natural disaster, and because trampling all over it, as aforementioned, turns a lot of people from you. To make changes, you must, in the same way you turn your ideas into the ideas of another, progress gradually-- act assertively sometimes, but also know when to give a little, or seem to anyway. He knows this because he's not only been in the position he has in life for Turns, but also because he knows he himself is mulish, stubborn and closed off if nagged or pressured in any way.

This is a man that will always get the job given to him done (if he doesn't see it needs doing himself first), but will engineer it so it's done mostly on his own terms and done with people in mind. Because, while he seems quiet enough, even self-indulgent, conceited perhaps about giving his observations and insight freely at times, his motivations are far-reaching; he will ensure, in some position or capacity, that what matters will be looked after-- be it his Wing, or Pern, or an irksome fellow metallic rider-- and very little will stop him from doing so. In this, he has a shade of the ruthless and can seem a mite pitiless and cold in certain situations.

And yet, he's far from it. A'lec's actions are, when reflected upon enough, always done for the good of others as a whole. For his Weyr, for Pern, even for the little guy who's made an ally of him. In fact, it's telling how deeply and fast his wingriders hold their love and loyalty to him; he has never, in all his time as a Wingleader, had a man (or woman) leave his wing lest it were due to injury or retirement or promotion. It can seem generally like he's out to achieve an end as he sees fit, and he is, but when one takes their ice-tinted goggles off, they'll find that someone, somehow, will benefit from what he's doing in the short and/or long term. Even the female riders he's had, though they might occasionally complain about his streak of conceit (and, more amusingly, his confusion at times at what exactly they wanted), can safely say that A'lec, with his rare, merry laughter and considering, thoughtful gaze, still did his best to do right by those he cares for-- with his friends and family he's gathered around him, he's generous and even playful, if a little merciless with the sense of humor. With lovers, even short term ones, he's considerate enough, though interestingly he's never committed to anyone for long in all his Turns as a 'Rider. And professionally, well, he always with established professional boundaries between leader and subordinate, but always, somehow, communicating with them on equal footing-- as the saying goes, if you want to know a man best, hand him some power and then take a look at how he treats his inferiors, not his superiors or ranking equals.

Biography:

Late Turn 355 of the 8th Interval. A'lec, or Alessecan as he is known then, is born at High Reaches Weyr, the result of the Weyr's casual attitude to sex, as most weyrbrats are. His mother thinks it might have been a passing fling with a Journeyman Crafter during a Gather, as she recalls the man's piercing blue eyes. However, she doesn't even remember his name, let alone his craft-- making the fact that she is weyrbred and her son born of the Weyr a rather thankful thing, as his childhood would have been significantly more unhappy if he'd been anything but a weyrbrat.

T. 362. Young Alessecan meets Hana, a young crafter girl brought to the Weyr to be with her 'rider father-- or rather, to be raised by the Weyr so her crafter mother need not deal with the stigma of a bastard child. At age 7, she decks him fair in the nose for making fun of a girl playing kickball the second day of her arrival. They remain solid friends for all of their remaining childhood.

T. 369 - 371. As all weyrbrats do, Alessecan begins Standing when he's of age. He's left Standing at High Reaches Weyr every time over the next three Turns. The rather grim flipside is that so is Hana, though it adds a more tart chemistry to their friendship, bonding over this.

T. 371. To really cap off a swell adolescence, he also realises he's fallen for the best friend (and probably also keeper of his moral beliefs; he might have been far, far more influenced by sexism and the older men without her) in the Turnover of his sixteenth Turn.

T. 373. Alessecan learns it's mutual about two Turns later...when Hana has elected to stand down from future Hatchings and Alessecan has agreed to a transfer of Candidates between the High Reaches and Wind Blossom Weyr. As even the most mature teenagers do, they make a seemingly solid (but wild, always wild and impulsive) promise to wait on one another, whether Alessecan Impresses or not.

T. 374. A'lec writes home to those he loves the most, telling them of his Impression at age 19 (finally) to not only a dragon, but the marvellous, magnificent, mellow Marsoth.

T. 374 - 376. Weyrlinghood is relatively uneventful, bar enough of a scare during between training that will ensure A'lec is never, ever slack on his references ever again (and will absolutely rail his future wingriders for the same, if little else). You learn to be better from your mistakes, after all, and you never learn more concretely when it's not just you who could suffer for it. Thankfully, dragons are the most forgiving creatures on the planet, and A'lec and Marsoth graduate with a good rapport and no more...well, 'events' occurring.

T. 376 - 378. A'lec spends an extra Turn after graduation focused on his life as a 'rider...and it's a Turn too long, apparently. He finds out Hana has not only moved on, but left the Weyr after meeting a lovely Crafter man-- one of the first wave to leave the mainland Weyrs to support their families, as well as pursue a relationship with an understandably, if bitterly so, dependable man. As there's no such thing as the things that occur in Harper love songs, there's no sweeping heroics or last minute revelations-- Hana marries her new beau, and when A'lec hears through the rumour mill that she's given birth to a son two Turns later, he allows himself one more night of grieving and drinking, before allowing their contact with one another to be lost so that he can move on. It's never spoken of again, by anyone.

T. 378 - 379. As the ache of lost love and youthful promises fades, A'lec uses it as motivation to study and learn people more closely than ever, as well as becoming ambitious rather than just passionate about his role as Marsoth's lifemate. Eventually, he even has a lovely, easy-going and casual affair with the mother of his first known child, Alecsi (in T. 381) . They're still friends to this day.

T. 380. The smaller numbers vis a vis the Long Interval at this point, even with clutching queens, mean A'lec's promoted to Wingsecond at 23 for a Turn, then Wingleader just prior to his 25th birthing day. Marsoth also proves his worth in this Turn, catching one of the junior queens and siring his first clutch.

T. 380 - 399. while much of Wind Blossom Weyr remains, for A'lec, infuriatingly sedentary in the face of the suffering of their fellow dragonman (he considers their own fair fortune during the Interval no real excuse, even if it is understandable), the bronze rider himself discreetly sends his best and most loyal riders on 'extra sweeps'-- a cover for quietly raiding the most prolific, more remote (and this least likely to suffer the epidemic in their holdbound, hidebound closeness) Holds for extra foods, especially for those suffering most around the lands of his birth. He learns from his mother, with whom he still shares a warm bond, the deprivation of needs such as oils in the worst parts of the cold seasons-- worse than usual for the High Reaches. Because of this, he strikes up an alliance with one of the old sea captains of Ista-- gaining the lacking food stuffs in exchange for discreetly providing movement of goods adragonback for the old fellow (A'lec doesn't think all of it is quite legal, but the less he knows, the better).

While not the seeming miracle of the epidemic cure brought about by the Healers, including (finally) their own, there is no doubt the aid helped some. It makes the reprimand less severe when he comes clean about his actions, though conveniently (or perhaps not so much, for anyone who knows A'lec) he suffers no real loss of position-- the Pass is nearing above anything else, and all the natural signs point to that reality.

T. 01 of the 9th Pass. Thread falls, bringing with it a seemingly non-stop whirlwind of chaos. All but one of their Queens is lost (a turn of irony, A'lec remarks on one occasion to Marsoth, though there's no lessening the pain of the loss) and R'sol sends out the plea for any willing to come. Few heed the call, but at least a couple of those of the High Reaches do with the first dismal call-- though A'lec never comments if indeed he had anything to do with it-- and more follow after.

Then R'sol himself is lost, as great a blow, if not greater in it's own way, for the man was Weyrleader for many Turns and his loss is felt even by those who might have disagreed at times with him. A'ra and Feruth return to the position of Senior Weyrwoman and the council of bronze riders is convened-- a not ideal, tense situation as far as A'lec is concerned, with so many an ego involved, but nor is there any other choice-- something he well understands, and if his attentions and input remains aloof and infrequent, his support and understanding of that decision at least is in his silent agreement to continue on with it, and his duties tenfold.


************************************

Name: Marsoth.
Color: Bronze.
Speech Color: [color:49c7=F08080]#F08080
Species: Dragon.
Age: 25 - Hatched Winter, T. 374 of the 8th Interval.
Sire & Dam: Junior Queen x Bronze, Wind Blossom Weyr.
Rider/Handler: A'lec
Physical Description:

height [at shoulder]. 23hh.
length. 43.7ft.
wing span. 87.6ft.

Various Mostly Pern Character Sheets - Sam Yx3zCwo

Marsoth is what you might term 'average' in terms of conformation, which isn't necessarily a bad thing. It means that while there's nothing overly impressive about his height or length [his measurements place him around the middle of the Bronze scale], everything is well put together and where it should be-- muscle layering over for a more square lower body (don't call him pudgy, because he's not...or do, but he'll dunk you in the nearest body of water if you do), making him more of allrounder, a jack of all trades rather than a master of one as far as his performance stats go.

His colouring is, for the most part, uniform all over. What it is though is-- not striking in its shade, but more...oddly calming. There is still the metallic sheen of bronze to him, but the lack of breakage among the creamy tan, faintly greenish hues, even the way it colours to an almost rose-golden around his extremis points (nose, a little around the eyes, his paws and under arms, along his wing joints), is...well, just plain kind on the eye of even the most perfectionist of observers.

Personality:

Marsoth's nature is at times, the stuff of Harper fairytales, and almost everything you might want in a leader among dragonkind. He seems to know just how to be when he needs to be so, and makes it seem entirely unaffected-- sometimes quiet and mindful, sometimes aloof and 'on the job', more often playful and pleasant [if possessed of an occasionally wry wit, which most would correctly assume is his core personality], and if asked, running the gamut of firm to gentle in the game of diplomacy... whatever is needed, he seems to be ready to give it, and is all the more engaging for it.

That's not to say he hasn't had a long period of working out exactly what being a good leader is, and there have been times where he's been better, and he's...well, not been worse, but still slipped up a little. He understands uncertainty, because he's known it himself (and still does sometimes). Shyness isn't a sin, as long as it's not indecision putting others in danger, and neediness is something he tries to deal with without ending up with a firmly clinging, indecisive personality feeding off what he's offering. Though bronze, he doesn't seem to hold to the same thoughts that many of his brothers do either, and will often look to those of the chromatic colours for insight as much as the metallics if need be, and he's definitely been a big influence so far as A'lec's changing perception of females over the Turns is concerned.

Marsoth is not romantic, mind; he understands as much as a dragon can that there is no such thing as perfect equality. But what he does think is that everyone, from little green to powerful clutching queen mothers, is crucial to keeping the wheels spinning. Nothing is inconsequential to Marcuth, and that's important to notice about him. For him, the authority he has is just part of the job, and any commentary he makes about resting on the laurels of said authority is rather just a part of his wry, sometimes deadpan sense of humour.

The level of patience this bronze has is nearly legendary, if one hasn't guessed that already-- though considering who his human lifemate is, hardly surprising. If he has to wait Turns for a plan to come to fruition, he waits Turns for a plan to come to fruition. If they need months to get things together, he waits months. He doesn't like to do things half planned or not planned at all, and if you ask him to do something on a while he's still thinking on it, you're only going to get noncommital, if honest for that, responses until he's settled with what he's been contemplating. That's another thing, he has no qualms in delegating decisions to others when it needs to be done-- a sort of draconic extension, if far more complex, of A'lec's way of thinking when it comes to pushing others to adopting his ideas as their own. He has a way of understanding politics that even his rider might not completely understand (he doesn't, though A'lec's at least used to Marsoth's steady double commentary on both his 'rider's meetings and the interaction between their dragons when they're occurring) and has a delight in them that goes beyond normal dragon interest. If his draconic memory fails him in some respects, he knows he can bring up some vague detail or other and at this point in their lives together, know that A'lec will supply the rest once he recalls what his dragon is on about.

Come hunting or mating time, Marsoth's airs drop-- as all dragons do, but his can seem more pronounced considering how, well, 'knightly' he usually is. His primordial instincts are actually quite strong, and in this, he seems rather feline-like in presentation; his pleasant watchfulness taking on a far darker hue. When hunting, he does not share his food, even should A'lec attempt to demand it of him, and his tolerance thins considerably if he's not given space. When attached to a female - and this includes any A'lec might be attached to, considering how rare it is - he's jealously possessive of that female and strives to keep competition away from them at all times-- an unconscious holdover too, perhaps, of A'lec's own misfortunes in his youth, and the difficulties that left behind for both of them. They are each other's other half, after all, the 'what' that makes the whole, and there are no real secrets lost between them.

Hatching Scene: N/A. Template and Personality are by Bluey [2016].

Pooka

Posts : 83
Join date : 2015-10-19

Back to top Go down

Various Mostly Pern Character Sheets - Sam Empty Re: Various Mostly Pern Character Sheets - Sam

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum